Hi guys!
I've recently completed FFVII using this driver without any kind of issues.
But I got *some* troubles running FFVIII...
I cant even get past EIDOS logo, it just runs at 1 frame/10 seconds speed.
I am on pretty old PC as of right now (well, I am stuck with it for a little), but I dont think it could be an issue.
Log:
INFO: FF7/FF8 OpenGL driver version 0.7.11b
INFO: Auto-detected version: FF8 1.2 US English (Nvidia)
INFO: NVIDIA Corporation GeForce FX 5700/AGP/SSE 2.0.0
INFO: OpenGL 2.0 support detected
INFO: PBO not supported
INFO: Found swap_control extension
INFO: Max texture size: 4096x4096
INFO: Number of texture units: 4
INFO: Original resolution 640x480, window size 640x480, output resolution 640x480, internal resolution 640x480
INFO: Shader limits: varying 32, vert uniform 256, frag uniform 256
INFO: vertex shader compile log:
(1) : error C0201: unsupported version 120
INFO: fragment shader compile log:
(1) : error C0201: unsupported version 120
INFO: main program link log:
Vertex info
-----------
(1) : error C0201: unsupported version 120
Fragment info
-------------
(1) : error C0201: unsupported version 120
ERROR: failed to load shaders, reverting to fixed function
MATRIX INITIALIZE
INITIALIZING SOUND...
initializing direct sound
EAXDirectSoundCreate
creating primary buffer
initializing audio data
OK
initializing streaming
SOUND INITIALIZED
DIRECT MUSIC - Enumerating Ports...
PORT 0: Creative Sound Blaster PCI
GUID={0x490a03e8,0x742f,0x11d2,0x8f,0x8a,0x0,0xc0,0x4f,0xbf,0x8f,0xef}
PORT 1: Microsoft MIDI Mapper [Emulated]
GUID={0x874f8688,0xb6b7,0x49cf,0xa9,0x97,0x8b,0x20,0xfe,0x2a,0xf3,0x65}
PORT 2: Microsoft GS Wavetable SW Synth [Emulated]
GUID={0x470fa098,0xae2b,0x4a0f,0x82,0x29,0x50,0x18,0xc2,0xdd,0x3f,0x5}
PORT 3: Creative Sound Blaster MPU-401 [Emulated]
GUID={0xba51f486,0x5368,0x4c68,0x88,0x52,0xe9,0xda,0xac,0x83,0x33,0x92}
PORT 4: Creative Sound Blaster MPU-401 [Emulated]
GUID={0xd5d63278,0xa658,0x4f69,0x85,0xb3,0x7,0x80,0x46,0xaa,0x4c,0x86}
PORT 5: Microsoft Synthesizer
GUID={0x58c2b4d0,0x46e7,0x11d1,0x89,0xac,0x0,0xa0,0xc9,0x5,0x41,0x29}
Creating Port1...
Creative Sound Blaster PCI
Port1 supports XG data
WM_CLOSE
BinkClose
Releasing Performance...
Releasing Loader...
Releasing Port1...
Releasing DirectMusic interface...
Releasing COM...
Installed old drivers, now shaders wont work. But with latest (for this card) drivers - shaders working but the issue remains the same.
Cfg on defaults, tho I tried to manipulate with settings some, it didnt work.
# ff7_opengl-0.7.10b config file
## USER OPTIONS ##
## If you just want to play the game, these are the only options you'll want to change.
# set the window size (or fullscreen resolution) of FF8
# 0 means use original resolution (whatever ff7.exe provides)
# preserve_aspect adds black borders as needed to preserve a 4:3 aspect ratio
window_size_x = 0
window_size_y = 0
preserve_aspect = yes
fullscreen = yes
# mod directory
# subdirectroy of mods/ where textures will be loaded from
# does not affect the old external textures feature, those should still go in textures/
mod_path = none
# check your driver settings if this option doesn't seem to work
enable_vsync = yes
# allow FF8 to use linear filtering for its textures
# some things look slightly better with this option on, but alot of textures just lose their detail
linear_filter = off
## ENHANCEMENTS ##
## All the little extras that weren't part of the original game, default options include only trivial bug fixes.
# post-processing shader, used to apply fullscreen effects
post_source = shaders/bloom2.post
enable_postprocessing = no
## ADVANCED OPTIONS ##
## Don't fiddle with these unless you know what you're doing.
# use shaders, if available and supported
# turn shaders off to use the OpenGL 1.1 backend
use_shaders = yes
# prevent glitches due to rounding errors by rendering in the nearest (larger, if supported)
# multiple of the original resolution and up/down-scaling
prevent_rounding_errors = yes
# enable alpha blending for textures without an existing blending effect
fancy_transparency = on
# display frames per second counter in upper right corner
show_fps = no
# display some real-time debug information
show_stats = no
# store external textures in a compressed cache for increased performance
# compression is not lossless, some artifacts may appear when this option is in use
# texture cache does NOT update automatically if the source image changes, however, deleting anything from the cache
# will cause that file to be recreated from the source
compress_textures = yes
# use pixel buffer objects to speed up texture loading
# will probably crash horribly on ATI cards but should work for NVIDIA users
use_pbo = no
## MODDER OPTIONS ##
## These options are mostly useful to modders and should not be enabled during normal play.
# show every failed attempt at loading a .png texture
show_missing_textures = no
Any suggestions, please?