Author Topic: [FF7] Tutorial for Bootleg - Tifa's Bootleg  (Read 2444290 times)

Hellgate

  • *
  • Posts: 1
    • View Profile
Re: [FF7] Tutorial for Bootleg - Tifa's Bootleg
« Reply #2700 on: 2015-06-25 17:20:16 »
Hi everyone can someone help em installing the mod i have
this problem
crc error cannot update the following file:
flevel.gp

Pluto

  • *
  • Posts: 1
    • View Profile
Re: [FF7] Tutorial for Bootleg - Tifa's Bootleg
« Reply #2701 on: 2015-06-28 15:31:56 »
Hey!
Thanks for these awesome mods! But I have a huge proglem: Somehow I'm stuck in the title screen. I have a laptop with numpad, so I didn't use the laptop patch in the installation. The thing is I can only use num8 and num2 to point either to a white sign (which I assume means "new game") or the other grey one, but it won't accept numEnter or any other key to finally start the game. What is also interesting, I can stop the Eidos-Logo and so on with Enter or X or 5 or numEnter, but then the keys do not work anymore. I tried the Laptop-Patch then and it worked at first, but then the game crashed before it could show me the first video. Please help me!


APP.log


Code: [Select]
INFO: FF7/FF8 OpenGL driver version 0.7.11b
INFO: Auto-detected version: FF7 1.02 US English
INFO: ATI Technologies Inc. ATI Mobility Radeon HD 545v 3.3.9836 Compatibility Profile Context
INFO: OpenGL 2.0 support detected
INFO: Using PBO
INFO: Found swap_control extension
INFO: Max texture size: 8192x8192
INFO: Number of texture units: 8
INFO: Original resolution 640x480, window size 1366x768, output resolution 1024x768, internal resolution 1280x960
INFO: FBO extension detected, using fast scaling/postprocessing path
INFO: Shader limits: varying 64, vert uniform 1024, frag uniform 1024
INFO: vertex shader compile log:
Vertex shader was successfully compiled to run on hardware.

INFO: fragment shader compile log:
Fragment shader was successfully compiled to run on hardware.
INFO: main program link log:
Fragment shader(s) linked, vertex shader(s) linked.

INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
INFO: FF7Music helper plugin loaded
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
ERROR: failed to find file flevel/flevel.siz (LGP) (path: )
ERROR: failed to find file flevel/MAPLIST (LGP) (path: )
ERROR: failed to find file flevel/hand_1.TEX (LGP) (path: C:\Program Files (x86)\Steam\SteamApps\common\FINAL FANTASY VII\Data\field)
ERROR: offset error: hand_1.TEX
ERROR: could not open file hand_1.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE hand_1.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE hand_1.tim
ERROR: failed to find file flevel/sibuki1.TEX (LGP) (path: .)
ERROR: offset error: sibuki1.TEX
ERROR: could not open file sibuki1.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE sibuki1.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE sibuki1.tim
ERROR: failed to find file flevel/sibuki2.TEX (LGP) (path: .)
ERROR: offset error: sibuki2.TEX
ERROR: could not open file sibuki2.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE sibuki2.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE sibuki2.tim
ERROR: failed to find file flevel/sibuki3.TEX (LGP) (path: .)
ERROR: offset error: sibuki3.TEX
ERROR: could not open file sibuki3.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE sibuki3.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE sibuki3.tim
ERROR: failed to find file flevel/sibuki4.TEX (LGP) (path: .)
ERROR: offset error: sibuki4.TEX
ERROR: could not open file sibuki4.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE sibuki4.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE sibuki4.tim
ERROR: could not open file C:\Program Files (x86)\Steam\SteamApps\common\FINAL FANTASY VII\Data\kernel/window.bin
set music volume: 127
set music volume: 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
INFO: C:\Program Files (x86)\Steam\SteamApps\common\FINAL FANTASY VII\movies\eidoslogo.avi; indeo5/pcm_s16le 640x480, 30.000000 FPS, duration: 12.933333, frames: 388
INFO: slow output format from video codec indeo5; 6
set music volume trans: 127->0, step=60
END OF CREDITS!!!
Entering MAIN
set music volume: 127
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
ERROR: failed to find file flevel/ÌO (LGP) (path: )
ERROR: unhandled exception
« Last Edit: 2015-07-07 23:54:28 by Covarr »

caio.belasalma

  • *
  • Posts: 3
    • View Profile
Re: [FF7] Tutorial for Bootleg - Tifa's Bootleg
« Reply #2702 on: 2015-06-29 15:21:57 »
hello,
sorry about the poor english,
please I need help, maybe I'm in the wrong post, but,
there is a menu where I set no random battles on/off?
because you know, sometimes we don't want all that fights.

