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Messages - Yuffie1983

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176
Catalogs / Re: 7th Heaven Mod Requests - To Do List
« on: 2015-08-13 21:00:53 »
Hello Miss EQ2Alyza, any ETA on this mods arrival. ;D

177
Catalogs / Re: 7th Heaven Mod Requests - To Do List
« on: 2015-07-22 15:49:38 »
The To-Do List has been updated for now. Let me know if anything was missed.

What are your thoughts on adding a drop-down selection for each music file? This would let you mix and match music files from different authors and pick what you like best.

I love that idea of a drop down section for the music mod good idea. Please add that thank you very much. What is the problem with the 60fps battles mod does it conflict with something else.

178
Catalogs / Re: 7th Heaven Mod Requests - To Do List
« on: 2015-07-21 16:00:23 »
Yes, it will come with the current flevel/scene hotfix. Whenever there is an update to a mod, the Download button will turn into a Update button the Catalog tab. The window on the ride-side will also tell you when a mod has an update. If you right-click the green Installed button in the Library tab, you can set Update Types for each of the mods.

Thank you very much for that good to know it is done through 7th heaven makes things a lot easier. :D

179
Catalogs / Re: 7th Heaven Mod Requests - To Do List
« on: 2015-07-20 22:28:07 »
I've installed it on beta versions of windows 10 with no issues

Thank you for that Mark good to know. :-D

180
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.3)
« on: 2015-07-20 18:51:42 »
Hey I got a thought, when this 1.35 new threat gets released with the new version of 7th heaven will it come with all the hot fixes as well. Also should the mod need more updates when released with 7th Heaven is released how will we go about updating it, in the usual manner via an installation from you or an update via 7th heaven mod.

181
Catalogs / Re: 7th Heaven Mod Requests - To Do List
« on: 2015-07-20 18:51:02 »
Hey I got a thought, when this 1.35 new threat gets released with the new version of 7th heaven will it come with all the hot fixes as well. Also should the mod need more updates when released with 7th Heaven is released how will we go about updating it, in the usual manner via an installation from you or an update via 7th heaven mod.

182
Catalogs / Re: 7th Heaven Mod Requests - To Do List
« on: 2015-07-20 16:04:34 »
Just a though will this be compatible with windows 10, I can not think why it should be but when I get windows 10 at the end of the month I was planning to install it on that as fresh installation.

183
Catalogs / Re: 7th Heaven Mod Requests - To Do List
« on: 2015-07-19 19:57:13 »
That's fine by me, but the only issue with that will be using the auto update feature in 7H. If new versions are released, they will never know unless they visit the forums regularly. Then we will have to deal with the silly questions of "XXXX mod has YYYY issue, how do I fix it?" when an update may have already fixed it.

I get the need for manual downloads though :)

This is going to be great thank you so very very much EQ2Alyza for all the hard work going into this you are one hell of a lady ;D. Also a great big thanks to all modders and contributors for there talent and skill to keep the FF7 mod scene alive keep it just keep it up and thanks again to all involved. :-*

184
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.3)
« on: 2015-07-19 18:21:08 »
Cheers Chief for the heads up I will till the 7th heaven update, but really looking forward to playing this and thank you for all your hard work. ;D

185
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.3)
« on: 2015-07-19 16:01:48 »
Hey Chief thank you for the update I was wondering have you been able to make this into a IRO file for 7th heaven installation.

186
Try going into C:\Users\<username>\AppData\Roaming\7thWorkshop and deleting everything. When you start up 7H, you will need to redo all your Settings again.

Hello EQ2Alyza is there an ETA on a new version of this mod please.

187
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.3)
« on: 2015-07-14 19:07:29 »
Quick heads-up, almost there. I get a day off on Wednesday so my aim is to wrap it up for Thursday evening before I'm in work again.

Cheer Chief, hope you are feeling better now.

