I've revised the graphics one last time and finalised the font. I am satisfied with it all now
It won't be long now until the battle interface is finished. The menu as I said will take longer. The following textures are present and I will note how altered from Team Avalanche:
colob_00.png: Not altered
coloa_00.png: Not altered
buster_00.png: I think this was made by blitz? I have a memory like a sieve.
btl_win_a_l_11.png: Not altered
btl_win_b_l_11.png: Not altered
btl_win_b_l_12.png: Not altered, but I am debating it...
btl_win_b_l_01.png: Text altered, TA hands made smaller, Slot smooth edge
btl_win_a_l_01.png: Text altered, Slot smooth edge, added new limit/time bar
btl_win_b_l_07.png: Font altered and added new menu limit bar.
btl_win_b_l_00(to 06).png: New font, New stars, Romeo materia but very slightly altered.
btl_win_c_l_04.png: New Font
usfont_a_l_14.png: New font
usfont_b_l_00(to 14).png: New font
btl_win_d_l_00(to 07).png: New font
btl_win_c_l_07.png: New font, slightly altered Target graphic
btl_win_c_l_00.png: New borders
btl_win_c_l_01.png: Not altered, just cleaned up
btl_win_c_h_01.png: Not altered, just cleaned up
btl_win_c_h_00.png: New borders
btl_win_a_l_07.png: New font and smaller TA hands
If I am using 1 border texture for both menus I can minimise this further but at the moment I am thinking of using thinner ones for menu. Battle has to use slightly thicker ones cause of the nature of some crap you don't really wanna hear about.
I will try and get this battle interface done in next 2 days.