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Messages - aladore384

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1
FF8 Tools / Re: [FF8PC/PSX] Save editor - Hyne (1.8.2)
« on: 2014-08-07 01:59:14 »
So I used this editor for the first time, and I'm just trying to blow this game. So I up my characters and GF's levels to 100. But does doing this also affect the monsters levels? In the world map the monster by Balamb are lvl 50 to 100. But the monsters in the fire cave when level 4 or 5. why is this?

Normal enemy level calculation :
- 50% chance of it being "active party's average level"*0.8
- 50% chance of it being "active party's average level"*1.2

Non-optional Bosses have a level cap (which varies from one to another).

Some places use a different formula for enemy level calculation :

- Fire Cavern : enemies are always level 5 (except Ifrit who is 6)
- Lunatic Pandora (disc 3/4) : enemies are always level 1
- Deep Sea Research Center : normal formula + 15 level
- Island Closest to Hell/Heaven : enemies are always level 100
- Ultimecia Castle : random level
- Omega Weapon (PS1) : always level 100

2
FF9 Tools / Re: [FF-IX] Hades Workshop
« on: 2014-07-10 21:50:49 »
Thank you so much ! I'll upload it ASAP !

http://aladore3viii4.free.fr/patches/


3
Unique card : 10 pts
Unique arrow set : 5 pts
Attack type X : 1 pts. Attack type A : 1 more pts for a total of 2 pts.
Total per card : 17 pts max

17*100 = 1,700 pts - max collector rank.

As for the Attack, Physical Defence, Magical Defence they provide no pts for the collector rank. However each card's stats can be improved and each card has its own limits (or maximum stats).

Rebirth Flame provided a list with 2 small errors (decimal values are given in the parentheses right after the displayed value by the game) :

http://www.gamefaqs.com/boards/197338-final-fantasy-ix/56828459#10

First error was Sahagin's max stats that are corrected on post #13 and goes like this : Attack 25, PDefence 18, MDefence 4.

Second error was Ozma's original (basic) type attack which is not M as Rebirth listed it but rather P as corrected by espritduo who provided us with a full corrected list (values are listed in decimal) :

http://www.espritduo.com/random/ff9_card_data.txt

4
ATTN gjoerulv :

If you're interested into adding an option for Tetra Master that will max cards and their stats, I made a 600 lines GS code.

US version : http://aladore3viii4.free.fr/files/FF9/FF9%20-%20Tetra%20Master%20AR%20-%202%20-%20US.txt

FR version : http://aladore3viii4.free.fr/files/FF9/FF9%20-%20Tetra%20Master%20AR%20-%202.txt

This gives the legit. maximum stats cards. Arrow distribution is aiming for 1700 pts so they're all different, the cards with the more combined stats having the more arrows.

5
FF9 Tools / Re: [FF-IX] Hades Workshop
« on: 2014-07-04 11:31:37 »
Thank you for these answers. I'll give you feedback about those matters as soon as I got a chance to follow your instructions :)

6
FF9 Tools / Re: [FF-IX] Hades Workshop
« on: 2014-07-02 20:35:47 »
Thanks to you, I had the curiosity to check "The Collector" rank's localization in French, which is "LE Grand Maître"... kinda disappointing. Anyway this gave me closure about this issue.

http://aladore3viii4.free.fr/files/FF9/Tetra%20Master%20ranking%20-%20French.htm

I used monkey-moore-0.5-2009-11-29-win32 for a Relative Search in order to check that.

I was wondering, your "The Collector fix" ppf file worked perfectly for my NTSC US copy : how did you make it ? If it's too much trouble don't bother to answer, but I was thinking of making the same file for other regions. So if you could provide me with the names of softwares that can do the job I'd be grateful.

Well, just for the sake of discussion, I also wondered about the cap of two things :

- Frogs caught : 32,767. This cap seems forced as it is 7FFF in hex. Do you think another cap was intended ?

- Jump rope : there seem to be no cap at all. After 8,388,607 (7F FFFF) the counter displays 0 and after 16,777,215 (FF FFFF) the counter overflows. I tested 9,999 among other values to see if there is a cap but I don't seem to find one.

Also, about the Thunder Slash glitch, it's settled. We (Vir and I) both agreed on the fact that it should be changed to Physical Attack. The only nitpicking lies in the Power where Vir went with 19 and I went with 17.

