You would think I'd already have made one, but I'm also lazier than you might think
Anyway, onto feedback.
Overall, it's not looking too bad at all really. The feet are looking great, although perhaps the buckle could be wider.
The ankle thing could probably be further up the leg so there's more room at the bottom for the
thinner, screw-like bitNow the shorts look ok, but you've sota made them flare out as they get towards the bottom, whereas in the concept art they're pretty much the same wideness throughout.
The crotch part is where you've gotta think outside the box. I know that in the original it was modelled like that, and you
have introduced more polys, but actually that's not gonna work all that well, since the aim is to add more detail, and you can't get much detail at all out of that shape.
Instead, try something like I did with
Biggs +
Wedge and have it go up over the torso slightly. what you want is to hide visible seams between parts as much as possible, and right now there is a clear seam between the crotch+legs and the crotch+torso.
The torso itself isn't shaped very well really, and also the armour doesn't stick out from the body enough, I'd suggest remaking that piece or drastically reshaping it.
The shoulders are actually not bad. You'd need to make everything bigger and angle the shoulderguards out more. You should also make the arm parts a lot thicker - refer to the art wherever possible. The 'glove' part doesn't really reference the art or the original model at all, so you might wanna rethink those.
One last point, and I've seen a lot of modellers fall into this trap. When you've got parts that you think you can manipulate from cylinder primitives, do not set the side count too high. I always think to myself - If in doubt, go for double the original. Basically what I mean is, you don't want to end up with arms and legs that are like 18 sides. It doesn't look any more cylindrical than an 8 sided one would and you're just using unnecessary polys, as well as making it harder to manipulate.
Hope that helps.