thanks.

decency_breakin3

  • *
  • Posts: 54
    • View Profile
Re: [FF7] Tutorial for Bootleg - Tifa's Bootleg
« Reply #2703 on: 2015-06-29 18:07:32 »
Yes inside of bootleg on "Menu overhaul" you can select "No Random Battles"

caio.belasalma

  • *
  • Posts: 3
    • View Profile
Re: [FF7] Tutorial for Bootleg - Tifa's Bootleg
« Reply #2704 on: 2015-06-30 15:34:16 »
Yes inside of bootleg on "Menu overhaul" you can select "No Random Battles"
txs :D

Cloudz

  • *
  • Posts: 5
    • View Profile
Re: [FF7] Tutorial for Bootleg - Tifa's Bootleg
« Reply #2705 on: 2015-07-01 19:26:10 »
I've completed Disc 1, and it's asking me to insert Disc 2 to continue.
Download Mult.dll.
Place "Mult.dll" into the root folder.
Download FF7anyCDv2.dll.
Place "FF7anyCDv2.dll" into the "LOADR" folder. If this folder doesn't exist, create it.
Edit/Add the line  load_library = Multi.dll  inside ff7_opengl.cfg.

I have done all this (i dont have steam version) and still its asking for disk 2..anybody can help?

Fendera

  • *
  • Posts: 41
  • Your friendly neighbor :D
    • View Profile
Re: [FF7] Tutorial for Bootleg - Tifa's Bootleg
« Reply #2706 on: 2015-07-02 05:18:09 »
Sorry for the noob question but, is there any way to change only one model after I installed all mods with Tifas Bootleg?
« Last Edit: 2015-07-02 05:21:10 by Fendera »

redxiii98

  • *
  • Posts: 7
    • View Profile
Re: [FF7] Tutorial for Bootleg - Tifa's Bootleg
« Reply #2707 on: 2015-07-07 23:50:01 »
Hello, My game crashed when at the beginning of the game when cloud fights the soldiers and then jumps onto the train. It crashed trying to load the first battle of that sequence. Can someone help me fix this? I really really want to play this mod if I can. My my app.log follows:
 
It told me to upload another file as well but I couldn't remember what it was.

Code: [Select]
INFO: FF7/FF8 OpenGL driver version 0.7.11b
INFO: Auto-detected version: FF7 1.02 US English
INFO: Intel Intel(R) HD Graphics 3000 3.1.0 - Build 9.17.10.4101
INFO: OpenGL 2.0 support detected
INFO: Using PBO
INFO: Found swap_control extension
INFO: Max texture size: 8192x8192
INFO: Number of texture units: 8
INFO: Original resolution 640x480, window size 1366x768, output resolution 1024x768, internal resolution 3840x2160
INFO: FBO extension detected, using fast scaling/postprocessing path
INFO: Shader limits: varying 41, vert uniform 512, frag uniform 1024
INFO: vertex shader compile log:
No errors.

INFO: fragment shader compile log:
No errors.

INFO: main program link log:
No errors.

ERROR: failed to stat file C:\Games\FF7\/shaders/SmartBloom.post
ERROR: init_postprocessing failed, postprocessing will be disabled
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
INFO: FF7Music helper plugin loaded
INFO: Loading external library Multi.dll
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
set music volume: 127
set music volume: 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
INFO: C:\Games\FF7\movies\eidoslogo.avi; indeo5/pcm_s16le 640x480, 30.000000 FPS, duration: 12.933333, frames: 388
INFO: slow output format from video codec indeo5; 6
INFO: C:\Games\FF7\movies\sqlogo.avi; h264/aac 1280x896, 15.000000 FPS, duration: 14.533333, frames: 218
INFO: vertex shader compile log:
No errors.

INFO: fragment shader compile log:
No errors.

