hi guys, I have a problem with this mod, I have the game with the pach translated into Italian, when I activate the mod the translation becomes in English how can I solve this thing?
The flevel was written in English so unfortunately the patch will convert the text to that language; patching the italian translation over the mod will also prove difficult as it will likely overwrite certain scripts. The Touph Script tool may be able to do this however, if you dump all the Italian-patch text and then upload it into a NT-patched game but it's likely it'll encounter errors + some text won't be consistent with the changes even if it does work.
Thanks for creating this mod, I'm enjoying it a ton so far!
However, I've run into the "Red XIII is missing enemy skill materia" installation issue and I'm wondering if there's any way to fix it without starting my game over?
I'm using 7th Heaven for the mod installation and I have most of the mods from the 7H guide installed along with NT.
Thanks again for all the hard work and also for being so active on this forum!
This is usually caused by starting from a save file rather than a new game; the initial state for all characters (starting weapons, materia, etc.) is done when selecting New Game, so if Red XIII doesn't have Enemy Skill it's likely due to this. You'll likely be missing Barrier, Enemy Lure, Earth, Heal, Revive, Destruct, Gravity, and an Elemental Materia in addition to Yuffie's Added Effect, Time, Exit, and Enemy Away.
The starting stats of characters will also likely be wrong, and Tifa/Barret probably started with Leather Glove + Gatling Gun instead of Metal Knuckle and Assault Gun which were repurposed into triple AP weapons for later in the game.
Best way to sort this out is with a save editor. Add any of the missing Materia to your inventory (Barrier Materia should be given 5000AP as it starts with this to have MBarrier unlocked). Also, change those triple AP weapons to metal knuckle/assault gun if you have them.
Starting stats of the characters can also be changed safely, as handily they do not change upon level up (a different system involving Sources is used to raise character stats). I've written them in below, in order of STR, VIT, MAG, SPR, DEX, LCK:
Cloud: 43, 28, 27, 32, 16, 14
Barret: 45, 43, 9, 37, 8, 12
Tifa: 47, 12, 23, 18, 42, 9
Aeris: 22, 11, 47, 22, 32, 25
Red: 35, 27, 32, 25, 35, 12
Yuffie: 37, 8, 38, 11, 50, 12
Cid: 50, 34, 12, 10, 11, 90
However, if it was just the Enemy Skill that was missing and everything else mentioned was correct then maybe it's an older version where Red didn't have enemy skill? The catalog version is 1.4 and I can't remember all the changes from then and now.
I ended up downloading "The Reunion" mod that's on 7th Heaven to have Menu Overhaul and be able to play the game with 1240x710 ressolution without having to lines issue, so I'm right now using the ff7_bc.exe from your mod, still haven't even gotten out of Midgar xD and about the sources I don't know how Black Chokobo tells you how many soruces I have used, if in the original game the sources only count as 1 and with NT they count as 5, just need to know what number do I have to check on the stats window of BC to know how many sources I've "used"
When using a modified Source, the game tracks it as 5 sources used so if you used 1 source then in the save editor it'd display a value of 5 for sources used. The ff7_bc.exe is a bit of an unknown, so let me know if sources from it only raises the stat by 1.