Author Topic: FF7 PSX MOD Sephirot Exp and other things  (Read 5425 times)

FF7 PSX MOD Sephirot Exp and other things
« on: 2019-07-26 16:44:42 »
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Hello everyone, i'm thinking off about the curret exp and exp to next level of sephirot, and my question is:
Putting ZERO in both options, does vincent change? Because they occupy the same slot, the same doubt goes to the cloud / zack in relation to cait sith.

Does anyone here on the forum like the PSX version of the game? I've done so many posts about the game, I've changed a lot and nobody answers any of them except Mr. Vayneruel and possibly Sega Chief who helped me a lot in my mod.
I would like to know about some rebalances that the people would want in a possible mod, suggestions of materials and such.
« Last Edit: 2020-05-16 01:47:00 by Darkslayerpowerfull »

lameitchy

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Re: FF7 PSX MOD Sephirot Exp and other things
« Reply #1 on: 2024-11-07 07:17:14 »
Hi! To answer your question: If you set the EXP for both Vincent and Cloud/Zack to zero, they won’t change because the characters are tied to specific slots (Vincent replaces Sephiroth, Cloud/Zack replace Cait Sith). As for rebalances in a mod, it would be great to hear what other players think about adjusting materials, abilities, or stats to make gameplay more interesting. Would love to see more suggestions!