Okay so I am running into some issues. Mainly if i go into the menu on the world map the textures will disappear until I complete my next battle.+
Okay so I am running into some issues. Mainly if i go into the menu on the world map the textures will disappear until I complete my next battle.
Can confirm that issue others are having. Have to enter then exit a battle/area to reset the textures. I have seed reborn, tripod, project eden, and RaW. Although I doubt that last one will matter. Also I noticed that while on the Ragnarok the textures are vanilla then as soon as stepping off they are upscaled. They will switch back and forth while boarding/disembarking. Hope this helps somehow! Still luh u. :mrgreen:
I would recommend merging this topic with the berrymapper topic, because, doing this mod on your own would take a HELL of a lot of time, I already merged my topic with it and also- the more people on-board the better :) I feel like more people refer to that topic, and I think releasing packs when we have ALL of the areas/characters textured might be the better option.. Considering we are in the alpha, nearing beta stages!
Good work with the world textures though! Keep it up :) I don't have access to my main PC at the moment so I can't be any help with the textures until I come home again, you should really get in touch with Crestian/Shunsq/Mago and other artists and collab together to work on the project rather than tackle it on your own, as much as you'd get all the credit n' all! It would just be beneficial/save a lot of time in the process :)
Thanks! I originally considered posting this in the berry mapper thread but that thread is now flooded with several projects... so I made one just for the world textures and posted there about this thread. I agree with you on the point of working together so please contribute whatever you can! Everyone will get credit where it is due :)
That brings up a great point. The towns are going to be my last step in each area, so if any of you would like to contribute, that would be a great step forward!
I think this post would do nicely as a focused thread that can deal with its own troubleshooting etc as it progresses. I've already done more than half of the world landscape textures and hashing all on my own in a week so i know a finished 'product' isn't far away. we just have to figure out how to prevent he game animations from lagging so hard now... and I think I have a fix for the texture swapping.
I feel like each main project should have its own release page until more of them are completed, and then we put everything together. If someone is working diligently on Battle Fields, Summons, or Magics, I feel that there should be a place for them to focus on the project, but they should probably go in the 'graphical mods' section for now. I posted this in the 'releases' thread because it is just that -- an 'alpha' 1.0 release.
I feel like the Tonberry Mods, once fully realized, should be given an installer platform so that the FF8 fans can pick their mods - and I really feel like we should all be working together towards the goal of having an easy to install, easy to enjoy mod package for all. :)
Mcindus, will we be seeing a youtube update with all mods soon?
I really want to see how the new world looks.
Used the mod and went to balamb wm and works great! Good job on this . But it slowdowns a little bit for me, is that a general problem of mod compatibillity or it slows because the rescale needs a good machine to take it ? I have tripod, seed reborn, pj eden, RaW and the Character Txt replacement . Is any of those not compatible?
If you are using the world map squall replacement, you might see more lag than if you're just using the world texture replacement, but there is some lag on the world map. It might help if your processor is nice, but if I were you, I would try to set the processor affinity for FF8 to CPU 0 in the task manager - it might clear up a few things.Thanks for the really fast reply. I figured out the problem, my pc was just strained from the modding and after i defraged a bit and restarted it works really well now, even with the character mod. Great job on this and thanks again for your reply.
hi! seems that the hashmap link for tonberry 1.6 doesn't work...
Wow, thanks for letting me know! Link fixed! You can also always find it in the Tonberry 1.6 thread below the main post
Just created an account to let you know that the ad.fly links on all of your stuff are giving a "link deleted" message. Found this site through your YouTube channel, and am hoping to play FF8 as enhanced as possible. Your work is amazing.
Edit : Realized it was the fault of an anti-linkbucks plugin for Chrome. Disabled all kinds of stuff, as this is obviously something I want to support.
is it my understanding that you have retextured the whole map but all the towns and areas look the same except for balamb?
just trying to understand your wording that you had in the start of the thread.
what about things like flying gardens, trains etc.
i'd love to see more screenshots of all these things.