7
FF9 Tools / Re: [FF-IX] Hades Workshop
« on: 2014-07-02 10:03:46 »
Hi Tirlititi,

First thanks for this tool. It's amazing. I am now considering fixing those minor glitches still present in the game.

The infamous Thunder Slash Glitch is my target for now and we're having a lengthy discussion with Vir about HOW it should be fixed : http://www.gamefaqs.com/boards/197338-final-fantasy-ix/69536029#8

But that's not why I am replying here. I was wondering if you would make the tool so that we can change stuff in Tetra Master. I'd like to fix the 1,700 pts glitch.

Self-quoting from : http://www.gamefaqs.com/boards/197338-final-fantasy-ix/69143572?page=5#54

Quote
I was wondering about the intended rank for 1,700 pts in Tetra Master. It currently reads "Would you like to discard this card?" as we all know. The 2nd best rank is "Master".

Now, if you read the "Strategy Guide" key item, it is signed by "Grand Master I", and I think this is the title that would have been earned by the player if there wasn't the glitch. Simply "Grand Master" would be my guess as I don't think they would have specified the count, or maybe "Grand Master IX", who knows !

8
Some non-interesting data :

Alleyway Jack's Tetra Master tutorial works the same way as Mogster's tutorial. The value decreases as you read an entry.

There you go :

Alleyway Jack's Tetra Master tutorial

These adresses is about if you read or not the tutorial ("New!" icon).
The values are set to FF by default, and they decrease by the amount associated.
8007B30F
GameShark 3007B0C4 :
01 : How do play the card game ?
02 : How does the card game proceed ?
04 : What's a card battle ?
08 : What's a combo ?
10 : What's a perfect ?
20 : What's a collector level ?
40 : Can we try a game ?
80 : How do play the card game ? this value seems to be used either before or at the same time as 01

I'm not sure this address is on the savemap though...

EDIT : Mitten the Kitten Sidequest

Ok, I'm not 100% sure on how it works.

Gameshark 3007B0C1 :
00 : Quest not started
01 : Quest accepted
02 : Mitten spotted (running away)
03 : Mitten captured
04 : Vivi rewarded (received Bomb Card)

EDIT 2 : Mognet Sidequest

Gameshark 3007B317 :
80 : Being told about Mognet

Gameshark 8007B307 :
08 : Accept letter from Kupo to Monty

Gameshark 3007B2FA = 01
Gameshark 3007B2FB = 04
=> "You have a letter from Kupo to Monty"

EDIT 3 :

Gameshark 3007B0CA
+02 => Queen Brahne gave you a Moonstone
+04 => Talk to Blutzen and Kohel

EDIT 4 :
Gameshark 3007B30F
+10 => Read letter from Kupo to Mosh (about Jump Rope)

EDIT 5 :
Gameshark 3007B0D1
Pluto Knight Quest
01 : Mullenkedheim
02 : Haagen
04 : Weimar
08 : Breireicht
10 : Dojebon
20 : Laudo
40 : Blutzen (already input as you start the quest)
80 : Kohel (already input as you start the quest)
Gameshark 3007B0D0 = 01 => Blank (Knight of Pluto)

9
FF8 Tools / Re: [1.7] Hyne - My ff8 save file editor
« on: 2013-02-19 18:00:04 »
Hmm I tried to change the Models, but it didn't apply in-game. :(

Any way to get the SeeD uniforms and stuff to work?

As said before, this has nothing to do with Hyne or any savegame editor.

10
FF7 Tools / Re: ulgp - lgp inserter / extractor / repacker
« on: 2012-12-25 03:36:21 »
Well I didn't mean to sound like a tosser, but I see your point. As soon as I posted that I went and found some other tools and stuff that lurky had done, alas I had no idea.

I don't mean to insist, but it's not about luksy being famous. IMO what you did is a very anti-open source behaviour. If Aali didn't want his project and his code to be used freely (as in used by the commoners like me, but also modified and/or improved) he wouldn't give all the technical information (the source code). This has been later proved by Aali himself stating "This is exactly the kind of re-use I intended for my code.".

Your reaction would have been legimitate if luksy took all the credits for himself, but he didn't. Far from that, his very first words explicitly give (some/major, your call) credits to Aali. Indeed, the first two words of the original post are : "I rewrote" as in it's based on someone else's work and the third ("aalis") gives you the original author's name.

