Hi Mortael as a complete newb at this, I have already implemented Shunsq texture pack from the other topic and his updated hash codes via your work as of yesterday. I haven't tested this out in game yet but I should already have the textures/hashcodes right? Or have you updated with even more values?
Shunsq will have updated the hashmap with all the values anyway, so just keep referring to this page for updates on the hashmap! Of course, all the codes for Squall are in the objmap there for those who haven't already installed the textures or are unsure how to go about it.
http://forums.qhimm.com/index.php?topic=15668.0Also, so far this mod only replaces Squall, yes- I am currently working on Quistis, and hopefully by the end of next week will have the texture completed and hashed. I have a feeling this will take a good amount of time, so bare with!
Here are some things I wish to also accomplish:
-Find a way to work on the world map textures
-Once completed the character models, work on objects such as the AI vehicles, trains etc.
-World map objects such as the Lunatic Pandora/Gardens/Ragnarok
I have a map texture to replace the original one as well.. Not sure if I can use it IG because I haven't asked for permission yet, and I haven't worked out how to get it working as of yet.