I think you have done a great job so far.
I don't know if anyone else is has this issue but some of the textures are playing up. I'm not sure if this is an issue where I've gone wrong somewhere or otherwise. I've screenshot them for you.
(http://s21.postimg.org/68vbozed3/FF8_EN_2015_05_01_14_02_13_49.png)
The textures on the hexagons are either missing or out of place.
(http://s8.postimg.org/3ugyilizp/FF8_EN_2015_05_01_14_01_49_78.png)
(http://s1.postimg.org/ytjchkp6n/FF8_EN_2015_05_01_14_02_51_11.png)
These two, the textures dont appear to be aligned.
I don't know if anyone else is has this issue but some of the textures are playing up. I'm not sure if this is an issue where I've gone wrong somewhere or otherwise. I've screenshot them for you.
The textures on the hexagons are either missing or out of place.
These two, the textures dont appear to be aligned.
Hey, I have this problem too, with what appears to be white 'seam's where the textures join, did you manage to find a fix?
(http://s8.postimg.org/3ugyilizp/FF8_EN_2015_05_01_14_01_49_78.png)
I believe the tracks were started on, but aren't finished as of yet.
Your answer is here: http://forums.qhimm.com/index.php?topic=16790.0
Hi McIndus !
I am a great fan of your work on FF8.
I was wondering if you were planning to release an upscaled version of the Balamb area : as much as I like the new textures, I would like to have the original upscaled ones and the possibility to make a choice, but I am not skilled enough to do it by myself (^^).
I also read some months ago that you were planning on releasing the Esthar area ? I have to admit that I am a bit lost between all these projects.
With many thanks,
Hello! I'm putting together a new release of HorizonPack today, so hopefully I'll be able to put the finishing touches on it right now. The next release will be an original upscale, touched up by myself. I think I will release the 'replacements' as I finish them as different packs. Some things had to be replaced (railroad bridges, railways, roads, etc.) but this was due to the upscale process being somewhat unreliable when it comes to upscaling such small textures.
As this pack progresses, I hope someone will take the opportunity to replace the buildings! They need the most level of detail, but would add a -huge- element to the map.
Next release includes entire upscale for:
world map with detail edits (including Esthar)
world textures (not including the ocean - it's glitchy)
the world sky
complete roads replacement (tentative)
EDIT:
Having some issues with the Esthar textures and two of the roads textures - going to finish/progress tomorrow.
I don't know if I'm just not seeing it, but it says v3.0 but the only download links I can find on the first post are for 2.1.
Sorry - I updated the post, but then was too unhappy with a few things, so I went back to the drawing board with them. Should be 3.0 release by monday or sooner.
Thanks!
MCINDUS
Sorry - I updated the post, but then was too unhappy with a few things, so I went back to the drawing board with them. Should be 3.0 release by monday or sooner.
Thanks!
MCINDUS
Thank you for the hard work, is GF texture overhaul still in the cards eventually? I remember you posted your Ifrit awhile back it was beautiful.
Noticing two new issues. The first is the roads are vanilla, I don't think they converted, at least in the starting Balamb area, I'm only that far in my playthrough.( Also I lost your new textures for the balamb school/ area, that is intentional correct?) The second is that sometimes my squall world model will have the outline of a black square underneath his feet. Like 4 black lines around his feet that meet in a rectangle. I am using fated courages/mago's world model for squall, wondering if it's not playing nice together with this. Or maybe it's just my strawberriesty laptop that is not really meant for gaming.
Also the seams on forests and some other textures but I see you are aware of that one.
Other than these issues, loving the mod! Thank you once again.
Noticing two new issues. The first is the roads are vanilla, I don't think they converted, at least in the starting Balamb area, I'm only that far in my playthrough.( Also I lost your new textures for the balamb school/ area, that is intentional correct?) The second is that sometimes my squall world model will have the outline of a black square underneath his feet. Like 4 black lines around his feet that meet in a rectangle. I am using fated courages/mago's world model for squall, wondering if it's not playing nice together with this. Or maybe it's just my strawberriesty laptop that is not really meant for gaming.
