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Messages - obesebear

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76
General Discussion / Re: Reunion Mod?
« on: 2020-06-20 02:44:58 »
Linking to the discord or forum is perfectly fine.

77
WIP / Re: Before Crisis Remake
« on: 2020-06-19 19:30:39 »
Yes, I've got the scripts and assets uploaded to a Google drive. All of it will be accessible to the public on release. 

Unfortunately with real life and the forum drama I haven't had much chance to work on it.  Next is to go through the script for the upcoming chapters so I don't  program all of that dialogue in and then have to go back and change it.  I should also probably take 5 minutes to go ahead and get those avalanche sprites in

The video is just a trailer for the game.  I don't believe it actually would play at any point. I've scoured the internet for as much information as I can find, but if someone knows something I don't by all means please let me know

78
General Discussion / Re: what's up with the filter?
« on: 2020-06-19 15:28:08 »
Filter is gone, thread has served its purpose

79
Announcements and site development / Re: Forum upgrade
« on: 2020-06-19 01:06:15 »
Seems like a good option to have

80
General Discussion / Re: what's up with the filter?
« on: 2020-06-19 00:36:46 »
We're always looking for new staff members.  If you have any real nominees, please let us, and them, know

81
Announcements and site development / Re: Forum upgrade
« on: 2020-06-18 12:29:48 »
Already talked about getting the wiki back up and running (and maintained) since sl has some access to do that now.  Hopefully it won't take too long

82
WIP / Re: [CC:FF7 PSP] Crisis Core UI Upscale Project
« on: 2020-06-18 12:18:14 »
I've been using the updated one in the before crisis game since it's the correct spelling now.

83
General Discussion / Trailer for Last order dub
« on: 2020-06-18 01:54:30 »
https://youtu.be/RJmuUC8IYA4
Surprisingly well done!

84
General Discussion / Re: Re: Forum upgrade
« on: 2020-06-17 12:22:40 »
I don't know why you lost them, but I'm sure someone else will chime in that knows.
I did, however, want to let you know that moderation will be picking up from here on out.  So if you've been warned to stop asking, or warned for any other reason, I would suggest you heed those warnings.

85
These have been converted to DDS for use with the True Odin's FFNx driver
https://www.mediafire.com/file/ghvi1nl7g3b64t1/Magochocobo_and_Felix_HD_battles_DDS.7z/file
They currently need to be loaded directly, but I'm sure could easily be made into an iro.

This pack isn't complete.  Missing or poorly upscaled are battles:
25
39
41
45
46?
47
51
52
59
60 missing
66
71
73
80
82 missing
84
85
87

So this pack will need to be substituted with another.  I suggest something like Avalanche Arisen as his seems to be most similar to this pack, or a quality upscale like Satsuki's SYW upscale

86
Announcements and site development / Re: Forum upgrade
« on: 2020-06-16 15:09:41 »
Actually, let's go ahead and start hearing suggestions to improve the forum. Unfortunately, themes isn't an option as qhimm is The only one with server access

we also may be looking to expand our administration team if anyone has nominees

87
WIP / Re: Before Crisis Remake
« on: 2020-06-15 14:11:13 »
I'm leaving the backgrounds for now in hopes that someone else will want to join in and help.  Like you said it's mostly just copy and pasting over the existing texture.

The battle system is just the default that comes with RPG Maker.  The only changes I've made to it are to allow one hit kills.  I've been busy with work and vacation this past week, so I haven't made really any progress since uploading the video, but this week I'll be able to get back to it and work on chapter 2.

88
Completely Unrelated / Re: The New State of CHAZ...
« on: 2020-06-13 14:30:33 »
Just popping in to remind everyone to remain civil.  Leave the hate mongering for the media.

89
WIP / Re: Before Crisis Remake
« on: 2020-06-09 15:09:54 »
Less big news
A discord channel
https://discord.gg/C4arJpB

Going to go ahead and start looping all the music

90
WIP / Re: Before Crisis game
« on: 2020-06-08 03:34:01 »
Digging the avatar by the way.  Where did you get that from? Don't think I've seen that artwork before unless you created it?

BIG NEWS!!
New vid!
https://youtu.be/3IZoirzymGk

Chapter 1 is done.  It still needs some tweaks here and there.  But the core of it is finished.  Well, excluding battles :P   This took a lot longer than I thought it would to finish out today.  Good news is RichterW contacted me on youtube and thinks he may have some assets backed up on DVD that he used for his game.   Depending on what he has, that may save weeks of time.  I'll be keeping my fingers crossed!

91
WIP / Re: Before Crisis game
« on: 2020-06-06 21:58:54 »
Oh, don't worry.  I've been chugging along slowly but surely.  Clocked in 50 hours at work this week so I didn't get a lot done.  But I've pretty well figured out the mechanics of RPG maker, so the rest is just getting everything scripted in.

If you check the chapters folder, there should be some screenshots of Shears in the folders.  I know there are some of him facing sideways and up, but they are in game only. I don't think there's any concept art of him, but I'll look around

92
WIP / Re: Before Crisis game
« on: 2020-06-03 20:28:41 »
So, I'm most of the way through chapter one. I've scripted everything up to the part where you go through the reactor entrance. The only thing that may need some touch-ups are the sprites when Devina finishes, and some background photo shopping. I'll also need to figure out the battle system. I'll likely also create a "story mode" item that instantly wins all battles. And leave someone else to make a well-rounded battle system.

