Author Topic: FFVIII Remastered  (Read 65703 times)

d1474796

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« Reply #175 on: 2019-09-06 09:51:20 »
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« Last Edit: 2019-11-22 08:19:52 by Lorath »

Maki

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Re: FFVIII Remastered
« Reply #176 on: 2019-09-06 11:54:31 »
I just unpacked several fields (they were compressed with some 4ZL_ that no internet has heard of)- they ruined whole structure. If you wanted to edit the text, then you can't now. Thank you whoever ruined the FS structure*

*they can still be updated manually though, but I doubt anyone would need that
« Last Edit: 2019-09-06 17:27:40 by Maki »

d1474796

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« Reply #177 on: 2019-09-06 17:19:28 »
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« Last Edit: 2019-11-22 08:20:02 by Lorath »

greator

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Re: FFVIII Remastered
« Reply #178 on: 2019-09-06 19:28:23 »
Is it possible that Dotemu screw up the file structure so that we can't mess with it?

Maki

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Re: FFVIII Remastered
« Reply #179 on: 2019-09-06 19:34:13 »
Is it possible that Dotemu screw up the file structure so that we can't mess with it?
They DID. Introduced zzz, new FS compression and partially reorganized field archives (multi JSM, multi text sections, some fields have broken/badly edited FL and FI sections- complete misunderstanding) rendering Deling useless. We broke zzz, we broke new compression (sorta) but that's all. More and more people are leaving this pile of poo

gunner_1207

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Re: FFVIII Remastered
« Reply #180 on: 2019-09-06 22:35:20 »
Do you guys want to hear a funny story?

Remember the whole "Siren" debacle?

Well, look at this: https://youtu.be/u6tfyhAmrFg?t=1590

They forgot to redesign her Triple Triad Card. LOL. It's still based on the TCG counterpart like the other cards in the Remastered: https://images-na.ssl-images-amazon.com/images/I/71X5FHhgtwL._SY450_.jpg

that is honestly hilarious, they even messed that up with their hack/bone idleness. 

Albeoris

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Re: FFVIII Remastered
« Reply #181 on: 2019-09-06 22:47:29 »
Hey Maki, look at this:
https://github.com/FFT-Hackers/FF7_OpenGL/blob/8df3a2f16d8269b4dca064b67235c1ac1760f2c0/src/ff8_opengl.c

Idk how far you have advanced in research. Perhaps these guys have decided more about rendering.

Husbjörn

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Re: FFVIII Remastered
« Reply #182 on: 2019-09-07 11:04:51 »
I tried IDA, IDA+scyllaHyde, OllyDgb and CE debugger- I'm getting 0x400000f1 (STATUS_WX86_BREAKPOINT) on all threads and the game is immidiately killed. Happens only for core game code
I can confirm that this happens for data breakpoints as well. Patching IsDebuggerPresent / CheckRemoteDebuggerPresent / ExitProcess / TerminateProcess / GetThreadContext etc. seems to yield no hits. Furthermore the game refuses to start without Steam and dies if it is killed, however suspending all Steam processes appears to not matter so it doesn't seem dependent on any realtime communication.

Kaldarasha

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Re: FFVIII Remastered
« Reply #183 on: 2019-09-07 14:06:05 »
Wow,  that's really an ugly Squall.

greator

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Re: FFVIII Remastered
« Reply #184 on: 2019-09-07 18:07:07 »
They DID. Introduced zzz, new FS compression and partially reorganized field archives (multi JSM, multi text sections, some fields have broken/badly edited FL and FI sections- complete misunderstanding) rendering Deling useless. We broke zzz, we broke new compression (sorta) but that's all. More and more people are leaving this pile of poo

Please don't leave.
We need those new re-modeled characters. Even after we HD all those character skin in the old ver. it still looks like crap.

rick

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Re: FFVIII Remastered
« Reply #185 on: 2019-09-07 18:37:01 »
They DID. Introduced zzz, new FS compression and partially reorganized field archives (multi JSM, multi text sections, some fields have broken/badly edited FL and FI sections- complete misunderstanding) rendering Deling useless. We broke zzz, we broke new compression (sorta) but that's all. More and more people are leaving this pile of poo

let's not do exactly what they want o.O

d1474796

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« Reply #186 on: 2019-09-07 23:15:27 »
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« Last Edit: 2019-11-22 08:20:18 by Lorath »

Fraggoso

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Re: FFVIII Remastered
« Reply #187 on: 2019-09-08 08:41:27 »
It would be great if there's a way to have high res fields and those insane new models in one package.
Please don't be discouraged!

Albeoris

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Re: FFVIII Remastered
« Reply #188 on: 2019-09-08 14:59:51 »
I missed this. Blizzard lost the Starcraft souce code, but it was recovered shortly before/after the annoucement of Starcraft Remastered. It was literally in the news back in 2017.
They have debug symbols.

d1474796

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« Reply #189 on: 2019-09-08 15:18:54 »
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« Last Edit: 2019-11-22 08:20:29 by Lorath »

greator

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Re: FFVIII Remastered
« Reply #190 on: 2019-09-08 20:58:50 »
I missed this. Blizzard lost the Starcraft souce code, but it was recovered shortly before/after the annoucement of Starcraft Remastered. It was literally in the news back in 2017.

EDIT: about the FH concert music, at least Irish Jig WORKS during the Shumi Village sidequest, but it's not the PS1 version, nor the old MIDI one: https://youtu.be/bzE_xt03mpI?t=1768

I played the game so many time I never knew about this side quest or the music

d1474796

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« Reply #191 on: 2019-09-08 22:05:31 »
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« Last Edit: 2019-11-22 08:20:44 by Lorath »

rick

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Re: FFVIII Remastered
« Reply #192 on: 2019-09-09 07:54:03 »
did anyone here know how are called the files that contain the values of the cards ? (A,9 etc)

greator

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Re: FFVIII Remastered
« Reply #193 on: 2019-09-09 13:10:20 »
Saw a video in YouTube during Squall and Rinoa on the ragnarok, they change the Eyes on me song into an instrumental version. Can someone clarify this?

If this is true then this is really a worst version of FF8.

d1474796

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« Reply #194 on: 2019-09-09 13:23:15 »
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« Last Edit: 2019-11-22 08:20:54 by Lorath »

d1474796

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« Reply #195 on: 2019-09-09 15:03:37 »
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« Last Edit: 2019-11-22 08:21:03 by Lorath »

greator

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Re: FFVIII Remastered
« Reply #196 on: 2019-09-09 20:00:04 »
Who knows right? Maybe JP ver have the full audio and ENG have that instrument only.
But yeah, if the song is still there then its OK, but not great.

d1474796

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« Reply #197 on: 2019-09-09 20:08:34 »
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« Last Edit: 2019-11-22 08:21:12 by Lorath »

rick

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Re: FFVIII Remastered
« Reply #198 on: 2019-09-10 04:44:08 »
is there anyone here that know what hexadecimal digits change in the exe in order to permanently active the effect of the item "hero" ? or also that can implement something that do the same thing by modifying the kernel.bin file trough doomtrain? (that basically would also imply to update the program itself)

d1474796

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« Reply #199 on: 2019-09-10 19:25:42 »
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« Last Edit: 2019-11-22 08:21:21 by Lorath »