Hi, I tried this mod for FFVII, and I got to say that is awesome, thanks for all your good work.
But I think something is wrong with the hard mode in new threat v2.0:
In hard mode, enemies are suppose to give less XP than in standard mode, but I get just the opposite, in standard mode I receive less XP than in hard.
Besides, some enemies spawn at less level than in standard mode.
I receive 0 gil at hard mode, is the only thing that I think is working well.
Why do you think is happening me this?
I made some adjustments in a recent patch to boost EXP given rather than reducing it, think it's 20% extra or so, but the gil given is still 0'd. It's likely that I haven't updated the documentation with this change.
im having a blast for the second time with this mod. But im not sure that my game is patched 100% correct. Barret limit break Mindblow is not damaging HP, just MP, and inflicting berserk and confuse. Why in the description it says that scales with MAG? So, more MAG = more MP damage?
That'll be the executable that isn't patched, which covers a loose assortment of things one of which is the Limit Breaks. Are you playing through 7th Heaven, Reunion, or the stand-alone installer?
Just want to say I am LOVING this mod as it feels like a totally new game. I do have a question though....are there missable items/gear? I know alot of things can be stolen/morphed but are all of these items able to be picked up somewhere else as well? Also I believe I missed a 1/35 soldier in midgar...will I be able to go back at some point to get this? Biggest thing that turns me off in games is when I feel like I need to follow a guide to get everything on the first go. Keep up the great work!
I've tried to make everything unmissable, and I adjusted the 1/35 soldier item placements to also be unmissable. The Item & Materia placements document in the documentation folder (can be downloaded from front post of this thread) has their new updated locations listed at the bottom.
Hi Sega Chief, just want to say the fight vs Jenova Life is amazing!
I love the update compared to ver1.5, this mod is awesome.
Cheers; I think that fight throws people for a loop a little bit.
I am near the end of the game (just got to the crater) and I still do not have the long range materia. apparently i missed this in rocket town? where is this located now?
It's given as one of the rewards for turning in the 3 items to the Kalm Traveller (I think the Earth Harp one), or if not that then it's part of the 3-item bonus for turning in all 3 items. I'll place it down somewhere and replace it here.