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Messages - BlitzNCS

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76
Team Avalanche / Re: New Project: Bombing Mission!
« on: 2011-04-21 17:32:50 »
I'm going by the concept art more than I am the original model. I don't know why, but the original modeller really did a half assed job of Biggs. He looks nothing like the concept art.

http://www.ff-omeganebula.com/galeries/FF7/7b-biggs.jpg

At any rate, Progress:
http://ncs.millenia3d.net/Screencap/2011-04-21_1834.png

77
Team Avalanche / Re: New Project: Bombing Mission!
« on: 2011-04-21 14:04:32 »
Finalised Biggs' UV map, started some preliminary texturing.

http://ncs.millenia3d.net/Screencap/2011-04-21_1454.png

NCS.. you wanna go with my Jessie?

You'll be better at UV mappin her n can prolly tweak something somewhere :P

http://www.megaupload.com/?d=M7NKWMU7 Jessie.blend

http://www.megaupload.com/?d=9C0ERPXW Jessie.3ds

EDIT: Also with the MP, gonna start him off so considering the only concept art available is from crisis core. I'm not sure just how much im allowed to use from it. Any pointers? http://i45.photobucket.com/albums/f54/Gaumaru/ShinraMP.jpg

Gonna go with the cloth bandanna around the neck as thats on the model just not well made.

The leather straps, hmm don't see them on the model so..

Legs and boots should be ok however.

I'll have a play around with the model after Biggs is done, but I may just remodel completely - it will be easier and quicker in UVing and texturing if I know the mesh like the back of my hand. We'll see though.

As for the MP, draw inspiration mostly from the model, using the CC art only where something isn't very clear. That should be a pretty good platform to work form

78
Installing the latest driver on both my GT 220 and 9500 GS PCs now, will report back when they're both done.

EDIT:
Yeah, I get all the white stuff now :/
It seems like it's loading models and everything just fine, and it can tell pure transparency from everything else in a texture, yet it's not loading any other texture data at all. Really strange.

79
I've got an x64 machine with the same graphics card (minus the M) - I can check it out if you want.

80
>Stuff about FF7 not working with latest nvidia driver

http://ncs.millenia3d.net/Screencap/2011-04-20_1504.png

81
Completely Unrelated / Re: Encyclopedia Dramatica is dead
« on: 2011-04-17 23:04:26 »
You should have gone there when it was still around; it was very educational.
One could still have a look at it with the wayback machine, if one so wished.

Good ol' wayback machine :P

82
Team Avalanche / Re: New Project: Bombing Mission!
« on: 2011-04-11 19:30:50 »
Well hopefully Millenia will, but if not I'll give it a go.

83
Team Avalanche / Re: New Project: Bombing Mission!
« on: 2011-04-11 17:27:24 »
Here, Still needs much tweaking but I wanted to get it into photoshop to play around with:

http://ncs.millenia3d.net/Biggs/WIP/UVTEMP.png

EDIT:
http://ncs.millenia3d.net/Screencap/2011-04-11_1852.png

Gonna leave it now until UVs are finalised and all.
Shouldn't take more than a week from this point to have him done :P

85
Team Avalanche / Re: New Project: Bombing Mission!
« on: 2011-04-06 22:46:25 »
Busier than the picture looks, but that's because there's no transparency, they're just two opaque cyclinders of texture at the moment

86
Team Avalanche / Re: New Project: Bombing Mission!
« on: 2011-04-06 22:35:23 »
Oh, nevermind, got it working. Semi-transparency is still not working in field though, it seems.


87
Team Avalanche / Re: New Project: Bombing Mission!
« on: 2011-04-06 20:21:42 »
Did it, I think it works, but it's a little screwed up. I'm getting this weird white noisy stuff, and for some reason the crystal has taken millenia's signature as it's texture.

Edit:
Fixed it, doesn't work :/

88
Team Avalanche / Re: New Project: Bombing Mission!
« on: 2011-04-05 21:44:13 »
Stuff about Tex files

...or you could just use the PNG loader implemented by Aali, which as far as I know will give perfect Semi-transparency. Unless I'm hideously, horribly wrong.

89
Team Avalanche / Re: New Project: Bombing Mission!
« on: 2011-04-01 17:36:04 »
Nah, the crotch is missing on your original model too - I've got the one from the repo working fine in my game. Definately a glitch on your end.

