Author Topic: [FF7PC-98/Steam] Multiple mods and Modding Framework-The Reunion [R06f]  (Read 3070847 times)

Ver Greeneyes

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Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
« Reply #2950 on: 2016-09-19 15:58:57 »
As for the former, she doesn't suddenly start talking about it. She's overheard the argument between Cloud and Barrett and then starts talking to herself about it.
Ahh, okay, that makes a lot more sense than :)

People don't use past tense much in these circumstances. I certainly wouldn't.
I totally would there, but maybe that's just me ;) Either way, not a big deal.

DLPB_

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Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
« Reply #2951 on: 2016-09-19 16:17:32 »
Perhaps it's regional,  but I wouldn't have thought so.

Covarr

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Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
« Reply #2952 on: 2016-09-19 16:29:48 »
I am not sure if "check on the finances" sounds right to an American.
It sounds wrong to me, but mostly because "check on" implies that all she's doing is looking. If she's handling Avalanche's finances entirely, she might say something more along the lines of "I'll have to update our budget".

DLPB_

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Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
« Reply #2953 on: 2016-09-19 17:40:14 »
Check on finances doesn't mean literally just look at them - it's kinda implied when we use this phrase that it means "amend and update if needed".  Not sure if that is same in America.

Covarr

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Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
« Reply #2954 on: 2016-09-19 17:47:59 »
Check on finances doesn't mean literally just look at them - it's kinda implied when we use this phrase that it means "amend and update if needed".  Not sure if that is same in America.
It really isn't. In the US, the phrase "check on" is generally used to mean "find out the status". Check on dinner, you're seeing if it's finished cooking yet. Check on your order, you're seeing if it's shipped yet. It's less about taking action and more about learning what's going on to find out if action needs taken. Sometimes action will be taken if necessary (check on dinner, find the kitchen is in smoke, obviously you're gonna do something about it), but it's not necessarily implied enough to work in America.

Although I actually have a bigger problem with "the finances"; I would think "our finances" would work better as it's more specific and clearer she's talking about Avalanche's finances and not, say, the current stock reports or something.

DLPB_

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Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
« Reply #2955 on: 2016-09-19 17:52:42 »
Yeah must be different in UK.  Here "the" would also be more natural than "our" and it would be obvious that she meant their finances. Either is OK though in UK.   I had a feeling it would not work in America though, so I must be learning  :P

Jotaro

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Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
« Reply #2956 on: 2016-09-19 19:33:22 »
Huh. I guess it's a regional thing in America too, considering that I always say "check on" to refer both to checking the status and fixing or changing if need be, and so does everyone else I know.
But, either way, the R05 one is pretty good. I'm looking forward to it so I can use it one the PSX version (and hopefully the PC version once I have something other than this craptop)

DLPB_

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Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
« Reply #2957 on: 2016-09-19 20:53:45 »
I guess I can get away with leaving check then :) 

"Time to check our budget..." 

Will be the new line.
Code: [Select]
Jessie
“(Money…)”{NEW}
  (Well,a lot was
  promised,after all.)”{NEW}
“(Yeah,definitely!
  It was an agreement.)”{NEW}
“(Time to check our budget…)”

obesebear

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Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
« Reply #2958 on: 2016-09-19 21:13:40 »
I think where she says "made me feel proud"  should be "makes".  She wouldn't say it was a good little bomb but not currently be proud, right?

DLPB_

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Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
« Reply #2959 on: 2016-09-19 21:47:28 »
I suppose either is something someone would say.  The "made" wouldn't be literally "it made me then but not now" - but perhaps "makes" is a little better here. Amended.

Also one other very final amendment:

“(I guess this means I’ll
  have to review our budget…)”

and

“(Should there really have been
  so much damage,though?)”{NEW}
« Last Edit: 2016-09-19 22:28:02 by DLPB »

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Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
« Reply #2960 on: 2016-09-19 21:59:20 »
We could also use "Did me proud." If that works any better? I think it may do.

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Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
« Reply #2961 on: 2016-09-19 22:31:25 »
OK so here we have it. Covarr's looked over it,  and Luksy has also fixed up a line :P 

Jessie
“(Wow! Look at the news…
  What a blast.)”{NEW}
“(Should there have been
  so much damage,though?)”{NEW}
“(I followed all of the
  instructions on here.)”{NEW}
“(…Unless I made a mistake?)”
------------------------------
#xy 168 88
Jessie
“(Still,it was a good bomb.
  Did me proud.)”
------------------------------
#xy 168 8
Jessie
“(Money…)”{NEW}
  (Well,a lot was
  promised,after all.)”{NEW}
“(Yeah,definitely.
  We had an agreement.)”{NEW}
“(I guess this means I’ll
  have to review our budget…)”
------------------------------
#xy 192 16
Jessie
(Oh no! It’s {CLOUD}!
  I think he heard me.)

