Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Alexwfm

Pages: [1]
1
Good news!

Fixed the missing resolutions by adding FF8_Launch2 and FF8_Ultra_Launcher to gedosatos user list.

I had a problem so that both midi and RaW music playing at the same time, reinstalling RaW fixed it as there was a problem in the dmusic folder.

Only thing is a bit weird atm is the relation between using gedosatos Force fullscreen/Force Borderless or the one from the ff8 launcher.
The only usable combination that works for me is Force fullscreen off, Force borderless on, and fullscreen off in the launcher settings.

Also to add to all the weirdness if I choose one of the DS resolutions the gedosato diag text is super tiny -that suggests there's some kind of downsampling. Anyway the text shows "not downsampling"  :o

it does look fairly good anyway!


2
Ok reinstalling the pandora pack didn’t fix it so fortunately I’ve made a back up of the FF8 folder. Swapping the back up instead of the RaW version means I can select the DS resolutions again!

Not sure what it is that roses & wine does to stop the DS options from showing..

3
Thanks for coming back!
 though I just did a clean reinstall of ff8/pandora/gedosayo and got the downsampling to work! So as I suspected as I went on installing Roses and wine I afterward lost all the DS options from the menu. Plus now I get both soundtracks playing at the same time :?
I’m trying to reinstall only pandora to see if that brings it back to normal..

When I could use the downsampling I had a problem with the fullscreen option. It would just open in a tiny window.. any ideas?

Cheers!

4
Hi Mcindus, Thanks for coming back quickly!

I've tried enabling Load3d3early, forcepresres and forcealwaysdsres but it didn't seem to fix it.

I've pasted the current settings below, I was wondering if it's something that has to do with the FF8 folder rather than gedosato? As it did show me the DS resolutions the first time I fired it and I'd guess replacing Gedosato's folder with a new one would have fixed it?

Also I'm not sure about the part in gedosato's ff8launcher config, is that list of resolutions appliable to the game launcher or is it for the actual game? intrigued by that 1280x720 override command..



# Compatibility Settings

# Forces the constant reporting of the downsampling resolution in all applicable
# scenarios - a small selection of games needs this to show the DS resolutions
forceAlwaysDownsamplingRes true

# Emulate exact flipping behaviour
# requires some extra performance/memory,
# but may be important for some games to work
emulateFlipBehaviour false

# Restricts interception to only system dlls
# might increase compatibility with 3rd-party injectors, but decrease stability
interceptOnlySystemDlls true

# Force disables Steam in-game overlay from getting loaded into the process
# which caused some games to crash, even if it was disabled in Steam settings
preventSteamOverlay false

# Loads Steam overlay early
loadSteamOverlayEarly true

# Loads D3D dlls early - may cause some games to recognize GeDoSaTo which wouldn't otherwise
loadD3DEarly true

# Forces the present resolution to be set, regardless of what the game requests
# usually only makes sense in conjunction with game-specific plugins
# for games with resolution limits
forcePresentRes true

# For games which use strange methods to query resolutions,
# injecting a new one might not work. In such cases, you can try replacing an
# existing resolution. E.g. "overrideWidth 800", "overrideHeight 600" to replace 800x600
# 0 = override disabled
overrideWidth 0
overrideHeight 0

# GenericDepthPlugin options
# zBufCompatibilityFlag : bypasses d3d9 Clear flags (possible values: 2/3/6/7) <-- try this first if no AO shows up
# zBufClearIndex        : delays the bypass by x number of iterations <-- to fix potential flickering issues (usually 1/2/3 is fine)
zBufCompatibilityFlag 0
zBufClearIndex 0

# Override the plugin selection process to always select the given plugin
# example: pluginOverride GenericDepthPlugin
pluginOverride None


Capture2" border="0

5
Hello!

I'm super happy with Mcindus Lunatic pandora pack, unfortunately though I'm having a problem getting gedosato's downsampling to work.

It "worked" the first time I launched FF8, but when I selected one of the downsampling resolutions the game started in a very small window so I had to quit and restart the launcher, and since then I've not been able to see any of the new downsampling resolutions in the settings.

Checked the gedosato Log files and found this error when I choose the downsampling resolution:

FF8launcher_en
-> ERROR 7 creating hook for Direct3DCreate9Ex, target: 6820B06C, dll: 10000000

*repeated for a few lines*


as it is now if I start ff8_launcher.exe I don't get any messages in the log, if I start FF8_en.exe I get:

===== installation directory: C:\GeDoSaTo\
WARNING: no rendering resolutions specified in ini
hkIDirect3DSwapChain9::GetPresentParameters
===== end =

Tried creating a new gedosato folder in C: from the master with the ff8 config files but nothing changes
Tried also pasting the D3DCompiler_47.dll in ff8 root.
Tried adding the Ultra_launcher to the gedosato User list and it doesn't give any messages in the log same as FF8Launcher

the only thing I'm not sure it's if I installed RaW just before it stopped working or after, could that have interfered?

I can get the gedosato diag to show while in game and it says with post effect are on but then "no undersampling"

Not sure what else to try! It's a shame because it really looks nice with the mods but knowing it could look even better gives this missing out vibes that kind of spoils it!

Thanks anyway for the work,

Cheers
Alex




Pages: [1]