I didn't have a chance to get to know Aali or luksy, but they seem both highly respectable gentlemen to my eyes : the former for creating an awesome tool plus giving the code, the latter for improving the code plus giving the credit where it is due and both of them for doing all of this for free on their free time (am I overusing the word "free" ?). This is exactly what the open source philosophy is to me.

As for the virus scan, it just isn't your job. Generally speaking, on boards it isn't the duty of the users to do so but of the administrators/moderators. But I won't blame you for being cautious and trying to be helpful.

It seems like you were well-intended and you just overdid things. I hope my post doesn't sound like pure lecturing, I just wanted to give my opinion on that (which can be a valid definition of lecturing, but you know what I mean).

11
FF9 Tools / Re: [WIP/REL 0.4b] Memoria - FFIX Save editor
« on: 2012-12-23 00:09:20 »
Glad I can contribute to your tool. I'll keep working on the savemap till you get back to your home :)

By the way, could you please tell me where the savemap starts and ends please ? If you know it in one of the format I use, it would be great.

12
FF9 Tools / Re: [WIP/REL 0.4b] Memoria - FFIX Save editor
« on: 2012-12-19 01:01:55 »
ArtMoney : 30181DF5 / GameShark : 3007AF75
02 : Step 8, first time you dig up a "Chocograph piece"
10 : Step 4, you pay for first H&C
20 : Step 3, tells you the big secret

ArtMoney : 30181DF7 / GameShark : 3007AF77
80 : Step 5, first H&C completed (replaces "What's the big secret?" with "Play Chocobo Hot & Cold")

ArtMoney : 30181E21 / GameShark : 3007AFA1
01 : Step 6, first time you get to the points screen for trade
02 : Step 7, found first Stone With Patterns (Chocograph)
08 : Step 2, coming back with Choco
80 : Step 1, Choco runs away

--

Now, I have a 3 bytes adress :

"H&C current pts (for trade) :
30181DE0, 30181DE1, 30181DE2
=> cap is 99,999

---

Second 3 bytes adress :

"H&C total pts (hidden, for beak level) :
ArtMoney : 30181DF8, 30181DF9, 30181DFA
GameShark : 3007AF60, 3007AF61, 3007AF62
=> this is where the true amount is stored, regardless of whether or not you exchanged points.

Revival_Flame posted the amount needed for each level : http://www.gamefaqs.com/boards/197338-/58752074


--

Back to normal adresses :

ArtMoney : 30181DFB / GameShark 3007AF7B :
Beak Level

30181E2F(AM)/3007AFAF(GS) is Choco Modifier (color) :
01 : Field (Yellow)
02 : Reef (Light Blue)
03 : Mountain (Red)
04 : Sea (Dark Blue)
05 : Sky (Gold)

30181DDF(AM)/3007AF5F(GS) :
01 : will display a Star next to your current points
=> this is rewarded to people attaining 99,999 pts

---

From my understanding of what has been discussed here and the PM you sent me, I guess you already have most of this.

---

EDIT 1, this has nothing to do with H&C :

30181DCC(AM)/3007AF4C(GS)
30181DCD(AM)/3007AF4D(GS)
30181DCE(AM)/3007AF4E(GS)
30181DCF(AM)/3007AF4F(GS)
=> these adresses seem to be related on if whether or not you already visited a place.
for instance, when you first visit Qu's Marsh, it appears as "?" on the worldmap.

---

EDIT 2 :

Mogster's tutorial :

These adresses is about if you read or not the tutoria0 ("New!" icon).
The values are set to FF by default, and they decrease by the amount associated.

ArtMoney 30181E22 / GameShark 3007AFA2 :
01 : Help Menu
02 : Battles
04 : Abilities
08 : Trance
10 : Icon that appears over the head
20 : Save Moogles
40 : Status Effects
80 : Elemental Properties

ArtMoney 30181E23 / GameShark 3007AFA3 :
01 : Card Game
02 : Synthesis Shops

13
FF9 Tools / Re: [WIP/REL 0.4b] Memoria - FFIX Save editor
« on: 2012-12-18 23:59:10 »
I'm taking a break on the treasure chests. I looked into the FotH data, and here is what I've found :

ArtMoney : 30181EA9 / GameShark : 3007B029 :
01 : Zidane wins
02 : Vivi wins
04 : Freya wins
=> And apparently any other number will make Freya the winner.

ArtMoney : 80181EAA / GameShark : 8007B02A is Zidane's best score (I'm using Gameshark format, so starting with 8 is 2 bytes and starting with 3 is 1 byte) (theoretical max is 303).

