To move that value, a quicker way is to move all values across and then adjust, unless you can't do that?
mov edx,[ebp+08]
You can see here that the starting value is being taken from ebp +8 (which is the first argument of the current function you are in). You can edit that argument to move it across - or you can remove that entry entirely which will save 3 bytes. Let's take the latter example:
While not on the screen you are editing (so game doesn't crash)
Change mov edx,[ebp+08] to "push 100"
And then delete the "push edx" below. Either right click and replace with code that does nothing or left click and enter "nop" which is opcode 90 and means "no operation". If you don't delete the push edx, you will have TWO pushes which completely wrecks the stack and will likely cause a crash.
But I have a feeling you actually want to move the whole lot right before you make a tweak to the add instruction - in which case, you need to find what placed a value at [ebp+08] in the first place. Easy to do.
Simply search for the current function:
The current function starts at 6C62A2 (these usually follow a "ret" instruction - which is the function before it returning).
So search for 6C62A2 in "find assembly code"
You'll end up seeing that there are many of them - this is because that function is called for all the different menus.... The PHS menu etc all call that same function.
The first one returned in my list is 6CAC02. Go into it and you can see that the first argument is added to at 6CABFB - so change from 9D to maybe 100 and you'll see that the main menu has been altered.... ALL entries have been moved right. And also notice that this value is already past 7F and uses more bytes... so you can go as far as you want. If you want to move left, you need to use FF FF FF 10 etc to use negative numbers or... better yet... change the add to a sub (I am not sure if that add opcode allows negative add... I'd need to look at documentation. But remember this for a 4 byte push value.).
You will need to do this for all functions that call 6C62A2 if you want to make the change on all menus... OR you can do it the other way as my first example - and change THAT function. The change will then be reflected on all menus. It all depends how you want to do it.