So, since updating to R06c, I've had quite a few times where the game would spontaneously just up and close on me, and the recurring theme seems to be a string of errors in the app.log repeating with:
"ERROR: texture cache is full and nothing could be evicted!"
I've tried googling and using the forum search to see whether anyone else has been encountering this issue, and it seems to boil down to something with Aali's driver. I tried to see if I could use the aali.dll, ddraw.dll, and ffmpeg_movies.dll from the previous hotfix with R06c to determine whether the error would go away, but alas, those end up with the game having absolutely no sound.
The strange thing is that sometimes I've been able to play for like 45 minutes in an area without seeing the error or a crash/force-quit, and other times, I've seen it as early as two battles in, from launching the game and loading a save.
I'm using Satsuki's fields, battle textures, and movies, with Satsuki's update of Kela51's magic textures, which I know reasonably ought to make things more demanding, but it's just in the past few days where this issue has been absolutely chronic.
Adjusting texture_cache_size in Reunion's Options.ini file seems to make zero difference to how soon, late, or randomly the issue seems to crop up for me, and I've even tried resizing the .png files from Global/Texture/World and placing them into my custom/upscale/texture/world directory, cutting down on ~60 megs of texture data, which *seemed* to help, initially.
Anyone else encountering a similar issue, or experienced it in the past and found a way around it?