INFO: yuv program link log:
No errors.

set music volume trans: 127->0, step=60
END OF CREDITS!!!
Entering MAIN
set music volume: 127
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
INFO: C:\Games\FF7\movies\opening.avi; h264/aac 1280x896, 15.000000 FPS, duration: 119.466667, frames: 1792
INFO: slow output format from video codec h264; 12
UNEXPECTED: zero count
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 300
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
INFO: C:\Games\FF7\movies\mkup.avi; h264/null 1280x896, 15.000000 FPS, duration: 9.000000, frames: 135
INFO: slow output format from video codec h264; 12
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 303
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 301
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 305
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
set music volume: 127
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 312
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 314
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 317
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 324
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
ERROR: GL_OUT_OF_MEMORY
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 317
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
ERROR: GL_OUT_OF_MEMORY
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 309
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
ERROR: GL_OUT_OF_MEMORY
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 310
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
fade music volume: 60->0, step=127
set music volume: 60
set music volume trans: 60->0, step=127
INFO: C:\Games\FF7\movies\northmk.avi; mpeg4/adpcm_ms 640x448, 14.999771 FPS, duration: 13.400067, frames: 201
set music volume: 127
INFO: C:\Games\FF7\movies\mk8.avi; mpeg4/null 640x448, 14.999771 FPS, duration: 3.466684, frames: 52
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
ERROR: failed to find file char/l_hand.RSD (LGP) (path: )
ERROR: offset error: l_hand.RSD
ERROR: could not open file l_hand.RSD
GLITCH: missed palette write to external texture field/md8_3/md8_3_15
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
ERROR: GL_OUT_OF_MEMORY
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 328
[BATTLE] Exitting FRAME_INITIALIZE
ERROR: GL_OUT_OF_MEMORY
ERROR: GL_OUT_OF_MEMORY
« Last Edit: 2015-07-07 23:54:10 by Covarr »

EQ2Alyza

  • 7th Heaven Crew
  • Global moderator
  • *
  • Posts: 3193
  • Dilly-Dally Shilly-Shally
    • View Profile
    • EQ2Alyza - YouTube Channel
Re: [FF7] Tutorial for Bootleg - Tifa's Bootleg
« Reply #2708 on: 2015-07-08 00:25:03 »
Sorry for the noob question but, is there any way to change only one model after I installed all mods with Tifas Bootleg?

You can change a model out if you have the files for it and use an lgp tool. There are multiple ones found on this forum (check The Big List of Mods thread).

I like to use this one: http://www.mediafire.com/download/zxj5iyzzmwi/UNLGP%2BLGP+0.5+Automatic+By+Kranmer.exe

Hello, My game crashed when at the beginning of the game when cloud fights the soldiers and then jumps onto the train. It crashed trying to load the first battle of that sequence. Can someone help me fix this? I really really want to play this mod if I can. My my app.log follows:
 
It told me to upload another file as well but I couldn't remember what it was.

Code: [Select]
INFO: FF7/FF8 OpenGL driver version 0.7.11b
INFO: Auto-detected version: FF7 1.02 US English
INFO: Intel Intel(R) HD Graphics 3000 3.1.0 - Build 9.17.10.4101
INFO: OpenGL 2.0 support detected
INFO: Using PBO
INFO: Found swap_control extension
INFO: Max texture size: 8192x8192
INFO: Number of texture units: 8
INFO: Original resolution 640x480, window size 1366x768, output resolution 1024x768, internal resolution 3840x2160
INFO: FBO extension detected, using fast scaling/postprocessing path
INFO: Shader limits: varying 41, vert uniform 512, frag uniform 1024
INFO: vertex shader compile log:
No errors.

INFO: fragment shader compile log:
No errors.

INFO: main program link log:
No errors.

ERROR: failed to stat file C:\Games\FF7\/shaders/SmartBloom.post
ERROR: init_postprocessing failed, postprocessing will be disabled
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
INFO: FF7Music helper plugin loaded
INFO: Loading external library Multi.dll
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
set music volume: 127
set music volume: 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
INFO: C:\Games\FF7\movies\eidoslogo.avi; indeo5/pcm_s16le 640x480, 30.000000 FPS, duration: 12.933333, frames: 388
INFO: slow output format from video codec indeo5; 6
INFO: C:\Games\FF7\movies\sqlogo.avi; h264/aac 1280x896, 15.000000 FPS, duration: 14.533333, frames: 218
INFO: vertex shader compile log:
No errors.

INFO: fragment shader compile log:
No errors.

