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Messages - apz freak

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26
Support / Re: [WAIT-REL] Kleyon's APZ Cloud Field Model
« on: 2013-01-03 03:44:00 »
Yall have every right to do these kinds of things, but I'd prefer not to see various continuations of my model  :-\

I'll calmly ask folks to try making their own. But I will do nothing to stop what you're doing.

edit: If you want to make a field model I'll approve, I encourage you to export the model pieces into a modeling programs and manipulate the verticies yourself into something that looks like this:



I do not like the prp style of mods, it could be great, but in the end it just ends up making the game look awkward in a different way than it's original awkwardness. No better, no worse. But if someone were to practice modeling, and grow their skills in a way that can be used out in the real world... Those are the things that I would encourage.

I'm not above learning and growing, it's what makes art fun. APZ Cloud was the first character model I ever made, and I based it on Kingdom Heart's style of painted on shadows. I studied how they look and made a facsimile in my own style, APZ Cloud is the result. And I had constructive help here on this board to get the details right. It's okay to ask for help, but I'm not  the guy to ask  :) because I have too much responsibility to pay attention to this place too often. I'm not trying to be mean, just honest bro.

27
Graphical / Re: [WIP] APZ's New Canon Cloud
« on: 2012-12-24 07:14:52 »
Enjoying a well earned break. I'm going to finish a few characters I have, release my Doom 3 mod (it's done, just not packed for the internet yet) THEN! I'll start on New Canon Cloud again :)

28
If the diffuse has no baked in lighting then it would appear very flat with the limited lighting capabilities of FFVII pc. And although apparently Aali added normal map support... I wouldn't suggest trying it. Baked lighting on a simple mesh will just look better. The battle mode has NO lighting what-so-ever, and with that in mind, must be taken into consideration. And the 512x512 texture map limit. Really neatly packed uv's are needed

29
I found this elsewhere on the net, and actually downloaded your pictures. Unbeknownst to me you had came here and asked how to get this in the game. It's refreshing to find a like-minded individual who studied the nuances of the different portrayals as closely as I had. And talented to boot!

I made the infamous APZ Cloud, but that's a strange thing to proudly announce considering how far I've come since then. Not embarrassing, just not to the standard of quality I'm capable of today.

I could help you out. There's not weight painting or skinning involved, and I could give you a rundown of what would work best and how to accomplish it. I'll send you a pm and we can talk.

30
Releases / Re: [REL] APZ Cloud (Re-Release FINAL)
« on: 2012-11-14 11:33:25 »
Just checked the stats.

900~ish downloads of APZ Cloud (I didn't write the exact count down before I updated it for the last time, but it was about 200~ish)

I graduate soon, and we'll see what happens after that. I may just tackle Cloud and maybe someone else once I go through my character creation run through of practice. Then it's on to my 2D animation talents while I work in the field.

31
Releases / Re: [REL] APZ Cloud (Re-Release FINAL)
« on: 2012-10-16 00:54:21 »
Underneath the banner image (the image it's self is a link) Mirror 1 and mirror 2.

The DLC is alternate textures to for the download. You want "apzcloud_FINAL.rar"

edit: I modified the first post to be more obvious to see the links.

32
Releases / Re: [REL] APZ Cloud (Re-Release FINAL)
« on: 2012-10-16 00:48:20 »
Was it the "apzcloud_FINAL.rar"

That's the file that you should have downloaded. I just check them and it's the correct one. Check to make sure you have the ability to use .rar files.

33
Releases / Re: [REL] APZ Cloud (Re-Release FINAL)
« on: 2012-10-16 00:37:19 »
I wrote simple instructions in the readme included with the download. I would have included a "for dummies" version if asked, but believe it or not, since 2008 when I first released it.... No one has yet asked for a step by step instructions. (All told it makes for over 10 thousand downloads)

It's in the read me, and requires downloading a program in order to put the files into the battle.lpg. Because it's not legal for me to provide the battle.lpg as a download. Just the modified files.

34
Graphical / Re: [WIP] APZ's New Canon Cloud
« on: 2012-10-15 07:05:33 »
Zip!  :(

I'm putting a portfolio together, and taking my final round quarter of school for my bachelors.  Perhaps after I graduate in December

35
Graphical / Re: Cid's Head modeling contest result
« on: 2012-10-15 07:03:37 »
Don't ever cut your self down or sell yourself short. Know your boundaries, but know that everything's a learning experience. I encourage this. Learn to learn, learn to teach yourself, and everything you wanna do is in your reach

36
Graphical / Re: Cid's Head modeling contest result
« on: 2012-10-14 20:16:18 »
Way to go guys! Yall don't even need me here anymore!

37
Graphical / Re: [WIP] APZ's New Canon Cloud
« on: 2012-10-10 22:31:51 »
OH oh... lol

Sorry, that was just an example of the types of pms I get. I'm saying please be clearer when messaging me please  8)

38
Releases / Re: [REL] APZ Cloud (Re-Release FINAL)
« on: 2012-10-10 05:36:38 »
Ask weeemus, he told me... (And I don't have the pm anymore...?) Perhaps I'll ask again

39
Releases / Re: [REL] APZ Cloud (Re-Release FINAL)
« on: 2012-10-09 22:53:47 »
Sorry man. It don't exist anymore. That was 5 computers ago and about 4 years. And I'm not focusing on APZ Cloud anymore, once I get around to making New Canon Cloud I'll make a chibi for that.

40
Graphical / Re: WIP Tifa
« on: 2012-10-09 08:06:44 »
I pm'd this dude. If he replies... I'll texture this model

41
Graphical / Re: [WIP] APZ's New Canon Cloud
« on: 2012-10-09 07:37:04 »
We'll see buddy  ;)

And to the rest of you, if you feel the need to pm me... Please use clear complete adult sentences.