Also the seams on forests and some other textures but I see you are aware of that one.
Other than these issues, loving the mod! Thank you once again.
You mean the road goes back to low resolution? Odd... I've tested that area so many times. :P Perhaps I missed a variable. If you can post a screenshot, then I can tell you if it really is.
As for the black squares, it's probably missing hashes for his upscaled shadow? Was never sure why it bugs out like that, but I think getting the hashes for them should fix it? I'll check into that.
Ah - this is because you aren't implementing Maki's current UV fix. I HIGHLY reccomend it. I'm not sure what's going on with the shadow.... I'll have to test it out. What disc are you on? At what point in the game are you? Are you using the English version?
Okay thank you, Maki's UV fixed everything except the black square under squalls feet in world map. Roads and whole world looks much better, no seams/blocks.
It also lets me alt-tab in and out! Before Maki's fix whenever I alt tabbed out and then back in it would show a mish mash of textures over a black screen. Like the texture pics for mods.
Edit: Sometimes alt-tabbing still causes this issue, but doing it a few times fixes it.
Hey all!
I'm having a bit of an issue after updating Horizon Pack, SeeD Reborn, and Project Hellfire. After I enter a battle and finish the battle (Whether escaping or killing all enemies) the mini map is reverting back to its OLD self. This never used to happen before i updated those 3 mods. Any suggestions? Thanks.
I was in the Trabia region. Its on again off again, meaning some times it will revert back. then i'll get into another battle and it will fix itself. but last area i was at was on DISC 2 Trabia Garden snow area. Also i forgot to put this in my last post, but im getting a black border around balamb garden mobile. I'm trying to figure out how to attach a screenshot. I was thinking I might just do a fresh install of all mods etc. but just trying to avoid that.
Here is what my overworld looks like at the very beginning of disc 3, right before going to the orphanage to see Edea.
(http://i.imgur.com/HdYj0us.jpg)
I see the balgarden under the "ve" folder but i only have 2 .png in there and neither of them have the transparent one. Both show the black border? Am I missing textures?
Coming out of nowhere to post this vehicle garden texture to fix the missing transparency issue for now! :D
I sharpened some of the edges too, but nothing too drastic. I just got a little carried away and can't find the originalSpoiler: show
Hey guys I seem to have a problem with my World Map Textures.
https://imgur.com/a/MSPlQ - This is what all the forests in my world map look like. I have used the uv patcher.
Is there a fix for this? What might have I done wrong during the modding process?
EDIT: So in the launcher turning off linear filtering fixes this issue. There is a slight flash that lasts a millisecond of a white line in the forests and sometimes the ground. This flash is in the same spots the huge white line in my picture was im assuming this is normal but just want to ask here and make sure.
Yeah, actually there are a lot less glitches like this using the UV patcher and linear filtering turned off. If you play the game without the UV patcher, things look... bad. This 'flash' may be the game loading the new texture/fixing UV? not sure... you should try putting the /textures folder on a SSD and directing tonberry to that folder using the prefs.txt file in /tonberry
Make sure you're using the latest version of Tonberry and try to increase your cache size in prefs.txt. Might also help if you don't have any other monitoring apps open that use DirectX. The only -real- lag I get is sometimes when the train is whizzing by - this is because of the replacement of the animation sprites. Things might go faster if you get rid of the files for the overworld train.
How i do to increase the cache and in wich folder is the prefs.txt. ? in very noob about this things .. lol :oops: how much cache i should put ?
and and how i get rif the file of the overworld train ?
