8/89 finished
-=BATTLE SCENE RECONSTRUCTION PROJECT=-
The aim of this project is to retexture the various Battle Scenes found throughout Final Fantasy VII. By battle scenes, i mean the locations you enter when you are involved in a random encounter. The steps for refinishing these scenes is fairly straight forward now that Aali's custom driver can inject PNGs into the battle scenes.Most battle scenes contain between 4-6 textures TOTAL! This means that anyone with a bit of spare time can contribute to this project, and possibly learn a bit more about texture creation.
-=GETTING STARTED=-
http://www.mediafire.com/file/ecc0cxpaad9e11w/Zangan.zipThat is a link to Zangan, it allows you to view battle models to verify the right one. Unfortunatly PNG support in FF7 did not exist when it was created, so you cannot preview your modified scenes with it. Some time is saved with it, and if you convert your textures to TEX files and import them into your battle.lgp, you can view them from within Zangan.
-=VERIFYING TEXTURE LOCATION=-
This is not required, but some scenes are difficult to determine where certain textures appear.
The easiest method I found for identifying where textures appear in is to create 512x512, white textures that have numbers on them. If your chosen battle scene has 5 textures, create white textures each individualy numbered 1-5. Save them with generic names.
Now open FF7 config and make sure that show_missing_textures in enabled. Start FF7 and get into a battle in the scene you have chosen to re-texture. Win the battle, and close FF7. Now open you APP.LOG and scroll down until you find an area that has missing textures that pertain to a battle scene. Write down all of the texture names that appear. (ex STAGE37_T00_00.png)
Take those texture names and rename you white numbered textures to match them, while taking into account the numbers on your textures. Place your newly renamed white, numbered textures into "Final Fantasy VII/mods/*your mod path*/battle/"
Start FF7 again and get into a battle in your chosen scene again. Now the entire scene should be numbered, and you can write down where those numbers appear, and match them up with the original textures. Now you have a map of where certain textures appear, so you can redo them one at a time until your finished. Keep in mind, this is a rough guide so you could run into trouble. Keep at it, and if your really having trouble DO NOT post in the Team Avalanche forums. Post in tech support.
-=AVAILABLE SCENES=-
oh=Bizarro Sephiroth
oi=Grassland --------Pyrozen/Finished
oj=Mt. Nibel
ok=Forest --------Felix/Finished
ol=Shoreline -------Felix/finished
om=Desert or Mt. Corel
on=Arctic -------Felix/Finished
oo=Swamp --------Felix/finished
op=Sector 1 (Train)?
oq=Reactor
or=Reactor (Guard Scorpion)
os=Reactor 1 Enterance
ot=Subway
ou=Mythril Caves?
ov=ShinRa HQ
ow=Subway
ox=Hojo's Lab
oy=Elevators
oz=Roof
pa=Highway
pb=Don Corneo's
pc=Cathedrel
pd=Ancient Forest?
pe=Midgar Slums
pf=Reactor 1
pg=Reactor
ph=Sector 7 Pillar Stairs
pi=Sector 7 Pillar Control
pj=Sector 8
pk=Sewers
pl=Cave
pm=Cave
pn=Corel passage?
po=Junon Beach ---------Felix/Finished
pp=ShinRa Freighter
pq=Corel
pr=Battle Square ---------PyROZen/finished
ps=Da Chao
pt=Cid's
pu=Lifestream Descent.
pv=Reactor 5 Enterance
pw=Ancient Temple
px=ShinRa Mansion
py=Junon Aerodrome
pz=Cave
qa=Under Sector 8
qb=Gongaga Reactor
qc=Gelnika
qd=Train Graveyard -------Felix/Finished
qe=Ice Cave
qf=Sister Ray?
qg=Sector 8?
qh=Cetra Altar
qi=Cave
qj=Spire in the Crater
qk=Crater (Jungle)
ql=Sephiroth's Vortex
qm=Midgar Area
qn=Seafloor Tunnels
qp=Corel Railways
qq=The Crater
qr=Corel Railway Bridge
qs=Rope Bridge
qt=Da Chao
qu=Ft Condor
qv=Midgar Area
qw=Bizzarro Seph R/L
qx=Bizzarro Seph L/R
qy=Jenova SYNTHESIS
qz=Coal Trains
ra=Cosmo Canyon
rb=Gi Cave
rc=Nibelheim Basement
rd=Cetra Temple
re=Cetra Temple (dragon)
rf=Cetra Temple
rg=Final Battle
rh=Forest
ri=Highwind
rj=Corel Reactor
rl=Wutai Temple
rm=Seafloor
rn=Reactor?
ro=Bloody ShinRa HQ
rp=Gongaga Reactor
rq=Corel Prison
rr=Forest
If you are interested in doing a scene, or have already finished one please post the prefix and name of it and it will be crossed off the list. I have redone the battle arena in golden saucer, but i urge anyone else to give it a go, surely my work is not the best that can be done. I will give this thread a more offical look when i have time, but im running out the door ATM.I will also post an easy tutorial on how to figure out which textures are appearing where within the battle scene if people are interested.
-Team Avalanche Member
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