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Messages - sfx1999

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101
Hey Micky have you tried OpenGLUT? You can link it with your programs. It is under the MIT license.

103
Scripting and Reverse Engineering / JIT Emulation?
« on: 2005-09-06 03:34:57 »
Actually, you don't need to pass parameters at all. I found a tutorial. When you generate the code, you pass pointers to the generated code. It's somewhat simple.

104
General Discussion / Zantetzuken?
« on: 2005-09-05 15:50:29 »

105
Scripting and Reverse Engineering / JIT Emulation?
« on: 2005-09-05 15:38:55 »
Now if someone could tell me how to dynamically create code into memory and call it using C, I would really appreciate it.

L. Spiro, I might just use that switch/case if that is how it is done. I can use inline functions to make it a little more readable. Anyway, does that only happen when you turn on optimization?

106
Archive / Highway MiniGame speed?
« on: 2005-09-04 23:31:12 »
The framerate should be either 15, 20, or 30 FPS. Try those.

107
Scripting and Reverse Engineering / JIT Emulation?
« on: 2005-09-04 22:16:12 »
It's a learning experience. Anyway, it could help on PDAs and stuff.

108
I thought Emerald could kill you in one hit.

Do you have a picture of Omega Weapon?

109
Scripting and Reverse Engineering / JIT Emulation?
« on: 2005-09-04 18:03:59 »
There is an emulator called Generator that uses a JIT. Anyway, it would be better if I started with something simpler as opposed to trying to write a PS2 emulator first.

I would like to start with NES, though.

Micky, when you did that, did you use any optimazation switches?

110
Scripting and Reverse Engineering / JIT Emulation?
« on: 2005-09-04 01:20:09 »
It is a lot faster to make a bunch of pointers to functions and use the opcodes as a look up table then to use switch/case. That's not what I was talking about, though.

111
Scripting and Reverse Engineering / JIT Emulation?
« on: 2005-09-03 18:35:40 »
Well, I already found that information. The only problem I can't find a way past is getting C to execute code it just generated. The only thing I can think of is an array of function pointers that have assembly stored in them. I don't even know if that would work.

Then there is self modifying code. That has to be difficult.

112
I thought the big one was called Diamond Weapon. I don't know for sure, though.

113
Archive / problem with bone Village
« on: 2005-08-30 20:19:32 »
Try using assist.

114
General Discussion / i need help with demon gate in ff7
« on: 2005-08-29 20:17:14 »
I didn't have any trouble with him, but my book says this:

Cast slow on Demon's Gate
Use Barrier and Haste on the party
The Heal materia will help with petrify attacks. If you don't have it, you will need softs

By the way, don't use poison, gravity, or earth spells. Poison and gravity have no effect and earth does half damage.

115
Let me check.

:/

I guess I didn't play it after I upgraded my video card.

116
What is the black box bug exactly? I didn't notice it and I have a Geforce 6 6800 GT.

117
Archive / FF7 - Music Reloaded Project
« on: 2005-08-24 22:24:43 »
When you get these all finished, maybe we could try to all download it at once over bittorrent.

118
Scripting and Reverse Engineering / JIT Emulation?
« on: 2005-08-24 03:47:59 »
What exactly is the difference between JIT emulation as apposed to a regular interpreter? I plan on writing an emulator some day, so it would help me a lot if I knew this.

119
Scripting and Reverse Engineering / FFIX Debug Mode
« on: 2005-08-20 18:00:24 »
How is that a problem? You can write functions to take objects to draw.

120
It would be faster to multiply it by 0.3333, if you are doing the calculation a lot.

Wait, make it 0.33334, because all threes won't allow you to get 255.

121
Scripting and Reverse Engineering / FFIX Debug Mode
« on: 2005-08-16 19:46:21 »
Fighting? Do you need any tips on how to do something?

122
Archive / ff7 movie enhancement?
« on: 2005-08-16 05:39:21 »
I think I heard that the movies are actually done in 8-bit. Urrrgh. They look better loaded into WMP.

123
Troubleshooting / Strange crash at FFVIII
« on: 2005-08-16 01:22:31 »
If there is supposed to be a cutscene there, switch the movie quality to low. I can't remember if there was or not.

124
Archive / Motor bike race
« on: 2005-08-14 21:22:34 »
I think someone should just find a way to hook Direct3D to put an FPS lock on. I don't know if that's how FF7 works, though.

125
Archive / FF7 is not working on my windows xp computer!
« on: 2005-08-12 15:54:36 »
You need the Riva TNT patch. Get it at http://support.eidosinteractive.com/GI/CustomerSupport/FaqSearchResults.jsp?problemType=13&searchText=&game=79&platform=3. BTW, if you are using Windows XP, you will need to install the chocobo patch found on this site. Install the TNT patch first.

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