Hello all,
I'm inspired by NT2.0's demonstration that new content and mechanics can be introduced into FF7 pc so, I'm prototyping a mod of my own. My background is; I'm totally new to the backend of modding 7(unless you count editing saves with BlackChocobo). I do have some limited coding and design experience from modding Morrowind at a hobbyist level. I'm an OG FFVii fan from back in the ps1 days and am more currently ff7 speedrun watcher.
My mod concept is very loose in scope right now as I'm trying to get a feel for where the limits are on what can be altered, added, moved, or removed with the tools and methods available. I have looked through all of the tools and released mods' features posted on this forum to get an idea of what's possible. Now that I have most of the edge peices of the puzzle identified(7Heaven, Makou Reactor, ProudClod, Kimera, and WallMarket), I need to fill in the middle bits with the things I can't find resources on.
Here are my initial questions to the community:
1. Are there any existing tools or known methods to modify the bike minigame?
2. FFNX has the feature of camera control with the right stick of the controller. This means that it is possible to have a player input result in the change of in-game properties, right? For example, if an analog stick can alter the code for the camera placement property, can a button press alter Cloud's def stat?
If so, is there a tool or method that exists capable of modifying the battle module? To my understanding, Proudclod edits enemy behaviour, formation, and properties but doesn't touch the functioning of the interface.
3. Can additional FMVs be added? Also, do the FMVs work the same way on PC as they do on console; where they use the same pointers for different scenes because they're on the same location on different discs?(as seen when sequence breaking on disc 1 to later in the game).
4. Are there any tools known methods to add a new tab to the menu and or significantly alter the menu(s) beyond simply visually?
Thank you all for the fantastic work and know-how. You've all put in. This is really the only good place I could actually look to find answers on how to get into modding this game. I look forward to getting this project underway!