ArtMoney : 80181EAC / GameShark : 8007B02C is the winner's score. This is the one who has to be at least 100 (dec, 64 hex) for Moodon's letter to be available.

I'll quickly check the last chests in Lindblum Disc 1 and edit my above post. Then, I'll try to find some Chocobo related data.

14
FF9 Tools / Re: [WIP/REL 0.4b] Memoria - FFIX Save editor
« on: 2012-12-18 15:19:40 »
Hi there,

I wanted to let you know I'm working on the treasure chests. So far, here is what I have :

ArtMoney : 301820F0 / GameShark : 3007B270 :
08 : Prima Vista/Ëngine Room : Phoenix Pinion
10 : Prima Vista/Ëngine Room : Phoenix Down
40 : Prima Vista/Cargo Room : 47 Gils
80 : Prima Vista/Cargo Room : Potion

ArtMoney : 301820F2 / GameShark : 3007B272 :
01 : Alexandria/Residence : Potion
02 : Alexandria/Residence : Grandma's savings (9 Gil)
04 : Alexandria/Main Street : 33 Gil
08 : Alexandria/Main Street : Goblin Card
10 : Alexandria/Residence : Fang Card
20 : Alexandria/Rooftop : 63 Gil
40 : Alexandria/Rooftop : 92 Gil
80 : Alexandria/Rooftop : 29 Gil

ArtMoney : 301820F3 / GameShark : 3007B273 :
01 : Alexandria/Pub : Potion
02 : Alexandria/Pub : 27 Gil
04 : Alexandria/Pub : Flan Card
08 : Alexandria/Item Shop : 38 Gil
10 : Alexandria/Main Street : Zombie Card
20 : Alexandria/Main Street : Sahagin Card
40 : Alexandria/Main Street : Lizard Man Card
80 : Alexandria/Main Street : Potion

ArtMoney : 301820F4 / GameShark : 3007B274 :
08 : Alexandria/Steeple : Tent
10 : Alexandria/Steeple : Potion
20 : Alexandria/Square : Phoenix Pinion
40 : Alexandria/Wpn. Shop : Remedy
80 : Alexandria/Synthesist : Ether

ArtMoney : 301820F5 / GameShark : 3007B275 :
08 : A. Castle/West Tower : Elixir (reward from Breireicht)
10 : Alexandria/Residence : 3 Gil
20 : Alexandria/Residence : Eye Drops
40 : Alexandria/Main Street : Potion (bottom of screen)
80 : Alexandria/Main Street : Potion (top of screen)

ArtMoney : 301820F6 / GameShark : 3007B276 :
80 : A. Castle/Guardhouse : Phoenix Down

ArtMoney : 301820F9 / GameShark : 3007B279 :
01 : Prima Vista/Cabin : 116 Gil
02 : Prima Vista/Bridge : Bronze Gloves
04 : Prima Vista/Hallway : Wrist
08 : Prima Vista/Hallway : Ether
10 : Prima Vista/Hallway : Leather Hat
20 : Prima Vista/Meeting Rm : Potion
40 : Prima Vista/Storage : Ether
80 : Prima Vista/Cabin : Ether

ArtMoney : 301820FC / GameShark : 3007B27C :
01 : Ice Cavern/Ice Path : Phoenix Down
02 : Ice Cavern/Ice Path : Leather Wrist
04 : Ice Cavern/Icicle Field : Elixir
08 : Ice Cavern/Icicle Field : Mage Masher
10 : Ice Cavern/Icicle Field : Potion
20 : Ice Cavern/Ice Path : Ether
40 : Ice Cavern/Ice Path : Potion
80 : Ice Cavern/Ice Path : Tent

ArtMoney : 301820FD / GameShark : 3007B27D :
01 : Dali/Storage Area : Iron Helm
02 : Dali/Storage Area : Leather Wrist
04 : Dali/Underground : Potion
40 : Dali/Inn : Antidote
80 : Dali/Inn : Potion

ArtMoney : 301820FE / GameShark : 3007B27E :
01 : Dali/Village Road : 120 Gil
02 : Dali/Underground : Eye Drops
04 : Dali/Storage Area : Potion
08 : Dali/Storage Area : Ether
10 : Dali/Entrance : 156 Gil
20 : Dali/Underground : Phoenix Down
40 : Dali/Underground : Potion
80 : Dali/Underground : Phoenix Pinion