PD: I made it increase the cache to 350 ( i dont know if is dangerous or not but seems little less lag now i hope nothing explodes lol )
Can you show me some screenshots of before/after? To disable the mods, just rename the textures folder to textures0 or something like that and run the game (you can still use the ultra launcher to enable the UV fix, but it's up to you)Believe it or not I fixed it by playing around with the Tonberry files, I think it had to be with hash1map.csv, hash2map.csv, collisions.csv or objfile.csv ... I overwritten one of those files and magically it started working, maybe one of those files was outdated or something like that or I had a mix of an old version of Tonberry files mixed with the newer ones, THANKS A LOT for your interest!!!
Believe it or not I fixed it by playing around with the Tonberry files, I think it had to be with hash1map.csv, hash2map.csv, collisions.csv or objfile.csv ... I overwritten one of those files and magically it started working, maybe one of those files was outdated or something like that or I had a mix of an old version of Tonberry files mixed with the newer ones, THANKS A LOT for your interest!!!
Luckly it's working flawlessly now, great mod!!!
in uncheck what you say we have a better result but for npc and texture magic etc, they become pixelated. would you have a solution? ^^
mcindus I added the neon blue to balamb garden, it's up to you to judge if it's worth integrating it or modify it or not ^^
I also integrated vehicle version but it's not perfect: S
Well it's all trial and error, processes and software for texture replacement modifications or modifications for FF8 in general are still in very early alpha stages so it's no surprise to see such bugs poping up around this time,
I'm very impressed with how fast FF8 is becoming moddable though
hopefully oneday someone will decode Main_Chr.FS and we can begin replacing FF8 field models and not only the textures.
However I have dones some tests before and it would be possible to replace battle models with entirely different reconstructions.
My tests were using Deling and exporting renaming and importing different battle model files and the effect was Squall became Laguna, Zell became SeeD Exam Zell and Selphie, became SeeD Exam Selphie.
Very interesting stuff to be honest
This mod got an update? :o :oYo Divatox yeah man an its killer, makes the world map look tight as *uck
Yo Divatox yeah man an its killer, makes the world map look tight as *uck
There is any way to make it compatible with the remaster?
It's kinda as soon as we can. Some of them are easy because the remaster has the files and we just replace them. But some of them are harder. Thing with all 2013 mods have Tonberry to work with, and tonberry doesn't work in the remaster. So it'll take more time for the community to find workarounds. Once the community finds a way to load the textures it's a simple matter of porting the textures from one game to the other. Just need that new tool/hack to come along.
Is it normal for vehicles in towns to still be in low res version? Do they use different textures than the ones in the world map?yes, some are pixelated blobs that are a part of the background images pretty much...
is this for remastered now or in 2013 version?Read main post.
is this for remastered now or in 2013 version?
This legit is better looking than SE "remaster" they didnt even bother to really work on the over world... GJ mate!
(https://i.imgur.com/IClPhW8.jpg)
Yo mcindus my man strolling around esthar , came across this, any idea what it is ?
How's the mod progress? any updates? :)Yeah, it sucks that this mod isn't compatible with the Remaster because we can't unpack-rebuild the new files format. It would be the perfect combination. :'(
ALAS: as said above here, can confirm, I find this is a great work, BUT the downloaded file cannot be open (damaged or something). It downloads as a RAR file for about 65 MB but cannot open. Hopefully you will fix that, since above i read many people liking the work so i suppose it actually DOES work, it's just an uploaded file matter.
hello, I have a problem downloading the Horizonpack v1.0 file, when I try to open the winrar file it tells me that it is damaged or corrupt, please, could you upload it again to MEGA or another site, thank you very much. I'm sorry for my level of English, I'm Spanish.
Try opening it in winrar or 7zip. sometimes, one program flags it damaged and one opens it just fine. I can confirm it works fine after unpacking on my end.
Hey there,
This looks like a great mod, however, after I install the texture and tonberry folders, the game is still not updating to the new textures. Any idea as to why this may be? I have gotten all the other mods installed and working correctly, this is the only one that does not seem to want to work.
Thanks for your help.