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Miscellaneous Forums => Scripting and Reverse Engineering => Topic started by: The Skillster on 2005-10-21 10:00:31

Title: Getting FFX models onto your pc!
Post by: The Skillster on 2005-10-21 10:00:31
I was reading one of the sites linked in a post on the useless topics thread:
http://www.insertcredit.com/
They had a article about extracting FFX and X-2 models to PC.

http://www.yaz0r.net/ffxview.php
Title: Getting FFX models onto your pc!
Post by: hay on 2005-10-21 10:33:34
whoa... what was I saying about porting ffx models? :D
That's damn impressive. It's great that I started to buying PS2 from FFX :D
Title: Getting FFX models onto your pc!
Post by: mirex on 2005-10-21 12:22:17
Nice ! :)

But as usuall to yaz0r, this is again viewer only and it won't support exporting option.
Title: Getting FFX models onto your pc!
Post by: The Skillster on 2005-10-21 16:12:10
Thats where you all come in!
Chances are high that the style of the 3d setup in FFX might be similar to older FFs.
Title: Getting FFX models onto your pc!
Post by: mirex on 2005-10-21 16:38:10
You bet it won't be similair, there is only chance that it will be easy to hack :-P
Title: On this subject
Post by: Cyberman on 2005-10-21 19:25:39
Well someone modified yaz0r's tool to export models unfortunately some unscrupulous degenerate nincompoops abused the modified variant and as a consequence it has now been deleted out of existance from being an available tool for people who own FFX and want to twiddle with the models.

Sometimes I wonder why I bother making tools with people like that around, it's just too depressing to think about. :weep:

Cyb

PS: Here is the thread it appeared in (http://www.ngemu.com/forums/showthread.php?t=64904&page=5&pp=20) if you are curious.
Title: Getting FFX models onto your pc!
Post by: Micky on 2005-10-21 21:03:02
It is probably to late now, but NSFW! (Rikku nekkid!)
Title: Getting FFX models onto your pc!
Post by: Myonosken on 2005-10-22 10:25:30
Wait a mo....you're going to download them, edit the Rikku model, taking hours, then reburn an illegal disk just to see some polygonal breasts?!


Well....whatever floats your boat.
Title: Getting FFX models onto your pc!
Post by: Micky on 2005-10-22 11:10:59
Quote from: Nanotechmonkey
Wait a mo....you're going to download them, edit the Rikku model, taking hours, then reburn an illegal disk just to see some polygonal breasts?!


Well....whatever floats your boat.

From what I understand that model is used in the game. I haven't seen the scene but I'd guess they use some smart camera placement to avoid showing them. Or it could be a case like the DoAX nude mod where they just disable the code that draws the swimsuits.
It doesn't really matter, but if you share an office or have your internet traffic logged it is not a good idea to follow that link.
Title: Getting FFX models onto your pc!
Post by: Alhexx on 2005-10-22 20:01:30
Don't worry, it's just a matter of time when mirex and I will be able to convert FFX models to 3DS Max...hehe...

 - Alhexx
Title: Getting FFX models onto your pc!
Post by: Mobius on 2005-10-22 23:49:15
Didn't the short-lived Exporter already put the files in a Maya/3DS (well, with the correct .obj plugin) readable format?
Title: Getting FFX models onto your pc!
Post by: alloy on 2005-10-23 08:38:29
Well you guys dont have to worry about anything ffxi model related. The jp have prettymuch figured out everything possible with the format, ffxi modelviewer is a great example. Theres even a prog designed to edit the models and bones, wich is just now being translated into english. all we need is to do the same with ff7, and 8, maybe 9 once it comes to the pc..but not likely >.<;
Title: Getting FFX models onto your pc!
Post by: Alhexx on 2005-10-23 13:21:27
I love FFX's model detail, so I will write a plugin for FFX models for Eve (my model converter), and if there's already everything decoded - that's fine - I can concentrate on coding then :)

*dreams of using FFX Shiva in FF7*

 - Alhexx
Title: Getting FFX models onto your pc!
Post by: The Skillster on 2005-10-23 13:24:19
not quite alhexx, doesnt ffx use textures character models, while ff7 uses only garoud (is that right way to say it) shading?

You would have to be able to import the texture as well and beable to map it to the character model.

btw on the subject of models, what about cloud from kingdom hearts? Is he improved in that game (I cannot remember), he would be a good one to port across too :)
Title: Getting FFX models onto your pc!
Post by: Alhexx on 2005-10-23 14:02:18
[mad alhexx mode]
WHAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA!!!!
[/mad alhexx mode]

Quote from: The Skillster
not quite alhexx, doesnt ffx use textures character models, while ff7 uses only garoud (is that right way to say it) shading?


And one more time:
Although FF7 usually does not use fully-textured models, it still is able to handle them.
And I can prove it - all battle locations are nothing more than fully-textured .p files....

So technically it is possible - but noone has ever tried to do that.
Btw, Elentor, what's with the high-res tifa project??!?

 - Alhexx
Title: Getting FFX models onto your pc!
Post by: Cyberman on 2005-10-23 15:20:58
Quote from: Alhexx
[mad alhexx mode]
WHAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA!!!!
[/mad alhexx mode]

Quote from: The Skillster
not quite alhexx, doesnt ffx use textures character models, while ff7 uses only garoud (is that right way to say it) shading?


