Author Topic: Long time no post  (Read 4282 times)

Almighty_gir

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Long time no post
« on: 2007-07-01 23:56:56 »
Hey guys, i was a regular here quite a while ago... dunno how many of the people i used to know are still here, except for maybe the super swede himself.

Just curious as to how far the work has come, what major advancements have been made in the last 2 years? i remember just before i went on hiatus (i now work full time as a graphics design artist for computer games. both in studio, and outsourced contract work), that some work had been done on getting the battle models out of FFVIII, as well as VII. curious to see how that's come along!

also, cudos to whoever's gotten the higher rez FFVII working better, if you can get it to go up to 1920*1080, i'll love you forever. and if you can get it working for FFVIII too, i'll give you my girlfriend.

squeeble

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Re: Long time no post
« Reply #1 on: 2007-07-02 02:22:17 »
Well we can replace battle models with whatever will fit the skeleton now.
http://forums.qhimm.com/index.php?topic=6576.0 http://forums.qhimm.com/index.php?topic=6617.0
Some avatar changes http://forums.qhimm.com/index.php?topic=6825.0 http://forums.qhimm.com/index.php?topic=6727.0
High res patch works quite well, the NPCRP is going nicely, some new tools. Lots of good things have happened :-D.

Otokoshi

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Re: Long time no post
« Reply #2 on: 2007-07-02 03:58:37 »
Be sure to check out the Q-Gears Project section as well.

Almighty_gir

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Re: Long time no post
« Reply #3 on: 2007-07-02 06:32:44 »
oh if you can add new stuff that fits the skeleton, does that include objects with full uvw mapping?

do you have the skeleton available in a neutral pose? do the characters share the same skeleton?

from what i remember, the characters were modeled in a default pose which was usually close to their battle stance, the skeleton might be different though...

heres a sephiroth model i made like, 4 years ago haha.


don't hate me because i used to suck ass hahaha!

squeeble

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Re: Long time no post
« Reply #4 on: 2007-07-02 23:20:21 »
Quote
does that include objects with full uvw mapping?
Yep, with a bit of resizing and colour depth correction you can add fully mapped objects.

Almighty_gir

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Re: Long time no post
« Reply #5 on: 2007-07-04 19:41:01 »
got any specifics on that?

squeeble

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Re: Long time no post
« Reply #6 on: 2007-07-04 23:22:25 »
Textures have to be 8-bit, and to work in game they have to have a certain resolution(kinda like a ratio). I.E 64x256, 128x512, 256x1024.etc..
It may be the other way around the 256x64,512x128, I can't remeber exactly because I haven't modded this game in a while, and all my info is from memory. I'm alwayas around the forums if you need a hand though.

Master Ridley

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Re: Long time no post
« Reply #7 on: 2007-07-05 01:08:42 »
Hey Gir, if you'd like to help out, Be my guest! Apparently, FF7 PC can take higher resolution models than Jedi Academy though skins need to be 8-bit.

Gir, their's also the NPC Patch which attempts to make the field models (all of them) a higher resolution.
« Last Edit: 2007-07-05 01:32:01 by Master Ridley »

Almighty_gir

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Re: Long time no post
« Reply #8 on: 2007-07-05 02:02:05 »
Textures have to be 8-bit, and to work in game they have to have a certain resolution(kinda like a ratio). I.E 64x256, 128x512, 256x1024.etc..
It may be the other way around the 256x64,512x128, I can't remeber exactly because I haven't modded this game in a while, and all my info is from memory. I'm alwayas around the forums if you need a hand though.

i would take an educated guess and say they either need to be equal, or multiples of the first value... that's pretty much the way it always is.
there's no vertex limit in FFVII? wow...