188
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.3)
« on: 2015-07-07 16:49:39 »
Cheers, bud. It'll be sometime this week; if it's not done by Wednesday, then it'll be staggered back to the weekend because I've got another two nightshifts in my rota this week.

Night shifts suck I remember doing those for 7 years hated them.

189
Well now... Trying to play this on my TV by hooking the HDMI to the GPU,  whenever I start it up, it runs the game normal but only sound from either my headphones or computer speakers.  But when I switch it to run from the TV, it messed it up and the game refuses to run, crashes on startup.

Have you made sure that in control panel that your tv speakers have been selected by going to sound sound tab in it. Plus have you made sure in the FF7 config file that your sound card is selected in sound tab should be the name of your gpu.

190
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.3)
« on: 2015-07-03 17:32:48 »
You won't be 2 updates behind. I'm waiting for 1.35 to update in 7H :)

You beautiful beautiful lady I could kiss you, sweet so an update of both 7TH Heaven with the latest version ot the new threat mod with it nice something to look forward too thank you both chief and EQ2Alyza.

191
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.3)
« on: 2015-06-30 16:20:52 »
Hi Yuffie, if you look back in this thread I tell people how to install NT 1.2 with 7th Heaven so you can use it and also the NT mod... The process will be the same for 1.3

It has to be done in a specific order using the gameconverter twice if I remember correctly.

I haven't installed 1.3 as I'm waiting for 1.35 or for when the new rank up system is implemented, if this happens to be 1.3 then I will actually do my work around method and post it again but if you search this thread you should find my instructions :)

Yeah I going to wait for 1.35, I did see the your workaround and I thank you for it :-). But since 1.35 is pretty close I will hold off because the I like the look of re-balancing the Chief is doing along with the rank up system.

192
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.3)
« on: 2015-06-29 18:13:22 »
I'm gonna have a shot at making an IRO for 1.35; I've got 7H working so I'll be able to test it at least, unlike before when I tried (unsuccessfully) to make my own IRO  :cry:

Thanks Chief would be a lot easier to run with other mods, I have tried as well to make an IRO harder than I thought it would be.

193
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.3)
« on: 2015-06-29 17:01:32 »
When 1.35 comes out do you think it would possible to make in a IRO type file so it can be used with 7TH Heaven please ;D. I did as well try NT 1.30 with 7TH Heaven latest version by installing the NT mod first and then configuring 7TH Heaven but it always came messed up, the first battle was never with 2 third class soldiers I was fighting Elena from the TURKS and getting killed in 1 hit. Any this new release is looking awesome so I will wait till it released to try it again. Also thank you for your hard work and commitment to this mod. :)

194
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.3)
« on: 2015-05-09 18:32:39 »
No, it's got nothing to do with Keeper; it's an AI error in Palmer. I just checked, and it looks like I forgot to add an attack to Palmer's animation pool; he got a new one for the difficulty modes update. I'll make a quick patch for it.

I've got something big planned for 1.5. In the meantime, I'm just working through ideas for features and seeing what can be implemented and what can't. At the moment I'm wanting to do something with Gold Saucer's Event Square; it basically lies derelict after the date scene for the entire game so something could be done here; a movie/music theater was a suggestion someone made.

As for the progression curve on Disc 3, I'm about to start a new playthrough of NT so that I can correct balance, progression, etc. 1.2 is a bit different compared to 1.3, but it's been a while since I went through anyway so it's time to see where things are at.

I think someone came up with it before but the idea of auction was a good idea. Anyway I was wonder could this mod work if I was to use Bootleg and then install this mod afterwards or will it get messed up. Or could it be used with &th heaven and then installed afterwards.

195
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.3)
« on: 2015-04-24 17:50:35 »
Right, so thinking about it the best explanation that comes to mind for it is that, like the kernel, the scene is 'chunked' in some way and if Enemy AI is separated from enemy formations then that would mean there could be extra/reshuffled enemies on the field with no AI (meaning there's a problem or conflict with the 7H installation/mod order). NT adjusted some of the enemy formations to account for time + enemy strength. When an enemy is present with no active AI, they are visible on screen but are treated as 'dead'; do these extra enemies attack or do they remain passive throughout the battle?