And one more time:
Although FF7 usually does not use fully-textured models, it still is able to handle them.
Yes but it WILL make it VERY slow. This is a limitation of the age of the engine really.
Quote from: Alhexx
And I can prove it - all battle locations are nothing more than fully-textured .p files....

Yes they are.. but you can only fully texture the PC version which doesn't have the same 'issues' as the PSX version.  The texture size depth and limitations are 4/8bits and 256x256 pixels.  You may have textured tri's or quads as well.  HOWEVER, the guraud shadded poly's scale nicer than the textured polys of FF8. FF9's models seem to be the best of the bunch.
Quote from: Alhexx
So technically it is possible - but noone has ever tried to do that.
Btw, Elentor, what's with the high-res tifa project??!?

 - Alhexx

Technically yes, practically.. maybe, first you have to create a texture that's close to the original color scheme.  I suppose I could do something like that (sigh) might take a bit of time.  I think there is a hi rez Tifa model out there already.
Title: Getting FFX models onto your pc!
Post by: Alhexx on 2005-10-23 16:00:13
No, Elenton and me, we were trying to create a high-res tifa model for FF7, however, I didn't get the model from Elentor yet - so I can't start porting it to FF7...

 - Alhexx
Title: Getting FFX models onto your pc!
Post by: The Skillster on 2005-10-23 18:15:51
btw, if the battle locations are all textured, what are the specifications required for the texture, and where is the texture stored?
Title: Getting FFX models onto your pc!
Post by: Alhexx on 2005-10-23 18:17:14
The textures are stored as "**ac" - "**al" with the models... as for the specs, I'm not sure, but I think they're using 8bit palette...

 - Alhexx
Title: Getting FFX models onto your pc!
Post by: The Skillster on 2005-10-23 18:23:22
they are in tim format or bmp?
Title: Getting FFX models onto your pc!
Post by: mirex on 2005-10-23 19:54:51
I'd say they are in ff7's .TEX format, as all other ff7 textures.
Title: Getting FFX models onto your pc!
Post by: Cyberman on 2005-10-23 20:27:00
Oh I forgot about ye olde.. you know I don't know why they made yet another format. tim's aren't that bad, the PC models are pretty much identical to the PS1's as far as appearance aren't they?

I believe the main constraint on the PS1 was memory usage of the characters.  However switching to a 8bpp texture that's 128x128 to 256x256 and shifting all the poly's to textured ones may fit better in memory.  Namely because the colored vertex variants actually use more memory. (coloied V 20 bytes for triangles 24 bytes for quads versus textured 16 for tri's and 20 for quads) I think typically this saves 8 or more k per model.  Making the texture bigger isn't a terrible thing since it already sucks up a fair amount of space.
So it might be possible to port the hi rez Tifa to the PS1 with a bit O tweaking. :)

I just need to make a virtual CD drive I can replace files in easily.

Cyb
Title: Getting FFX models onto your pc!
Post by: The Skillster on 2005-10-23 21:41:58
is it possible to replace the textures with hires ones rather than low res ones scaled up.
Title: Getting FFX models onto your pc!
Post by: Cyberman on 2005-10-23 21:59:49
Quote from: The Skillster
is it possible to replace the textures with hires ones rather than low res ones scaled up.

I'm not familiar with the .p format and how it deals with textures.
I suspect the PC engine is limited to 256x256 textures as well since they would not be expecting anything bigger than that.

For the PS1 variant textures can't exceed 256x256 (because they use an unsigned byte for the UV coordinate information). They are also limited to 8bpp. (though you can use multiple palettes for more color).

FF9's textures look fairly good on the PC with an emulator and texture stretching they are 2 128x128 texture maps 8bpp.  Ones biggest issues then would be weapons, as they are seperate models stored in colored vertex form only.  I suppose those really don't need messing with :D

Cyb
Title: Getting FFX models onto your pc!
Post by: TonkaTaru on 2006-03-07 15:42:25
Does anyone have a program to convert the models to .obj?  You don't have to post it here, you can PM me if you'd like.  I've been on this search for a long time now.
Title: Getting FFX models onto your pc!
Post by: Borde on 2006-03-08 12:21:27
I'd like to point that in the PC version of FF7 you can acutally use textures slightly larger than 256x256. In fact, I remember I used once a whole field background as a texture. I worked just fine. In fact, I'd say the only restriction applied to textures in FF7PC is that they must be 8-bit.
Title: Getting FFX models onto your pc!
Post by: mirex on 2006-03-08 14:25:10
TonkaTaru: No there is no such program. By the way people here don't like when you revive threads that are dead (which are not discussed for a long time). Next time better create new thread instead.
Title: Getting FFX models onto your pc!
Post by: Akari on 2006-03-08 16:48:05
Mirex, there is such programm, although it doesnt convert model completely (it doesnt convert animation and alpha on textures -_- and many many other things)

Here is the link http://server.titansoft.ru/akari/ffx/ffx2obj.zip
Title: Getting FFX models onto your pc!
Post by: Nii on 2006-03-09 14:22:10
What do you mean? The alpha map works a charm for me after conversion...
Title: Getting FFX models onto your pc!
Post by: Akari on 2006-03-09 16:35:20
I think problem is Targa format. All textures are converted to it, but as far as I know some time ago the alpha was removed from targa, so all new version of software dosent support it. Maybe... maybe not =)
Title: Getting FFX models onto your pc!
Post by: Lord_Skylark on 2006-03-11 03:19:45
I know I still have the model extractor on my laptop that that guy released before he removed it or something. I can try to find it.

~Sky