90
Team Avalanche / Re: New Project: Bombing Mission!
« on: 2011-04-01 16:13:32 »
Very nicely done SL - however, Wedge's crotch is missing, which makes me very sad indeed :(

91
Team Avalanche / Re: Project Bombing Mission Gallery
« on: 2011-04-01 14:31:20 »
flash is not allowed
I meant just as an external link to it, not built into the page. But if you don't think it's worth the effort, I won't bother :P

92
Team Avalanche / Re: Project Bombing Mission Gallery
« on: 2011-03-31 21:46:02 »
Looking great, as always, SpooX!
And no, It's not you, I noticed too =D

Btw, I'm in the process of making a proper flash gallery for TA, so if it turns out that it's better than this system, we'll have to set up so you send me shots via PM or something.

93
Team Avalanche / Re: New Project: Bombing Mission!
« on: 2011-03-29 17:17:56 »
I'm also curious where his "eye closed" texture is, finding that could theoretically fix this instantly

I included one in the archive, it's either AABB1.tex or AABB.tex, unless you meant the originals or something. it's nowhere near a releaseworthy texture though, just something as a temporary measure.

94
Check out This, or This.

95
Team Avalanche / Re: New Project: Bombing Mission!
« on: 2011-03-28 15:07:55 »
That's what I mean by mesh deformation - I'm not sure it's possible just by messing with the driver though. I could be/ am most likely wrong though :P

96
Team Avalanche / Re: New Project: Bombing Mission!
« on: 2011-03-28 14:54:49 »
Mako has a point, why not breath some life into the characters beyond just blinking, the chibi models for the party spend a lot of time stationary save for a soulless blink.
The problem with that is that the FF7 game engine is very limited in the way it handles animation. We're limited to Rotation, Translation and Scaling of individual, non-deformable model pieces. Even if we could have mesh deforming animations, it'd take an amazingly long time to edit all of them perfectly - not to say it wouldn't be on the to-do list eventually.

I'll check it out today and see if I can make it work
Thanks very much, bear!

97
Team Avalanche / Re: New Project: Bombing Mission!
« on: 2011-03-27 20:34:20 »
Chibi Cloud's in the repo. Need someone to help fix the blinking thing because for some reason, I can only get him so his eyes are always open or always closed. Also, the 'blinked' texture is really rough, need to sort that.

98
Team Avalanche / Re: New Project: Bombing Mission!
« on: 2011-03-22 17:27:47 »
Looks great NCS :D
Question: Does this update the world map Cloud model too? That would be sweet!
It will when I can be bothered to convert it/copy the files to the field format  :-D

ncs the left hand is inverted... :P
Yeah, bit of an error on my part, loaded an animation from biggs' folder just to test him out, and it seems that because the hands are just cubes in the original, they put on biggs' left hand back to front. so I overcompensated to make it look right on that specific animation, not realising that would happen.

If you're thinking of fixing the blinking any other way than adding a new head and setting a "closed eyes" texture to it, I'm very curious to hear what it might be.
Well it can be done like the original I guess, with overlays that blink on and off rather than the head. Question is whether I can be bothered to set that up
Being a higher quality model, it helps make the chibi look less retarded than the original one now that he has a face and not just two eyes and a dot/line for a mouth
For all you know, he has no face yet  ;) *points at awkward angles of the screens*
...Actually, the face needs to be slightly edited by timu so it works better for chibi, the eyes don't look right really, neither does the nose, and shadows around the whole model need tweaking / removing.

I'll agree, it is looking really good at the moment though. The project is slowly crawling towards it's end! (albeit with two broken arms, no legs, and a severe concussion)

99
Team Avalanche / Re: New Project: Bombing Mission!
« on: 2011-03-21 22:20:45 »
Finally converted Cloud's chibi!
...Mostly.






Timu needs to update the face a little, tweaks need to be done to the models parts, and I need to finally find out the whole blinking head thing, which I think I know how to fix anyway.

Anyways, Thanks to Timu Sumisu and Millenia for this awesome model and texture. More updates to follow!

100
Completely Unrelated / Re: Greatest song ever
« on: 2011-03-18 20:49:13 »
Oh Dear. This is what everyone was on about today then D:

...and there I was turning off oasis expecting to hear the next greatest song in the history of time. It was almost impossible to detect any sarcasm in that post at all :P

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