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Messages - obesebear

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That's perfect!  Thanks

Hey Satsuki.  We're still working on our Before Crisis game and were wondering if we could use your upscales for some scenes?  You will be credited of course.

WIP / Re: Before Crisis Remake
« on: 2021-09-09 00:39:35 »
I'm really looking forward to this!  ;D
You're in luck because our alpha demo will be released EXTREMELY soon.  Like, within a week or two!  Stay tuned!

You'll want to stay updated on FFNx.  At some point in the future it will support 60fps.   Until then, you'll need to use Reunion found at if you want to use this mod.

WIP / Re: Speedrun Irony Mod
« on: 2021-04-06 18:27:02 »
Not sure how I missed this originally, but it looks interesting.  Has anyone done a playthrough of it?

Releases / Re: Aavock UI 1:1Remastered
« on: 2021-03-18 01:05:04 »
The maps look really good!

This mod is currently not working.  This is now strictly for model interpolation, but won't work until someone integrates a mod into FFNx that will allow it.

Releases / Re: FF7 Crisis Core Upscale Project
« on: 2021-03-07 18:04:51 »
That third one is perfect.  Great work.   

Completely Unrelated / Re: Amazing AI research!
« on: 2021-02-28 20:43:17 »
Now that link is worthy of being called amazing.

Releases / Re: [FF7PC] Ori's UI Thread
« on: 2021-02-28 20:28:58 »
Is this the default font upscaled?

WIP / Re: Before Crisis Remake
« on: 2021-02-28 19:55:21 »
I just want to document here so in the future we'll know the best way we currently have of upscaling the ripped backgrounds
Using Topaz AI Denoise > remove noise 25%, sharpen 25%, recover 0%, noise reduction 0%
Then in photoshop CS6 > filter > reduce noise > strength 2, color noise 40%, sharpen 25%, "check" remove jpeg artifact

General Discussion / Re: FFVII world map viewer
« on: 2021-01-30 00:59:01 »
I never got around to uploading copies of these to their individual threads, but this is full of older tools.   Reeve is included.

WIP / Re: Before Crisis Remake
« on: 2021-01-26 18:14:07 »
Got a tutorial up for "extracting" backgrounds out of the nicovideo videos.   I'll try to make a few more tutorials on how I do things in case more people want to jump on board

Most likely as a toggle option

We're going to have to wait for true Odin to get his FFNx implementation going before we know anything

So, True Odin has shown some interest in implementing this into FFNx.   If successful, this project may also expand to include the field files, but it ultimately depends on what he is able and willing to do.

Once I figure out how IROs work, the first post will be updated with appropriate links and documentation.

Hopefully it won't be too difficult to implement (wait, fmv frames x2)

doing some interpolation tests maybe a v6.5 for the fmv in some days/weeks ^^.
a 6.5 does seem necessary

WIP / Re: Before Crisis Remake
« on: 2021-01-02 18:14:34 »
I realize this thread has become posts of me just saying that any day I'll be able to resume work on this.   Now I can say I will actually have some time.  My work schedule has finally been figured out so that I'll be off every Tuesday and Wednesday.  Family and workplace drama has been completely resolved, so I should have an abundance of free time going forward.

I'm excited to finally get back to work on this!
I'm not sure where to begin, it's been quite a while since I opened RPG Maker, but I'm sure it'll be just like riding a bike.

Releases / Re: FF7 Crisis Core Upscale Project
« on: 2021-01-02 15:06:23 »
You could try to do a search for MrAdults or Koral on the forum.  They were the two that were most actively working on crisis core.  Neither are active anymore unfortunately.   The original program, before noesis, was mesh2rdm.   I'm not sure of all of its converting capabilities, but there's a chance it can convert both ways.

As a last resort, you can find the creator of noesis and mesh2rdm over on xentax.

Releases / Re: More Realistic World Map Animations
« on: 2021-01-02 14:50:18 »
Just went through your last couple of posts and I gotta say I do tend to like the ones you've made better than remako or satsuki's.  The more transparent/subdued texture is easier on the eyes.  My one criticism would probably be the one you did for walking through the marsh, I can't see it at all.   I'm not sure how I feel about the highwind thrusters.  Seems like some orange was added in?  It almost looks like it's misfiring or something.

Team Avalanche / Re: Project Edge (Jusete's field scenes)
« on: 2021-01-02 14:35:08 »
This is probably one of the most impressive ones I've seen you do.  It truly looks professional.

Every now and then I forget how incredible your upscales look, and then you push a new update to remind everyone the definitive way to play FF7

WIP / Re: Before Crisis Remake
« on: 2020-11-17 00:25:33 »
Hi, looks good that map of the first post,
I' making the betatesting of FFBCR (rpgm2003)
of the Spanish translation and because
I have around 20 years of experience with Rpg maker, I see this project like a madness.
Without auto-start events as example.

I try to make enhancements using rips,
 because the other way atleast for me is re-do every map using Cinema 4D, or 2D Pixelart.
With Easyrpg Player the game can be actually played in many systems.

I have to make little changes of the original game (2k3), atleast because is a translation mainly.

The characters assets of this game are blurry, about portraits, I can use big images making a new message system.

Your project looks like a true remake
One of the things that would be incredibly helpful is for someone to go through and manually rip the backgrounds as I have done.    If you check my google drive link in the first post, I managed to rip the highest quality videos available (from nicovideo) and slowly take screenshots with MPC-HC and patch together the scene.  I would more than welcome the help of someone else doing that.

Those background pics are nice. :)

I'm just waiting for obesebear to push the project forward. I'm always at the ready for creating sprites. I've just been busy polishing the Crisis Core HD project for the past few months, but I'm pretty much done now with most of my work on that now.

I'd also be up for getting on Discord to make this Before Crisis remake project go faster.
At first, I was hesitant on Discord because I thought it wasn't needed, but I've now seen how much faster things go with people in tandem.
A few months back I had some family issues that took a while to resolve.  Then had an HR battle at work over whether my coworker should be fired or if I should quit.  Then began working more often in hopes of getting his job (and also being short staffed), and then today was actually my first day back to work because my family and I finally caught the coronavirus.
Unfortunately, still short staffed at work, but everything else has slowed down.  There's even another person interested in helping with sprites named HikarooChan.  As for the discord, it's here
Kuraudo has been on it from time to time finding artwork and other obscure facts to help with lore.  I've also reached out to Tsunamix and his voice over director about making adjustments to the dialogue so the story is better, and ultimately implementing voice acting.

ALL THAT SAID, I should be able to start tinkering a little bit in the coming weeks before thanksgiving.  It really just depends if I have any days off to commit to it.

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