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Messages - -Ori

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1
That is great to know.  :D

Your definitely legal software that allows extracting, modifying and re-releasing trademarked artwork (often behind a patreon paywall) does not support piracy…
The best way to promote the worst received game in a saga is definitely acting entitled with those willing to TRY it.

also you dont need demaster to extract, modify, and rerelease artwork from FF8 - and demaster doesnt come with any artwork either, so you're just full of crap

when you criticize something its always a good idea to actually know what you are talking about  :wink:

2
FF7 Tools / Re: IroNite - .iro packer and unpacker
« on: 2022-01-21 17:08:41 »
i know its probably not the solution you guys are looking for, but you can make a windows 10 disk and install it on a vm within your linux OS without activating it (which is 100% legal)

when you run the vm windows will always have a watermark in the corner saying "this windows is not activated" or something, but you will just be using it for a few tools anyway so shouldnt bother you too much


ironite is also built in to 7th heaven if that helps

3
Releases / Re: Aavock UI 1:1Remastered
« on: 2022-01-04 02:41:33 »
I was in talks with -Ori back then and I've explained him what to do to achieve it.

It is in fact an easy task so I don't know what happened.

i thought it was the other way around and you were doing it, doesn't make much sense to me to port a mod myself with the original author still around - especially when there will be a few artistic choices that will be involved in a few of the minor tweaks that need to be done

it wont be hard, but thats not to say it can be done well lickety split either, and i've got a lot of FF7 and Reunion stuff on my plate as it is, especially at the moment - but if you are at a roadblock i'm always willing to help


if nothing else if you just refuse to install reunion or something i may do it myself in the future when some of my other projects wrap up, but if we are waiting for me to do this - i'm sorry, but we are gonna be waiting quite awhile most likely - i actually have another UI porting project involving [email protected]'s font for the spanish translation that i have probably 60% finished but has been shelved for months as well

4
Releases / Re: [FF7PC] Ori's UI Thread
« on: 2021-12-28 05:49:29 »
this update is mainly to the .iro version

     -fixed bugs in battle UI (HP, MP, Time texts)
     -fixed 'Limit Level X' text inside red limit box
     -added Yuffie coin graphic
     -removed one artifact from border bars
     -most of the mod is now in .dds

but more importantly, very accurately upscaled the buster sword screen for the upscaled config:


Vanilla



Upscaled config

and by far the biggest part of the update is the addition of the fully modded intros: (eidoslogo movie, sqlogo movie, explode movie, intro credits, logo screen)
https://drive.google.com/file/d/1Unc7QjAbPBQwv3XJ3gDSRF6JRpdxfZcY/view?usp=sharing

this is by far the best option for having modded intros while keeping the vanilla art style - almost all other mods of the credits draw something else because the opback images are so difficult to upscale OR redraw  (like most of my upscaling work, this is upscaled + doctored by hand)

5
Releases / Re: [FF7PC]Revival - A FFVII Enhanced Mod
« on: 2021-12-27 23:29:33 »
well done, mate!  Good to see a mod author provide proper support

6
Releases / Re: [FF7PC]Revival - A FFVII Enhanced Mod
« on: 2021-12-23 01:00:07 »
although permission for use of my work was asked (and granted) i assumed that because i was asked that this would be done for everyone

i'm in fact very unconfortable with my alias and work being in a project where permission was not asked (and granted) from *every* modder that has his or her work used in it




perhaps compilations and ports should not even be allowed altogether because otherwise these scenarios could be hard to avoid, as a few people really have tried to prevent this issue with this very mod but seems like it happened anyway

to Urbanhack86: actually not trying to say you did anything wrong, just that making a compilation here usually ends up pulling work from many, many people where it would be impossible to properly get permission, credit and attribute the work

7
its a good thing we have the extra moderator, helps make sure the 2 posts per day on this forum don't get out of line

8
Releases / Re: [FF7PC] World Map Stuff
« on: 2021-11-30 07:10:30 »
Can you provide a release of just the dds files for use in direct mode?

linux only guy huh? i respect that

done, link in first post

9
Troubleshooting / Re: No image on slots on Battle Square
« on: 2021-11-26 03:47:34 »
i think your issue is one that has been fixed for newer versions of ffnx already

here is info on your problem, although i would try updating ffnx first
https://forums.qhimm.com/index.php?topic=20434.msg285266#msg285266

