I'm running into a problem where some entities are being expressed in two different ways. The biggest offenders are items.
The 319 items that are expressed with two bytes. This doesn't seem to be a problem, bit it appears that Squaresoft *REALLY* only wanted it to be expressed in one byte (Max 256 items), but at the last minute extended it in two different ways.
The inventory uses two bytes, the first being the item ID and the second being the amount, but depending on if the value is even or odd, tells what the item is and then they divide the amount by two to reach a "correct" inventory amount.
scene.bin also uses two bytes to express items that can be stolen or won after battle, however according to the documentaion I have it expicitly numbers the item from 0-318. Is that true? If so, then how do you express when you win more than one item after battle. (Or can you only steal one thing/win one thing from each monster)
Just want to keep the documentaion stright.