ArtMoney : 30182112 / GameShark : 3007B292
01 : Lindblum/Hideout : 282 Gil
02 : Lindblum/Hideout : 68 Gil
04 : Lindblum/Hideout : 97 Gil
08 : Lindblum/Studio : Ore
10 : Lindblum/Residence : Mimic Card
20 : Lindblum/Residence : Steepled Hat
40 : Lindblum/Residence : Hi-Potion
80 : Lindblum/Residence : Echo Screen

ArtMoney : 30182114 / GameShark : 3007B294
01 : L. Castle/Serpent's G. : Wyerd Card
02 : L. Castle/Dragon's Gate. : Tent
04 : L. Castle/Guest Room : Ether
08 : L. Castle/Guest Room : Glass Armlet

ArtMoney : 30182119 / GameShark : 3007B299
01 : Mountain/Base : 135 Gil
02 : Mountain/Base : Hi-Potion

ArtMoney : 30182120 / GameShark : 3007B2A0
01 : Dali/Production Area : 95 Gil
04 : Dali/windmill 1F : Aries

ArtMoney : 3018212C / GameShark : 3007B2AC
02 : Lindblum/Synthesist : Silver Gloves
04 : Lindblum/Church : Leather Plate
08 : Lindblum/Church Street : Tent
10 : Lindblum/Inn : 163 Gil
20 : Lindblum/Industrial Way : Bronze Vest
40 : Lindblum/Square : Leather Wrist
80 : Lindblum/Station Area : 127 Gil

ArtMoney : 3018212D / GameShark : 3007B2AD
02 : Lindblum/Studio : Moogle Suit
40 : Lindblum/Hideout : Mini-Burmecia

ArtMoney : 30182137 / GameShark : 3007B2B7
40 : Prima Vista/Crash Site : Phoenix Down
80 : Prima Vista/Cargo Room : Rubber Helm

I'll keep looking for the others. Maybe I'll edit this post later or i'll just send a new reply.

EDIT 1 : Everything from start of the game to first time you control Steiner. I'll be focusing on items you pick up, so I don't have anything rewarded to the player (such as when you find Mittens the kitten). I hope I haven't forgotten anything so far.

EDIT 2 : I did forget the Lizard man card previously. I accidentally found the Elixir from Breireicht.

EDIT 3 : Start of the game - in front of ice cavern. I don't think I forgot anything here.

EDIT 4 : Ice cavern done.

EDIT 5 : Black Waltz#2 defeated.

EDIT 6 : Just before start of FotH. A lot of items to pick up, let's hope I haven't forgotten something here.

EDIT 7 : Ok, I added the last chests for Lindblum Disc 1.

EDIT 8 : I didn't see that ArtMoney was using a different format than GS. So I added both.

16
Hi there.

I had some issues to run this with my FRENCH version of ff8. Anyway, I'll try again later.

http://aladore3viii4.free.fr/temp/aalicrash.zip

I was just wondering if you could fix another issue I had with non-customed FF8... it seems my graphic driver (NVIDIA GeForce 8400M GS) isn't able to read these two animations :

- Eden's summoning animation
- Rinoa's Wishing Star

I hadn't this issue on my other computer (older graphic driver), and I never managed to fix it.

17
FF8 Tools / Re: Hyne - My ff8 save file editor
« on: 2010-10-17 02:31:43 »
Hi Tekkie,

I used a download manager to get it, not sure if MegaUpload has something wrong.

Anyway, I uploaded it on my web hosting in case of someone hase troubles with MU : Hyne v1.3

Great job myst6re ;)

19
I am hosting it : http://ffhuit.free.fr/ff8_launcher_v1.31.rar

If the author want me to remove it, just email me at : [email protected]

20
Hello,

The patch works nearly perfectly for me. My only problem is this :



How do I solve this problem ? The font without the patch :



21
Troubleshooting / Re: FF8 : Limit Break mod ?
« on: 2009-04-01 21:39:22 »
In fact, I was looking for something just like this (but for the PC version)

http://www.youtube.com/watch?v=prsELwRdNEs

22
Troubleshooting / FF8 : Limit Break mod ?
« on: 2009-04-01 21:37:50 »
Hello,

Is there any mod to modify Limit Breaks ? I wish I could make Selphie use only The End, or only Percent, etc...

I know we can hack these Magics in the Magic Slot, thanks to Griever, but that's not exactly what I'm looking for.

Sincerely yours.

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