10
Releases / Re: [FF7PC] World Map Stuff
« on: 2021-11-16 06:42:39 »
another large update, mountain overhaul...

i also renamed this mod to Reunion World Map, since that's what it is - devoloped by our community, so i put the link to the website in the mod for anyone who wants to join and contribute bug reports or whatever


before



after



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11
try turning off all mods and see if you get it, if you do just save and turn them back on

edit:

"ff7.exe
xbin.bin"    Yes    Points are added on consecutively after the zeppelin propellers, or the boat rotor, have been hit.    "White Wind
DLPB"    DLPB    R01

^ probably has something to do with that, a speed square bug in the vanilla game that reunion fixed a long time ago

12
Releases / Re: [FF7PC] World Map Stuff
« on: 2021-11-02 06:00:36 »
pretty major update, i thought the oceans and rivers were all way too dark, so i had to recolor a lot of files

got one other fix on a cliff and i included the updated world map animations with it as well to solve the chocobo-on-snow bug and a few other things


before



after



before



after



before



after

13
Releases / Re: More Realistic World Map Animations
« on: 2021-11-02 05:49:44 »
just updated this with the last 2 untouched map effects, the chocobo-on-snow animation (which is bugged as hell in all previous versions  :-P) and chocobo footprint (polished to remove pixellation)

i also went through and bug tested several of these and cleaned up quite a few other minor hiccups with other effects

14
Misc. Tools / Re: [FFX] Skill editor - Ronso (v0.3.1.0)
« on: 2021-11-02 01:50:33 »
Hey there, does anybody still have ronso? The links are dead and I cant seem to download anywhere else.

the link from the first post actually isn't dead - i just downloaded it, but you may have to right click on the link, copy it, then paste in a new tab/window

these forums have been doing that for awhile, ever since the switch to https i think - and unfortunately there's not much of a maintenance crew here to fix things either

15
FF7 Tools / Re: [FF7] Text editor - Loveless (v2.5)
« on: 2021-09-25 02:54:57 »
the first post on this page has the link quoted to the latest released version, 2.5

16
Releases / Re: [FF7PC] Ori's UI Thread
« on: 2021-09-22 09:11:28 »
i added Vanilla Theme UI .iro for 7th heaven to the original post, can be configured to 2 different versions, one that includes elements i've remade with small liberties and one that is only upscales and very faithful redrawings


upscaled:
https://cdn.discordapp.com/attachments/749506432130351114/890161219347050558/unknown.png
https://cdn.discordapp.com/attachments/749506432130351114/890161004430917662/unknown.png

redone:
https://cdn.discordapp.com/attachments/749506432130351114/890159448742572032/unknown.png
https://cdn.discordapp.com/attachments/749506432130351114/890160137275326504/unknown.png


you may notice all duplicates of the main UI bars are gone in this version of the mod (status menu, limit menu, and next level bar in after battle screen)
while i dont think anyone is missing the status menu or limit menu bars (just press back to see it on the main UI) the omission of the after battle bar might seem weird because you only have numbers in front of you for the exp

however, i did this because it solves a major (to me) bug in the bar gauges and fillers, where the fill for the bars never line up very well inside the bar - so the loss of those bars is what makes every bar/fill pixel-perfect for both versions of this mod, something that is not easy to do



17
7th Heaven / Re: Reunion + 7th Heaven - The Final Answer
« on: 2021-09-20 14:54:30 »
do you know how can i get at least the ogg files from reunion mod and put on 7th heaven? i really like the 'almost ps1-like' music from there. but i never know how to make things like these :(

i already told you the answer on reunion's discord, and if you actually read the original post of this thread you posted in - you will see mostly the exact same information that i told you