INFO: yuv program link log:
No errors.

set music volume trans: 127->0, step=60
END OF CREDITS!!!
Entering MAIN
set music volume: 127
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
INFO: C:\Games\FF7\movies\opening.avi; h264/aac 1280x896, 15.000000 FPS, duration: 119.466667, frames: 1792
INFO: slow output format from video codec h264; 12
UNEXPECTED: zero count
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 300
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
INFO: C:\Games\FF7\movies\mkup.avi; h264/null 1280x896, 15.000000 FPS, duration: 9.000000, frames: 135
INFO: slow output format from video codec h264; 12
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 303
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 301
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 305
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
set music volume: 127
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 312
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 314
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 317
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 324
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
ERROR: GL_OUT_OF_MEMORY
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 317
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
ERROR: GL_OUT_OF_MEMORY
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 309
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
ERROR: GL_OUT_OF_MEMORY
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 310
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
fade music volume: 60->0, step=127
set music volume: 60
set music volume trans: 60->0, step=127
INFO: C:\Games\FF7\movies\northmk.avi; mpeg4/adpcm_ms 640x448, 14.999771 FPS, duration: 13.400067, frames: 201
set music volume: 127
INFO: C:\Games\FF7\movies\mk8.avi; mpeg4/null 640x448, 14.999771 FPS, duration: 3.466684, frames: 52
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
ERROR: failed to find file char/l_hand.RSD (LGP) (path: )
ERROR: offset error: l_hand.RSD
ERROR: could not open file l_hand.RSD
GLITCH: missed palette write to external texture field/md8_3/md8_3_15
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
ERROR: GL_OUT_OF_MEMORY
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 328
[BATTLE] Exitting FRAME_INITIALIZE
ERROR: GL_OUT_OF_MEMORY
ERROR: GL_OUT_OF_MEMORY

You ran out of video memory because you're trying to run on integrated graphics. Either set the game to run on your dedicated graphics card or suffer from these crashes if you don't have one. Lowering the internal resolution may help reduce the amount of crashes. I think Kaldarasha has a way to allocate the memory used that may also help, but I'm unfamiliar with what he does.

For those who may read this, please don't ignore the message I wrote in the tutorial about using integrated graphics. This is the result that can happen from using too many texture mods with integrated graphics.

redxiii98

  • *
  • Posts: 7
    • View Profile
Re: [FF7] Tutorial for Bootleg - Tifa's Bootleg
« Reply #2709 on: 2015-07-08 00:49:14 »
You can change a model out if you have the files for it and use an lgp tool. There are multiple ones found on this forum (check The Big List of Mods thread).

I like to use this one: http://www.mediafire.com/download/zxj5iyzzmwi/UNLGP%2BLGP+0.5+Automatic+By+Kranmer.exe

You ran out of video memory because you're trying to run on integrated graphics. Either set the game to run on your dedicated graphics card or suffer from these crashes if you don't have one. Lowering the internal resolution may help reduce the amount of crashes. I think Kaldarasha has a way to allocate the memory used that may also help, but I'm unfamiliar with what he does.

For those who may read this, please don't ignore the message I wrote in the tutorial about using integrated graphics. This is the result that can happen from using too many texture mods with integrated graphics.

Sorry about that, I really do not know much about computers so I didn't know what that meant. I don't have dedicated graphics on my laptop. If I want to lower the internal resolution, do I do that in the FF7 Config?

EQ2Alyza

  • 7th Heaven Crew
  • Global moderator
  • *
  • Posts: 3193
  • Dilly-Dally Shilly-Shally
    • View Profile
    • EQ2Alyza - YouTube Channel
Re: [FF7] Tutorial for Bootleg - Tifa's Bootleg
« Reply #2710 on: 2015-07-08 01:10:10 »
Don't open FF7 Config as that could potentially screw up your registry keys. You can change internal resolution by clicking the "Configure" button from FF7 Bootloader. There is an image of it in STEP 11 of the tutorial

redxiii98

  • *
  • Posts: 7
    • View Profile
Re: [FF7] Tutorial for Bootleg - Tifa's Bootleg
« Reply #2711 on: 2015-07-08 01:33:50 »
Don't open FF7 Config as that could potentially screw up your registry keys. You can change internal resolution by clicking the "Configure" button from FF7 Bootloader. There is an image of it in STEP 11 of the tutorial

My current is set at 640x 480. After fiddling around with that setting it appears that is the lowest I can go. Do you happen to have another idea that could potentially fix my problem? I messed with some of the other setting in the bootloader config and it seems to be working slightly better, but it is hard to tell if it fixed the problem or not.