I'm cleaning it out and it's full of pm's like this:

Quote
Hi, plix video youtube cloud: dirge of cerberus battle mod?

So if you please, thanks  :)

42
Releases / Re: [REL] APZ Cloud (Re-Release FINAL)
« on: 2012-10-03 23:33:09 »
Okay... Due to popular request I created a DLC Package for you  ;)



---- Download Mirror 1
---- Download Mirror 2

43
Like I said. Provide a clear explanation for anyone who wants to combine my model with other mods (Pictures will help) I encourage making your own tutorial thread for those who want to do this.

I personally don't do that, and I'm pretty sure 80 percent of my downloaders aren't part of the community and wouldn't need to change that. Since it makes an annoying error message without the other mods present. I can't provide a product that produces errors when it's the only one installed. I'm sorry, but I can't do that.

44
Graphical / Re: Cloud Model :)
« on: 2012-09-28 22:31:47 »
The legs and arms are APZ Cloud. Please don't use my model that way. Learn from it, I encourage learning. But please don't use pieces of it and it's texture.

45
Releases / Re: [REL] APZ Cloud (Re-Release FINAL)
« on: 2012-09-25 10:01:29 »
I would think Square's color explanation can be addressed in the fmvs of Crisis Core. The fact that Zacks first rank uniform was dark grey or black in the game was purely for a stylish gameplay asthetic reason. He's not wearing "black" in the fmvs. But dark blue, Cloud's always shown wearing dark blue.

I made the "Dark Cloud" for fun because Cloud and Link share a common spot in my head for some reason (Dark Link, get it)

Alright fine. I've been asked enough. I'll set up a DLC package with a Dark Cloud and the black uniform since it's so heavily requested. (But I'm not calling it "First Class Uniform" because it's not... It's just black)

46
Graphical / Re: [WIP] APZ's New Canon Cloud
« on: 2012-09-22 01:12:47 »
Does anyone have the old APZ cloud?
I personally like the older face better cause its "rougher" and less babyface cloud. (I know im bad at explaining things, so theres no need to point that out ^^)

I don't know if you mean the ripped one or version 1 that was out for like 2 weeks I think before I gave him a new head with the ripped texture. The first first release was 100% original.

This is version 1.0:


In all honesty just look at it. Version 1.0 had even MORE of a baby-face  :P THEN I released the one everybody came to know with the new head that had the plagarized face texture.

AND IF you mean the plagarized texture before the re-release... Just take a close look:



And I addressed all the issues folks were complaining about, even the percieved "baby-faced-ness" with the shape of the shadow on his cheeks and what-not while making it different enough and slightly more crappy to match up with the sloppiness of the rest of the texture. The ONLY thing changed here was the face texture. So I don't see any reason to discount it  ;)


EITHER WAY the answer is probably no... I don't have the files of the first version, and I think this last final re-release of APZ Cloud was the definitive version. Also this time the quality of the texture map is equal to the psd master file, instead of the slightly degraded version out before.

Official APZ support has run out on APZ Cloud if you will  ;) I have no more interest in ever opening these files ever again. Have fun with it, use it, whatever you want. But the previous versions aren't available, and I honestly don't think the difference is really all that worth it to hunt and find  :P

47
Graphical / Re: [WIP] APZ's New Canon Cloud
« on: 2012-09-20 12:02:34 »
Timu didn't do anything wrong. Nothing more wrong than I did here:

Kingdom Hearts Cloud model modified -  http://forums.qhimm.com/index.php?topic=7451.0


Raziel from Soul Reaver Ripped and put into FFVIIPC - http://forums.qhimm.com/index.php?topic=7379.0


If it's just a picture that no one can have then it's alright if you did it for your own personal enjoyment. Besides... Timu's awesome! He made his own darn good Cloud model (Here), and he helped to point out everything I was doing wrong when I built APZ Cloud  ;D It was fun.

And I hope to do it all over again once I roll the new one out. It'll be allot... ALLOT faster than before because APZ Cloud was the first full character model I've ever made. Not to mention I think in volume not polygons, so ZBrush sculpting allows me the freedom to think in terms of it's shape first, and the topology later. I love perfect edge loops, I'm an all quad kinda guy, and redrawing the topology AFTER sculpting the model is just... Like a dream come true after years of hammering away at polygons slowing my brain down. And the edgeflow is always cleaner as a result.

48
Graphical / Re: [WIP] APZ's New Canon Cloud
« on: 2012-09-20 06:46:30 »
Glowing eyes.. sounds cool, so where can we get this glowing eyes texture?? I'd like to try it..

You'd have to make one  :P But my next Cloud I plan on adding a slight green around his pupil just like it does in Advent Children and Zack's eyes in the cutscenes of Crisis Core

49
Graphical / Re: [WIP] APZ's New Canon Cloud
« on: 2012-09-19 06:09:57 »
Ah! My dear old friend Timu  :D

I tell you what though Timu! I'd be more than happy to have your in-depth critiques once I get this ball rolling again  ;) That was definitely some of the better memories I have with this place.

I already got a good handle on just which Cloud I'm doing, but yes that's the one. I hear ya though, bro... I'm a college student with a wife a kid and an almost full time job (30-40 hrs a week) Plus I just got another job cutting video for this corporate gig.

There is NO time what-so-ever right now. But I'm filling my portfolio currently, once it's got a good chunk of it I'll try to squeeze Cloud in.

50
Graphical / Re: [WIP] APZ's New Canon Cloud
« on: 2012-09-18 04:01:56 »
That looks like a modified Crisis Core model

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