51
General Discussion / Re: Final Fantasy VII Remake is HAPPENING!
« on: 2015-08-26 04:51:31 »
EDIT, I went and did some fact-checking, so here's the original quote in Japanese and my translation -
Question
(リメイク版FF7について。リメイクしつつハイエンドにするのは相当ハードルが高いと思うが?)
In relation to/on the topic of the remake.
While/in remaking, I think it's safe to say the hurdle is pretty high to make everything high end, right?
北瀬「ビジュアルの方向性は見えてきている。
Kitase :
We can see the visual direction of it/the visual direction it's going to go in
一方でバトルシステムなどは試行錯誤しながら詰めている状態。
On the other hand, things like the battle system are in a state of being put together through trial and error.
当時のコマンドバトルは今は通用しない可能性もあるので、どういう方向に持っていくかに気を遣っている。
Because there is a possibility that the command battles of back then (in the original) won't be popular/won't resonate/carry through (with people) now, we're concerned about what direction to take it (the remake) in.
普通にリメイクすると、どこかで見たようなアクションRPGになってしまうので、
いかにFF7らしさを出しながら驚きのあるものにするか、を追い求めていく
If we [just remake it/remake it ordinarily/make a common remake] it'll just end up like [some typical action RPG/like an action RPG you've seen somewhere before],
so we're pursuing how to bring out the feeling of (the original) FF7 whilst also making it something that contains surprises.
開発度などは聞かないでください(笑)」
Please don't ask (anymore) about the direction of the development (laugh/smile)
So this is how I interpret this -
He is not saying they aren't doing a menu-based combat system, or that it won't work - He is saying that there is a possibility that a menu-based system won't be well-received anymore, and that this a concern they're thinking about at the moment.
He's qualifying this by saying that despite this, the primary concern for the development is to keep the feeling of the original, whilst adding something new and fresh that can surprise people.
He does not want it to become just another action RPG - He's specifically saying that if they were to simply "remake it", most likely meaning if they were to just follow conventional design trends etc. it would end up like just another typical action RPG, and the "natteshimau" verb-ending at the end of that statement denotes that that's not something he considers to be positive or desires.
So from this what we can gather is -
A.) they've decided the visual direction of the game, and the general design, but not on the specific game-play mechanics, such as how to do the battles, so they're slowly trying different variants at the moment to find one that satisfy their criteria for what a good FF7 battle system should be (which he then goes on to state)
B.) they want to change up the battle system to make it a new and surprising experience, but they don't want it to turn into your average action RPG
C.) they might opt out of the command system based on popular sentiments.
That's it.
Everything after this is now outdated. I am not going to edit it out, because that would be kinda dishonest, so here's me jumping to conclusion based on bad information. Enjoy. (really though, I should know better than to accept random translations on the internet by now. Even amongst journalists, most are just bad at translating Japanese. Not because they don't know the language, but because they're knowledge is mostly theoretical, and they don't enough enough experience with the natural use of the language.)
I can't believe Kitase is saying BS like that when his company's previous numbered FF title (FF13) had a menu-based fighting system, and when one of their best-ranking and best-selling RPG franchises at the moment, the Bravely series, has menu-based combat.
I can't believe he is saying that as they relaunch the original FF7 on new platforms constantly, and it being the best-selling FF game in the entire franchise, which still sells today despite it being so "dated" its system "no longer works" apparently.
I can't believe he is saying this when Japanese companies are still producing several of RPGs for next-gen consoles, like the Persona series, the Atelier series with menu-based battle systems.
It's BS plain and simple. Kitase, I am sorry to say that despite being a long-time producer of video games, you clearly have no idea what you're talking about. You're out of touch with the fan-base, judging by almost every single poll and comment I've seen on the topic of the remake, you're also out of touch with the industry and the very genre that the game you're now producing original came from. That's disgraceful to say the least.
Every FF remake I've ever seen was a menu-based game (FF3-4 most notably among them), as has every other RPG remake I've ever seen (granted they are few and far between - the Wild Arms 1 remake though is a good example though).
Kitase is pulling things straight out of his ass. Maybe he's grown senile?
Seriously though - this is so hilariously bad it's giving me a headache. I am this far from sitting down and recording a lengthy rant in Japanese directed at Nomura and Kitase, and sending the link to the SE members twitter, or writing a letter and sending directly to the HQ.
Probably won't have an impact but at least when the remake turns into a turd completely butchering anything and everything that made the original a good game, I can send another letter/video and go "ファンたちの言う事無視して、FF7のオリジナルは何でいいゲームとして思われた理由がか分からんのにリメイクしたらこうなるって言っただろう!ざまあみろ!”
Question
(リメイク版FF7について。リメイクしつつハイエンドにするのは相当ハードルが高いと思うが?)
