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Completely Unrelated / Re: Ohh yeah!
« on: 2013-10-26 14:51:01 »The game-play was lacklustre too imho. Gambits took all the tactics and brainpower away from you; for 90% of the game I survived on 2 gambits as my characters mindlessly slashed away. Random treasure was a silly idea. The areas were great but filled with nothing as you walked for miles on end, and sidequests and user input was down to a minimum.
It's like Square identified all the worst aspects of MMORPGs - the arbitrary and unfair randomized mechanics, the focus on looting, the fixation on killing numbers of beasts - without figuring out a way to substitute the best parts of those games, namely the feeling of progression, a sense of mastery and the random interactions with your teammates.
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In FFX you get complete control of your characters and even Summons, you get little quirks with the limit breaks (like entering a code, or pressing button at correct time, or liming up slots). There is nothing like this in XII. It's just one long trudge, and the gamer comes second at all times. Even the AI was lazy. FFXII deploys the most lazy battle mechanic too "Heaps of HP = harder".
The basic way to play XII is to find an auto-grind spot at the earliest opportunity, wait until you're overlevelled, and then plow through the rest of the dungeons as fast as possible. At least that way you can keep track of the (terrible) story - otherwise, with four or five hours between story points (thanks to dungeon length), you forget what's going on.
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It's a complete mystery to me how anyone puts this game above X... I've racked my brain over it a lot, but I haven't got an answer! The only thing it beats X on imho is the graphics (and perhaps voice acting, which doesn't really count as part of a game anyway). Even the music has to go to X.
Graphics? Besides the dodgy HUD design, FFXII is vibrant, sharp, and shows off a consistent art design (I know the Yevon patterns are overused, but they do suggest a coherent Spiran architecture). You can differentiate areas in ways that reflect the game lore and battle animations show great momentum and force. XII's graphics are nothing like that. Muddy, samey dungeons with homogenous architecture; floaty, ineffective battle animations; hackneyed pseudo-Renaissance styling.
Final Fantasy XII is not a good game.