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FF8 3d model modding?

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Wrongfire:
Hey guys, im no modder but I work with Maya LT making 3d models.
I was just curious if anyone has made any progress in altering the actual models for the characters in FF8?
If there is any progress here I would like to help out, and I guess another question.. any possibilities to smooth out the prerendered BG's on areas? I see alot of HD texture mods for characters but even the stock textures stand out noticeably against those pixelated BG's.

Thanks for reading!

Maki:
Well, if you could remake the areas, then we could put it back into FF8. ;)
There were some model replacement tests, but nothing much. Currently world map geometry and battle stages geometry replacement softwares are developed, but nothing for characters at the moment.

Wrongfire:
I'm guessing there is an insane number of prerendered backgrounds and they are more than just still images at that. I guess replacing those are extremely tough?

Maki:

--- Quote from: Wrongfire on 2015-12-30 02:45:24 ---I'm guessing there is an insane number of prerendered backgrounds and they are more than just still images at that. I guess replacing those are extremely tough?

--- End quote ---

Yep. :P
There are layers and some sort of GIF like animation.

Zervox:
From what I've seen from deling there really isn't much magic going on. :P
you got the static background image layers. then you got the 'animated' images which is just individual static images of an object that is getting looped over(unless it is deling which converts it to single images).
like the starting infirmary scene, you got the infirmary, then you got the moving curtains as a seperate image with the curtain and the rest of the scene cut by alpha ontop which is looped over.
doors are images which are opened when the character gets to place 'x' in the screen controlled against a bounding box/region(if player is inside of that area the images for the doors gets looped over to open or close respectively).
to recreate the scenes you can either do camera matching perspective to the image while modelling, or you could guestimate the measurement of the room and objects then match the camera afterwards.
NOTE: also to know, every 2d prop in a scene is the same size as the original image it seems so there is no special placement for images like you usually see in games nowadays, so if the scene image is 972x572 every tiny prop image is the same size even if it is just the size of 25x25 in the scene.

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