In relation to/on the topic of the remake.
While/in remaking, I think it's safe to say the hurdle is pretty high to make everything high end, right?
北瀬「ビジュアルの方向性は見えてきている。
Kitase :
We can see the visual direction of it/the visual direction it's going to go in
一方でバトルシステムなどは試行錯誤しながら詰めている状態。
On the other hand, things like the battle system are in a state of being put together through trial and error.
当時のコマンドバトルは今は通用しない可能性もあるので、どういう方向に持っていくかに気を遣っている。
Because there is a possibility that the command battles of back then (in the original) won't be popular/won't resonate/carry through (with people) now, we're concerned about what direction to take it (the remake) in.
普通にリメイクすると、どこかで見たようなアクションRPGになってしまうので、
いかにFF7らしさを出しながら驚きのあるものにするか、を追い求めていく
If we [just remake it/remake it ordinarily/make a common remake] it'll just end up like [some typical action RPG/like an action RPG you've seen somewhere before],
so we're pursuing how to bring out the feeling of (the original) FF7 whilst also making it something that contains surprises.
開発度などは聞かないでください(笑)」
Please don't ask (anymore) about the direction of the development (laugh/smile)
So this is how I interpret this -
He is not saying they aren't doing a menu-based combat system, or that it won't work - He is saying that there is a possibility that a menu-based system won't be well-received anymore, and that this a concern they're thinking about at the moment.
He's qualifying this by saying that despite this, the primary concern for the development is to keep the feeling of the original, whilst adding something new and fresh that can surprise people.
He does not want it to become just another action RPG - He's specifically saying that if they were to simply "remake it", most likely meaning if they were to just follow conventional design trends etc. it would end up like just another typical action RPG, and the "natteshimau" verb-ending at the end of that statement denotes that that's not something he considers to be positive or desires.
So from this what we can gather is -
A.) they've decided the visual direction of the game, and the general design, but not on the specific game-play mechanics, such as how to do the battles, so they're slowly trying different variants at the moment to find one that satisfy their criteria for what a good FF7 battle system should be (which he then goes on to state)
B.) they want to change up the battle system to make it a new and surprising experience, but they don't want it to turn into your average action RPG
C.) they might opt out of the command system based on popular sentiments.
That's it.
Everything after this is now outdated. I am not going to edit it out, because that would be kinda dishonest, so here's me jumping to conclusion based on bad information. Enjoy. (really though, I should know better than to accept random translations on the internet by now. Even amongst journalists, most are just bad at translating Japanese. Not because they don't know the language, but because they're knowledge is mostly theoretical, and they don't enough enough experience with the natural use of the language.)
Yeah, because the old battle system is just impossible to program these days, isn't it *sarcasm*. "Might not work today" - what nonsense. It would work very easily, but it wouldn't have the mass appeal your sell-out company now wants.
It's a real shame that the ff7r didn't come about at same time as FFX for PS2... it would have been the perfect time and would have maintained its roots.
I can't believe Kitase is saying BS like that when his company's previous numbered FF title (FF13) had a menu-based fighting system, and when one of their best-ranking and best-selling RPG franchises at the moment, the Bravely series, has menu-based combat.
I can't believe he is saying that as they relaunch the original FF7 on new platforms constantly, and it being the best-selling FF game in the entire franchise, which still sells today despite it being so "dated" its system "no longer works" apparently.
I can't believe he is saying this when Japanese companies are still producing several of RPGs for next-gen consoles, like the Persona series, the Atelier series with menu-based battle systems.
It's BS plain and simple. Kitase, I am sorry to say that despite being a long-time producer of video games, you clearly have no idea what you're talking about. You're out of touch with the fan-base, judging by almost every single poll and comment I've seen on the topic of the remake, you're also out of touch with the industry and the very genre that the game you're now producing original came from. That's disgraceful to say the least.
Is... this translated correctly?? iirc all other FF remakes were made into action RPGs as well. Please, correct me if I'm wrong...
Every FF remake I've ever seen was a menu-based game (FF3-4 most notably among them), as has every other RPG remake I've ever seen (granted they are few and far between - the Wild Arms 1 remake though is a good example though).
Kitase is pulling things straight out of his ass. Maybe he's grown senile?
Seriously though - this is so hilariously bad it's giving me a headache. I am this far from sitting down and recording a lengthy rant in Japanese directed at Nomura and Kitase, and sending the link to the SE members twitter, or writing a letter and sending directly to the HQ.
Probably won't have an impact but at least when the remake turns into a turd completely butchering anything and everything that made the original a good game, I can send another letter/video and go "ファンたちの言う事無視して、FF7のオリジナルは何でいいゲームとして思われた理由がか分からんのにリメイクしたらこうなるって言っただろう!ざまあみろ!”