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FF7 Tools / Re: WIP a patch to convert new FF7 to old
« on: 2012-08-17 00:01:34 »
So, this project excites me greatly!
You said you were attempting to maintain as much of the new game as possible with this, while bringing in many qualities from the old files. What exactly are you trying to preserve? And what objects are you altering? And how are you going about doing that?
It almost seems like I'd be able to drop the 1.02.exe into the folder and you'd have nearly the same product as from before. One would just have to shut off the updater that Square has provided in the new launcher. Correct?
Then one could go through the new .exe and find out how they used the new .oog files, and apply these changes into the old .exe somehow. Actually, before assuming that is done through the .exe file, I should ask, how does the re-release support the .oog? Where is that programmed? And what other qualities about the new release would be worth preserving?
Sorry, if this is a bombardment, my curiosity is just peaked.
You said you were attempting to maintain as much of the new game as possible with this, while bringing in many qualities from the old files. What exactly are you trying to preserve? And what objects are you altering? And how are you going about doing that?
It almost seems like I'd be able to drop the 1.02.exe into the folder and you'd have nearly the same product as from before. One would just have to shut off the updater that Square has provided in the new launcher. Correct?
Then one could go through the new .exe and find out how they used the new .oog files, and apply these changes into the old .exe somehow. Actually, before assuming that is done through the .exe file, I should ask, how does the re-release support the .oog? Where is that programmed? And what other qualities about the new release would be worth preserving?
Sorry, if this is a bombardment, my curiosity is just peaked.