18
Releases / Re: [FF7PC] World Map Stuff
« on: 2021-08-20 07:53:34 »
some more updates, also note there is a clouds update (fixed seam) from a bit ago, i just edited it on the previous post back when i fixed that

but anyway, new in this update:
-custom maps edited from a world map mod by Kule ( https://draklor.com/files/ffvii_enhanced_overlay_world_map.7z )
     edited by replacement of each pin for accuracy; also added gongaga
     mini-map edited with spherical distortion for more accuracy
-another update in nibel mountains
-some buildings retrofitted with windows/doors
-ground texture around city of the ancients








maps:



as you can see, you can fully see the shallow water on the map, so the paths for the tiny bronco and river chocobo are all laid out, as well as having the snow properly colored in the northern continent






mini-map ^ went with no water visible for maximum sleekness, and red pins for visibility


if anyone wants to create their own map something like this, i highly recommend checking out that link from the top of this post, it has tons of options for color, opacities, even different sized map cursors, its really neat

edit: updated this with more subtle windows/doors, windows were too white, and both were drawing too much attention, so edited them to look like this now:


19
Releases / Re: [FF7PC] SYW "ArkTsukiVock" (v4) for Reunion
« on: 2021-08-09 23:52:45 »
Thanks for your work

I'll pass this thanks on to satsuki, I didn't do shit  :-P

is this going to be updated with the latest version?

as of right now this is basically SYW4 with a few extra bugfixes, Reunion doesn't support the remaining features from SYW5, so as of now this pack from the original post is the best version of SYW that can be used with Reunion

20
Support / Re: nvidia gt 1030
« on: 2021-08-04 20:38:59 »
Even with lastest FFNx canary ? there was a big improvement on lastest version (got about x2.5fps on most screens with animations)

seems it takes a few seconds for the improvements to kick in, though

a bit of a weird experience to run choppy for 2 seconds and then all of a sudden get faster, though its a step in the right direction for sure

21
even reunion's one is a crappy hack full of visual bug.

everyone saying that has no clue what they are even talking about, you shouldnt act like you know the features if you havent played in a long time

yes, the mode with interpolated animations is full of visual bugs, but the meat of reunion's 60fps is simple 15 fps animations rendered in 60fps - there is literally almost no bugs and its very noticeably smoother than 15fps vanilla battles, in both battle animations and UI (although not quite as smooth as interpolated, which is why that option still exists)

22
Releases / Re: [FF7PC] Battle shadows replacer mod
« on: 2021-07-13 02:07:40 »
Hello, new user here.

This mod looks awesome, but I can't seem to get it working with Reunion. I've tried putting the Aali shader files in the Program_Files folder and the HLSL files in the main shaders folder for the Steam app but it's just producing a completely black shadow with no gradient.

you have to replace the main.frag and main.vert in program files - it should work then

the only catch is main.frag is broken with reunion and we cant figure out why exactly, perhaps it is broken with all of opengl; it looks like my video above even with original aali driver

23
Releases / Re: [FF7PC] World Map Stuff
« on: 2021-06-30 05:02:16 »
updated this with a few textures, most importantly a bugged texture to the cave entrances

thank you to Urbanhack86 for finding and fixing this texture that i could not find for the life of me

before:


after:





edit: july 15

updated with fixed seam in the clouds

before:


after:




24
Amazing pack satsuki! Thank you!

Just to report, the battle square wheel bug is indeed an issue with the All-in-one Installer option.


find and delete FFNx.BATTLE.fullscreen.txt, most likely in a folder hext inside your ff7 directory (not sure how satsuki's installer installs things), back it up to your desktop or something first in case i'm wrong, and if i am just put it back

25
Releases / Re: [FF7PC] Ori's UI Thread
« on: 2021-06-21 07:03:46 »
Still going at it with development of these mods... i've updated the vanilla theme user interface

-font is much crisper, looking less and less like an upscaled font, yet retains very true to it, and will continue to get better as its still under development
-has all transparent dialogue artifacts fixed - about a half-dozen characters tweaked by hand as well
-the redone version got improved timer and avatars (now with custom frame, rather than fully transparent background)
-also with redone version, much better item bag icon consistent with the other icons... been struggling with that one
-menu/dialogue box border can now be used bug-free in windowed mode, no bugs even switching between fullscreen and windowed (requires setting internal scale to 6 or higher)
-fixed materia icon misalignments in shop, i am somewhat kinda maybe confident i have fixed all of these... maybe (but probably not)

for the screenshots i am going to show vanilla UI graphics screenshots against the same screen with this mod to try to show how accurate this mod is to the original UI graphics and font

vanilla:


VTUI:


vanilla:


VTUI:


vanilla:


VTUI:

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