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Messages - Tanoshii

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Releases / Re: FFVII: Shinra Archaeology Cut
« on: 2025-02-14 00:12:00 »
Rather than assuming the option doesn't work, you should instead contemplate if your pre-conceived notions have led you astray on what the option actually does.

Spoiler: show
Vehek is right, it restores the Bugenhagen scene. My greatest character flaw is being intentionally misleading for my own amusement.


Anyway,

Version 1.21 is out now (yes even on the google drive). Thanks to the OpenFF7R discord we got ahold of a proper script dump for Rebirth, and meticulously compared it with OG's for overlap. SAC's been updated accordingly, as well as adding some overlap with Remake we missed the first time. This should be the final major revision to the script until Remake part 3 comes around, so SAC is now for all intents and purposes "complete" (not that it wasn't already more or less in a complete since 1.0).

Updates from here will be the usual bug fixes, and pursuing a few extras I haven't yet been able to add.

I mean, I literally said if it's who I thought it was, then it wasn't working.  So because it wasn't about who I thought it was thanks to the poorly worded explanation, my notions were fine.

I will say though that the re-translation has huge misses.  The Caith Sith talking like a Canadian is dumb even if you were trying to go for some Kansai dialect.  The excessive amount of cursing is also dumb.

It's too bad really.  Besides that, it's pretty nice.  Can't recommend it as it currently is though.

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Releases / Re: FFVII: Shinra Archaeology Cut
« on: 2025-02-12 00:15:14 »
Wow, if that's all it was why even be so secretive about it in the options lol.

Thanks though.

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Releases / Re: FFVII: Shinra Archaeology Cut
« on: 2025-02-10 01:22:12 »
To make it a little more worthwhile, I also added a new bonus feature setting that restores a certain unused scene (in archaeology mode only) that lets a certain character live who usually dies.
If this is who I think it is, I don't think it works.  I had this enabled before seeing the scene where she dies, but she still died and is still dead after leaving that place.  Unless she comes back further down the line?

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« on: 2017-04-28 05:45:25 »
Hey, thanks for the reply!  So from your video, you are getting the same results as I do except you have Added Cut (wonder where I missed that) and your Tifa does a tiny bit more damage than mine but even with Sadness + Back row I do way more damage with magic.  The reason I was using Sadness isn't damage related, but the fact that bosses (as in that one from the video and the one in the manor previous to it) hit so damn hard and so fast you have to be in the back row with Sadness to not get reckt.  I've talked to some other people and they said it was just poor balancing in this area and it gets back to normal later, so I'll just wait for that.  I'm not even under leveled either.  Somehow I was at or just above the level you are in the video.

Also, I don't see melee hits being faster at all.  Since your ATB recharge is dependent on DEX and the ATB is paused during casts anyway, where does melee=fastest come from?  Unless you're saying that the ATB is just that much faster after a melee hit, which I don't see at all.  Maybe on active it works out that way.

However, it seems as though the best/only way to have a physical damage dealer is the elemental materia+weakness on the weapon.  While that is definitely probably ideal, it means you have to start a boss fight, sense to find out its weakness and then reset to change your materia around or use a guide for bosses weaknesses.  I was trying to play through blind though :P

Finally, I am enjoying the mod quite a bit.  Even though I do have some issues with a few things, I think its overall great. :)

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« on: 2017-04-27 01:59:23 »
So I've been playing through this mod a bit and I recently finished Mt Nibel.  One of the things I saw was that you wanted to balance physical attacks with magic since you felt magic was useless in the end game.  I think you've went too far the other way.  As it stands, there is never a reason for any character to be in the front row and to use physical attacks.  I have my Tifa setup as a pure physical damage dealer with +STR/DEX equipment and she still deals less damage than if she simply stood in the back row and cast magic.  That seems pretty wrong.  There isn't really any point in building anybody as a physical damage dealer right now.  If I was going to start over, I would make every character a mage probably.  It seems the mod wants you to play with everybody in the back row, with sadness and as a mage.  Unless I've missed something completely or that physical damage catches up at some point.  A side effect of this, it makes random encounters tedious as well, since you are always having to cast magic.  MP isn't even really a constraint either considering you can Osmose it right back or simply melee with Aeris.

Anyway, I was hoping things would be more balanced since you can pick how you want to develop your characters, but I personally don't think that's the case.  Maybe it works out in the end, but where I'm at it just doesn't.

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