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Miscellaneous Forums => Scripting and Reverse Engineering => Topic started by: ShinRa Inc on 2002-05-05 00:24:34

Title: Field Sprite Extraneous vertices
Post by: ShinRa Inc on 2002-05-05 00:24:34
For quite a few of the Field Sprite's Head models, there are a number of duplicated vertices that appear to be totally unused, and that Ultima doesn't recognize them correctly.  Example:  duab.p from Char.lgp  Vertices 110-121 are not linked to any polygons, are colored at the maximum values (255-255-255), and if you attempt to do a Color patch, or add a new vertex, Ultima doesn't seem to realize they exist.  When you attempt to create a new Vertex, it will try and create Vertex 110...And if you hit "Okay" to apply it, Crash.  Obviously because there already *is* a 110 Vertex.  Looking through the other vertecies, it appears that each of those vertexes are duplicated from the ones making up the Face.  When I altered another head with similar additional Vertecies, Since there was no way to add new Vertices, I tried altering the seemingly unused ones for what I needed, but now it crashes Ifalna if I try and view it on a model.

Do these vertices have something to do with the Textures?