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Project forums => Team Avalanche => Topic started by: zentost on 2012-11-14 19:13:49

Title: will this be compatible with bootleg?
Post by: zentost on 2012-11-14 19:13:49
i really love bootleg and when this project is complete will we be able to use it with bootleg and our other mods that we like and have the ultimate FF7 experience?
Title: Re: will this be compatible with bootleg?
Post by: omega res novae on 2012-11-17 22:19:17
bootleg is made to be compatible with mods it is updated everynow and then. so if a new mod or an unsupported/illegal mod comes out bootleg wont be able to support it until the next mod or not at all if its illegal. also outdated mods will have support dropped periodically.

i think i mentioned it before to pitbrat, but a plugin system to allow extensions to bootleg would be great especially if he stops working on the scene.
Title: Re: will this be compatible with bootleg?
Post by: PitBrat on 2012-11-17 22:23:52
Changing just one mod can have a cascading effect on all the other mods.
A plugin system probably wouldn't work too well.
I have already added a series of folders into which the user can place models.
When Bootleg runs, the models from these folders are installed last.

Bootleg .040 is ready.  PM me if you want to test it.
As soon as I have enough positive reports, I'll release the new version.