Shasta McNasty

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Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
« Reply #2962 on: 2016-09-20 00:38:19 »
I concur with what the other Americans on this board have said about the nuances of the script-- especially Covarr, he explained it all really well.


I just had a couple of quick comments of my own.

Quote
“(I guess this means I’ll
  have to review our budget…)”

This sounds fine to American ears.  But if "finances" is closer to the Japanese than "budget," that would work too.

Quote
"Should there have been
  so much damage,though?"

This is striking me as just a little off and I'm not 100% sure why.  I think it's the word "so."  I think it would be more typical for an American to say:

"Should there have been that much damage, though?" or "Should it have done that much damage, though?"


I think "so" could work if you wrote it like this:

"Should there really have been so much damage, though?"


Maybe I'm splitting hairs, but I feel like if those tweaks were made there would be no question.
« Last Edit: 2016-09-20 00:40:31 by Shasta McNasty »

live22morrow

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Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
« Reply #2963 on: 2016-09-22 04:02:07 »
In this case budget and finance have synonymous meaning in English so either would work for translation. I think budget is a bit less formal though.



Quote
This is striking me as just a little off and I'm not 100% sure why.  I think it's the word "so."  I think it would be more typical for an American to say:

"Should there have been that much damage, though?" or "Should it have done that much damage, though?"


I think "so" could work if you wrote it like this:

"Should there really have been so much damage, though?"

Looking at Google Ngram, "been so much" seems to be more common than "been that much".

https://books.google.com/ngrams/graph?content=so+much+%2Cthat+much&year_start=1800&year_end=2000&corpus=15&smoothing=3&share=&direct_url=t1%3B%2Cso%20much%3B%2Cc0%3B.t1%3B%2Cthat%20much%3B%2Cc0

https://books.google.com/ngrams/graph?content=have+been+so+much%2Chave+done+that+much%2Chave+done+so+much&year_start=1800&year_end=2000&corpus=17&smoothing=3&share=&direct_url=t1%3B%2Chave%20been%20so%20much%3B%2Cc0%3B.t1%3B%2Chave%20done%20that%20much%3B%2Cc0%3B.t1%3B%2Chave%20done%20so%20much%3B%2Cc0

Either way sounds fairly natural though imo.

DLPB_

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Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
« Reply #2964 on: 2016-09-22 11:58:02 »
Yup it does to me too.  I'm keeping it as is.  :) It's simply preference and there are 100000 more in the relocalization that we could discuss.

DLPB_

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Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
« Reply #2965 on: 2016-09-22 15:40:51 »
  • With this set of mods, does Barrett now point his right 'gun hand' to threaten the Shinra employee on the train or his normal left hand as usual?


I had a look at Kaldarasha's fix for this CDBF.a  ... and tbh I don't see what was broken in the first place. The original animation shows that Barrett is pointing at his gun arm. Not pointing his gun arm at someone. I don't think there was any mistake here. The threat is implied by him pointing at the gun arm. He taps it and this can be simply "Don't mess with me because I have this."

Unless it really is meant to be pointed...  It's hard to really say for sure.
« Last Edit: 2016-09-22 15:46:47 by DLPB »

Ansem

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Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
« Reply #2966 on: 2016-09-22 17:18:21 »
I believe the animation is "broken" in the sense that whichever act you interpret it as, there's no denying that he's using the wrong arm. His right arm is the gun, but he's using the gun to point at/steady his left arm, which is the human one.

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Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
« Reply #2967 on: 2016-09-22 17:42:34 »
I looked at the animation and he simply holds out the gun arm and taps it with the other hand. It's not clear enough to be sure it's a mistake, but I've given the benefit of the doubt and updated it.

Matski

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Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
« Reply #2968 on: 2016-09-22 22:53:18 »
I haven't got my own footage but here's a time-stamped video from several months ago of someone supposedly using the Reunion mod. If this is the same model set you're using, it really looks like Barrett's natural hand is extended towards the executive, with his gun hand pointing towards the extended wrist.
« Last Edit: 2016-09-22 23:01:10 by Matski »

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Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
« Reply #2969 on: 2016-09-22 22:56:11 »
Ah that changes it.  The animation as-is shows him tapping the gun arm.  It's possible that this is used elsewhere?  But in that scene, it pauses on the end frame  - where clearly it looks as if it's the gun that's intended to be pointed.