There's always a chance that the graphical mods (or something inside one of them) has caused a clash somewhere if it affects other files like the scene or kernel but that's probably much less likely.

They attack, but it only happens when there are 3 or more foes on screen it does not happen with anything less. So I kill 2 in a 4 enemy battle win the battle but still 2 foes left and aquire the exp and ap as if I killed all 4.

Also can this latest update Mr Chief be made into a IROS file for use with 7th heaven.

196
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.3)
« on: 2015-04-23 15:46:52 »
First time I've ever heard of an issue like that. Have any other mods been applied in the past? Also, is it the 7H or Main Installer you've been playing from?

I think Osmose solves a lot of problems with Ether shortages. One thing I could maybe do is tweak the MP held by random enemies; there was rarely a plan in mind when setting their max MP unless they had access to a strong attack of some kind (and most bosses just carry 3000). Could balance Osmose slightly that way.

Chocobracelet is available from Chocobo Racing as a random prize which might not be too practical; it'd be much more readily available (and from Disc 1) than the others. That being said, if it doesn't drop from the 15 won S-Rank races then it could be tricky to get...except it would be annoying too due to the RNG of getting specific prizes from races so not sure.

I was playing it from 7th heaven mod with just about all graphical overhauls on it was a clean install as well using the 1998 version of the game.

197
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.3)
« on: 2015-04-22 16:13:14 »
That does seem strange. Do you remember what the monsters looked like, or where the battles took place? Were they boss fights?

Yeah it was pretty much at the start of the game on the first two bombing missions and it was happening in the trains graveyard sewers and on the route to wall market, any of the enemy's around there, I got to the shinra building part to rescue Aries but I have not gone any further I am now going to wait for the update of the mod and a update for 7th heaven as well. 

198
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.3)
« on: 2015-04-21 22:07:41 »
I had a bug were when I was fighting a battle with say 4 enemy's I was only killing 2 of them  and the battle was ending but I was still getting the exp amount as if i killed all 4 seems very strange.

199
I'm not sure how I can help you then Yuffie. The video is in 4K, so the resolution can't go any higher. The written tutorial has notes and images for every step, so I'm not sure what other details are needed. "Mod not found" is not an error message I'm familiar with. If you can screenshot what you're talking about, than I could possibly help.

I'm 99% certain though that something hasn't been setup correctly on your side since I just downloaded the entire Catalog with no hiccups a couple nights ago. I don't think setting up 7H is the easiest process in the world, but it's not super difficult either. It's all a learning curve, but once you learn it, it's quite simple.

Hello Alyza first thing I would like to apologize for my attitude towards you and to all the hard work you have put into this mod and your other works  :(. I have now got this working switching to windows 7 ultimate help lord knows why but it did I was using 8.1 before. I still have a problem I am using the New Threat mod and a nearly all graphical over hauls apart from the were wolf Red XIII mod, anyway the problem I am having is that in random battles if I say like there are 4 enemies to fight I seem like I only need to kill 2 or 3 win the battle but I am still getting the full amount of exp and ap as if I killed 4 making the mod easier than it should be any help please.

Also is it possible to update last threat mod to 1.3 using the exe installer and the scene fix patch while still using the the 7th heaven mod and the graphical mods.

Also I another problem the fmv I selected in the mod DrLilo's Chibi replacement is not working I am still getting chibi's in FMV

By the way is there meant to be no files in the movies folder which is created by the 7th heaven game patcher.

200
They are in the Catalog. Please read the tutorial and watch the video on how to set it up. It's all there.

Yeah I have asked for help before and no one seem to be replying, the video I am sorry is of not much use it is too small to see and the tutorial on here is lacking details. The subscriptions link is not working keeps saying in the mod not found and there is errors every time the mod tries to start and F&Q on here is not helping.

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