Is there any option I can disable/enable that could potentially fix the crashes? I could try and redo the whole installation process as you describe in your FAQ and rerun it with fewer mods, but I don't really know which mod(s) is causing the problem. Plus I'd lose my save which would suck :(
« Last Edit: 2015-07-08 01:42:42 by redxiii98 »

EQ2Alyza

  • 7th Heaven Crew
  • Global moderator
  • *
  • Posts: 3193
  • Dilly-Dally Shilly-Shally
    • View Profile
    • EQ2Alyza - YouTube Channel
Re: [FF7] Tutorial for Bootleg - Tifa's Bootleg
« Reply #2712 on: 2015-07-08 02:01:45 »
The APP.log says the internal resolution is 3840x2160 which is 4K resolution. The internal resolution can be set under the System tab at the bottom. Other than that, you can try turning off shaders and checking the box for texture cache, but you still may run into sporadic crashing.

The biggest change you would need to do for reinstalling is in the Textures tab of BFE.exe. The field textures, battle textures, and upscaled magic textures contribute the most to crashing without a GPU.

redxiii98

  • *
  • Posts: 7
    • View Profile
Re: [FF7] Tutorial for Bootleg - Tifa's Bootleg
« Reply #2713 on: 2015-07-08 02:54:23 »
The APP.log says the internal resolution is 3840x2160 which is 4K resolution. The internal resolution can be set under the System tab at the bottom. Other than that, you can try turning off shaders and checking the box for texture cache, but you still may run into sporadic crashing.

The biggest change you would need to do for reinstalling is in the Textures tab of BFE.exe. The field textures, battle textures, and upscaled magic textures contribute the most to crashing without a GPU.

Thank you for your help. I see I didn't have the 640x480 resolution checked. If I wanted to change the things you mentioned regarding the textures, plus a couple others I would like to do including:

-Change Barret's battle model
-Remove FFX battle style and revert back to the FF7 Battle Style
-Enable Save anywhere
-Enable FMV's

would I be able to just make those changes in the BFE.exe, download any required mods, and then rerun the bootleg? You mention you can't remove any mods without basically starting from scratch, does that mean I wouldn't be able to make any of those changes at this point? Would you be able to point out which I can/can't do at this point?

I'm sorry to bother you so many times, this should be the last bit of help I need, I hope. I really appreciate your time to answer my questions.

Thanks again!

EQ2Alyza

  • 7th Heaven Crew
  • Global moderator
  • *
  • Posts: 3193
  • Dilly-Dally Shilly-Shally
    • View Profile
    • EQ2Alyza - YouTube Channel
Re: [FF7] Tutorial for Bootleg - Tifa's Bootleg
« Reply #2714 on: 2015-07-08 06:03:49 »
Unfortunately, you can't just run BFE again with a new mod selection. Most of what it does is open files/folders and copy/paste the new modded files, so you'd end up copy/paste modded files over top of modded files. That becomes a big mess and the game will break.

http://forums.qhimm.com/index.php?topic=13212.msg183582#msg183582

Refer to that link for the FAQ section and how to start over. It's second in the list, and MUST be done when starting over.

redxiii98

  • *
  • Posts: 7
    • View Profile
Re: [FF7] Tutorial for Bootleg - Tifa's Bootleg
« Reply #2715 on: 2015-07-09 00:28:46 »
Unfortunately, you can't just run BFE again with a new mod selection. Most of what it does is open files/folders and copy/paste the new modded files, so you'd end up copy/paste modded files over top of modded files. That becomes a big mess and the game will break.

http://forums.qhimm.com/index.php?topic=13212.msg183582#msg183582

Refer to that link for the FAQ section and how to start over. It's second in the list, and MUST be done when starting over.

Would I be able to make a copy of my save file, reinstall everything including the changes I want to make, and then replace my save file?

EQ2Alyza

  • 7th Heaven Crew
  • Global moderator
  • *
  • Posts: 3193
  • Dilly-Dally Shilly-Shally
    • View Profile
    • EQ2Alyza - YouTube Channel
Re: [FF7] Tutorial for Bootleg - Tifa's Bootleg
« Reply #2716 on: 2015-07-09 04:51:24 »
Yep :)

redxiii98

  • *
  • Posts: 7
    • View Profile
Re: [FF7] Tutorial for Bootleg - Tifa's Bootleg
« Reply #2717 on: 2015-07-09 23:05:52 »
I'm sorry to keep posting, but all the sudden the FF7 music program is not responding. Last night it was working fine and it has never given me problems before. The only thing I did between yesterday and today is restart my computer. Do you have any idea's as to what the problem might be?

EDIT:I tested the sound in the FF7Config and it works. When I start the game, it does not work (not responding). I then went to the FF7music executable, ran it as an administrator, hit config, and it stopped responding.