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Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
« Reply #2970 on: 2016-09-23 22:25:20 »
R05 is done.  There are a few things that have had to be left out of this and pushed to R06 - but we're finally getting somewhere :P  I'll upload later barring no last second disasters.

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Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05)
« Reply #2971 on: 2016-09-24 01:59:00 »
https://www.youtube.com/watch?v=dBhvBN3lmWg&t=01m55s

The Reunion (R05)

Download link is on the first post.

Please note that the 'Movies' folder is now in the same location for both the Steam and the 1998 version. If using the 1998 version, make sure that you copy all movies from the disc - or other source - to \data\movies, with the exception of the two newly relocalized videos: ending2.avi and jenova_e.avi (these are installed automatically by R05).

Before posting a bug report, be sure the issue is not already mentioned in The Reunion Database, found here: http://goo.gl/gzjzSP

The best way to use The Reunion (so that you can reinstall) is to install all non-conflicting mods FIRST, starting with clean files. From there, place the correct files (noted in the help file) into a new folder "Backup-Reunion", inside the game root. Each time The Reunion is installed, it will then use those files. If you aren't using any other mods, or your installed mods do not conflict with The Reunion, you may ignore this advice.

Code: [Select]
LATEST CHANGES (R05)
24-Sep-2016

Installer

1. Fixed Names option works correctly with "Barret".
2. Relocalized FMVs have been added to the installer.
3. Model files are no longer sorted at run time.
    This should allow installations to complete on Linux.

Beacause

1. Numerous localization issues corrected. See The Reunion Database.
2. Numerous script corrections. See The Reunion Database.
3. Amended localization in many areas.
4. Chocobo Races - names amended.

Menu Enhancement

1. Quit menus removed. Alt + F4 does the same job.
2. Playstation icons restored for Submarine minigame
3. Playstation icons restored for Steam Fort Condor minigame.
4. Correct colon now blinks in game time text.
5. Playstation icons perfected.

60fps Battles

None.
         
Weapon

1. Weapon can now be installed on Steam version, provided
    that the game version is 1.0.9.

Model Overhaul

1. Cloud battle model no longer missing a high res boot.
2. Cloud stance/animation improved.
3. Heidegger walk animation fixed.
4. Possibly other animations improved.

See The Reunion Database for further information.

1:35 Soldier Quest

Not released yet.

Other

1. Numerous script fixes.  See The Reunion Database.
2. Steam version minigame frame-rates are fixed.
3. Select + R1/R2 now controls frame-rate.
4. Field and FMVs can be centred in screen, like the PSX version.
5. Game Over can be forced from field and battle.

Still to-do

1. The finalization of Beacause with correct window positioning (for R06).
2. Fix issue with enlarged Steam command preview in menu
3. Finish new submarine minigame.
4. Complete Soldier Quest (for R07).
5. Resume work on main Weapon code.
6. Chocobo Races needs updated chocobo avatars.
7. Naming screen chocobo avatar needs an update.


Additionally, until the breathing animation for models is perfected, I have removed it.

If this version has no major issues, I'll release it as a standalone download. I would very much appreciate it if people helped me seed the current download :)
« Last Edit: 2016-09-24 02:41:36 by DLPB »

luksy

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Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05)
« Reply #2972 on: 2016-09-24 03:45:57 »
Awesome work as always!

Aavock

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Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05)
« Reply #2973 on: 2016-09-24 07:34:40 »
Awesome DLPB! Is it possible to get the values for centered field and FMVs individually (so I can apply it to the french version)?

I've only checked the "Minigame fix and centered screen" option and the AF3DN.P file is fine (only 2 changes) but there's over 10K+ changed values in the ff7_en.exe.

Galm

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Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05)
« Reply #2974 on: 2016-09-24 09:27:30 »
Awesome so far - thanks! :D

I'm getting a crash in Tifa's bar after first meeting up with her.

The pinball machine starts moving down on it's own after I give Tifa the flower. It stays down and Barret steps into thin air - the moment he punches down I get the standard exe stopped working. I wasn't sure if this is related to the "Barret and Marlene disappear too early when descending" which was already reported. If I give Marlene the flower, the machine also moves down but comes straight up again - no crash I move on to next scene.

Uninstalled Reunion just to be sure, no crash happened there (the machine didn't move at all, either.)

No points for Tifa :(
« Last Edit: 2016-09-24 09:35:41 by Galm »