 Should be done with chapter one this week. Then I'll probably get a full playthrough uploaded on YouTube of the first chapter once Davina gets a few more sprites done. From there it'll be just cranking out chapters two through five. And then doing an alpha release

93
WIP / Re: Before Crisis game
« on: 2020-06-01 17:48:25 »
I think I agree with keeping the widescreen. It's more work to do widescreen, but it's almost nothing to go back and change it to a smaller resolution after the fact.  You don't have to do 8 directions. It would maybe look cleaner, but there aren't many wide open places that you could really notice it, and the original game doesn't use them. A much better use of time would be adding frames to the 4 main directions, or just getting other characters done.  I was just commenting about it because the plugin I use to get 8 directional movement has an option for it if you wanted to.
As for sprite sheets, just do it however you want. As long as they are properly aligned within the sheet, it only takes me maybe 10 minutes to switch them out.  That includes if you want to add those other poses like answering the phone or fainting into the existing Sprite sheet. It doesn't take much time at all
I'll keep the eight directional movement, doesn't really matter if there are sprites to represent those diagonal movements. Though, I think I can change the character movements speed, so maybe we'll look a little better

94
WIP / Re: Before Crisis game
« on: 2020-06-01 02:34:37 »
EDIT:  You might also notice I've gone with the original box resolution instead of widescreen.   I'll try this out for a bit and see if I like it.

New sprite in action !
https://youtu.be/TaCeAW2Q1mI

Devina, here is the psd.  I'm not sure what you're using to place the sprites on the sheets, but I had to manually move them around so they weren't clipping into other animation frames https://www.mediafire.com/file/c3ayattv65qt4e5/Cissnei.psd/file  I also cant make it loop 12321, It has to go from beginning to end.  Well, it can go 123212321232, but on the upward and downward animations it looks weird because that middle frame she is actually looking left, so her face goes left left right left, left left right left.  So the 4th frame she should be made to look right

It could still be better optimized.  I don't know jack about sprites but these should be aligned to the bottom or center instead of the top.  And centering them within photoshop isn't ideal because when her arm is out, the center of the image is her armpit instead of her chest, so it looks like she's wobbling around.

Also, I shrank the image down from 1030px width (with the 5 columns) down to 500px to get her to the size you see in the video.  Probably still  needs to be slightly smaller, and maybe some noise added to fit in better with the background, but I wanted to get this done so you could see the fruits of your labors.

I've got a pretty full work week this week, so I won't be able to get too much done unfortunately.

Also, RichterW subscribed to the channel, so that's kind of cool

95
WIP / Re: Before Crisis game
« on: 2020-06-01 01:05:34 »
Haven't had a ton of time but I'm working on Cissnei now.   I'll send you the photoshop .psd for future use once I get it set, that way you'll be able to create and properly place the sprites within the image

96
WIP / Re: Before Crisis game
« on: 2020-05-29 20:43:12 »
Dude, that's great.  It might take me a minute to find a good plugin for animations but I'll upload something as soon as I get it done

97
WIP / Re: Before Crisis game
« on: 2020-05-29 00:21:12 »
Thanks! I actually already have all of the avatars and have them mostly resized to their original specs.

98
WIP / Re: Before Crisis game
« on: 2020-05-28 02:12:13 »
Come one, come all
A DECENT UPDATE!

Opening cinematic is done, as well as a very slight amount of gameplay.   I only just realized that I'm using a wider screen than the original games boxy 320x320, but I'm unsure if I'll change it or not.  Please comment on the video or here as to your opinion on the matter.  I really want this to be as close to a 1:1 recreation as possible, but that will greatly limit the screen size and show the game's age.
Once Devina finishes some sprites it will probably take a little work to get them in the game since I haven't had to mess with that plugin yet (nor have I tried to find a battle system).  But all of the event scripting and scrolling and movement is pretty much figured out now.  I could easily make this into a playable cutscene where you auto win all battles.

Moving forward updates should be happening a lot quicker.

99
WIP / Re: Before Crisis game
« on: 2020-05-26 19:38:56 »
Looks good!  I'll keep the 4x4 frames, it shouldn't be hard to switch to an 8x4 in the future if you ever feel like smoothing them out.  What's the pixel size?

Wish I had some update to show, but I'm mostly just figuring out RPG maker and how to script events.  I basically just have a smoother beginning cutscene, but I'm learning how to move characters and not create indefinite loops.  Trying some experiments with a few things so the game will look like it should.  So far so good!

100
WIP / Re: Before Crisis game
« on: 2020-05-25 16:06:18 »
Yeah, the original Sprite work leaves a lot to the imagination as well. I think it looks good, my only criticism may be to make it look a little more dirty or grungy.  That's the right size for it in game, it just looks a lot more clean than the rest of the backgrounds.  Maybe like a noise filter would do the trick.  I could also easily do that though if you just want to focus on what you're doing.  It won't take much to screenshot the rest of the sprites

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