Code: [Select]
INFO: FF7/FF8 OpenGL driver version 0.7.11b
INFO: Auto-detected version: FF7 1.02 US English
INFO: Intel Intel(R) HD Graphics 3000 3.1.0 - Build 9.17.10.4101
INFO: Found swap_control extension
INFO: Max texture size: 8192x8192
INFO: Number of texture units: 8
INFO: Original resolution 640x480, window size 1366x768, output resolution 1024x768, internal resolution 1240x960
INFO: FBO extension detected, using fast scaling/postprocessing path
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
INFO: No shaders, codecs with YUV output will be slow.
INFO: FF7Music helper plugin loaded
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
set music volume: 127
set music volume: 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
INFO: C:\Games\FF7\movies\eidoslogo.avi; indeo5/pcm_s16le 640x480, 30.000000 FPS, duration: 12.933333, frames: 388
INFO: slow output format from video codec indeo5; 6
set music volume trans: 127->0, step=60
END OF CREDITS!!!
Entering MAIN
set music volume: 127
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
UNEXPECTED: zero count
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
WM_CLOSE
Field Quit
UNINITIALIZE DD
END UNINITIALIZE DD
« Last Edit: 2015-07-09 23:16:36 by Covarr »

EQ2Alyza

  • 7th Heaven Crew
  • Global moderator
  • *
  • Posts: 3193
  • Dilly-Dally Shilly-Shally
    • View Profile
    • EQ2Alyza - YouTube Channel
Re: [FF7] Tutorial for Bootleg - Tifa's Bootleg
« Reply #2718 on: 2015-07-09 23:13:53 »
Opening FF7Config may have messed up the registry keys and/or Aali's Driver, otherwise I have no way of really knowing what's wrong. Best bet is to reinstall from scratch again.

redxiii98

  • *
  • Posts: 7
    • View Profile
Re: [FF7] Tutorial for Bootleg - Tifa's Bootleg
« Reply #2719 on: 2015-07-09 23:29:18 »
Opening FF7Config may have messed up the registry keys and/or Aali's Driver, otherwise I have no way of really knowing what's wrong. Best bet is to reinstall from scratch again.

I restarted my computer and it is now inexplicably working. Computers are weird. Anyway thank you for being so kind and helping out a Noob.

Fendera

  • *
  • Posts: 41
  • Your friendly neighbor :D
    • View Profile
Re: [FF7] Tutorial for Bootleg - Tifa's Bootleg
« Reply #2720 on: 2015-07-10 21:58:27 »
You can change a model out if you have the files for it and use an lgp tool. There are multiple ones found on this forum (check The Big List of Mods thread).

I like to use this one: http://www.mediafire.com/download/zxj5iyzzmwi/UNLGP%2BLGP+0.5+Automatic+By+Kranmer.exe


thanks

pyrometheous

  • *
  • Posts: 1
    • View Profile
Re: [FF7] Tutorial for Bootleg - Tifa's Bootleg
« Reply #2721 on: 2015-07-13 00:49:24 »
So I just got this installed, and I've noticed that only the "shift" key on the keyboard does anything. In fact, it appears to be doing everything. I was just wanting to get this working with a controller, however I have no idea how to do so, the game seems unresponsive XBOX 360 controllers as well as PS2 controllers. Does anyone have a clue about how to resolve this?

dark04

  • Pirate
  • *
  • Posts: 2
    • View Profile
Re: [FF7] Tutorial for Bootleg - Tifa's Bootleg
« Reply #2722 on: 2015-07-13 21:45:54 »
disculpa tengo una pregunta..yo me descargue el final fantasy 7 la version 2012 de RELOADED..y quisiera saber si este parche de Tifa bootleg le sirve a esta version..?gracias


excuse me I have a question ..I download the final fantasy 7 2012 RELOADED version .. and I wonder if this patch Tifa serves this bootleg version .. ? thanks

Covarr

  • Covarr-Let
  • Administrator
  • *
  • Posts: 3940
  • Just Covarr. No "n".
    • View Profile
Re: [FF7] Tutorial for Bootleg - Tifa's Bootleg
« Reply #2723 on: 2015-07-13 21:51:11 »
The RELOADED version is an illegal pirated version. We only provide support for legally purchased copies of the game. ~Covarr

dark04

  • Pirate
  • *
  • Posts: 2
    • View Profile
Re: [FF7] Tutorial for Bootleg - Tifa's Bootleg
« Reply #2724 on: 2015-07-14 03:47:13 »
the mod bootleg served in FFVII remake 2012? ie in last edition FFVII pc? thanks