this should have been a post in my thread, since i moved over there to keep his thread clean...
first off, i am not really changing any enemies at this point in time, but when i do change things, i plan on reworking a lot of things. for starters, the initial level would be 1, but other mods do that, but i am going to rework the stats to be much lower than normal, sans maybe hp/mp, and make sources harder to obtain (no easy morphing... if anything they would be a rare drop from strong enemies, possibly rare steals as well from other things, but no way to easily stock up). weapon power will take a hit as well, so even at higher levels things will be troublesome (and ultimate weapons will be losing their mass damage boosting, being replaced with normal or other attack mods, but with a higher atk than the rest, and added effects as well), and the enemies will be pumped up, so not only will they become stronger, you become weaker, making extreme damage unlikely.
kotr will also be severely cut down, making each attack weak separately, but will still add up to more than the other summons. enemies will not have guaranteed stats, since i plan on implementing a levl up system for them, automatically using their ai to boost their statuses (levels and such, giving a random amount per level, so each enemy will be different stat wise, and it is possible to fight enemies ranging a few levels below to a few above you, but with a definite minimum, similar to ffviii's levelling system, but i plan on making it better
![tongue :-P](https://forums.qhimm.com/Smileys/akyhne/tongue.gif)
), and change their ai patterns based on their levels. when i finish my true mod (this one i am doing is just for a base that will be easy for anybody to build from, and should always fit back into the psx version unless you massively change the ai, since the size will be significantly lower, allowing for more changes to be made), it should be in no way easy, and tweaking the game after that shouldn't be too hard to do, so if it isn't hard enough, just a few modifications and it will be
![Evil >:D](https://forums.qhimm.com/Smileys/akyhne/evil.gif)
.
my mod will take a LONG time to complete, especially since i am doing this one first, but when i am done it should give you a challenge
![tongue :-P](https://forums.qhimm.com/Smileys/akyhne/tongue.gif)
. and yes, the enemies will be giving less experience as well, and hopefully i can find something in the ai to check/set the current steal/drop item, so that i can also change the items gotten at will, and possibly give multiple steals from enemies.