Hey guys, I wanted to modify something with Seifer 2nd battle.
When he lands his first dialogue, I wanted him to use an action but I dont know where to put the command.
if (self.varDC != 0) { return } if (rand() % 3 == 0) { return } if (self.hp < 3) { if (self.varDD == 1) { if (rand() % 3 == 0) { if (rand() % 3 == 0) { targetadv(0, 200, 0, 229) domoveid(4) } else { target(201) domoveid(0) } } else if (rand() % 2 == 0) { target(201) domoveid(5) } else if (rand() % 3 != 0) { target(200) domoveid(1) } else { if (self.status == POISON) { if (rand() % 2 == 0) { target(200) domoveid(1) return } } if (self.status == BLIND) { if (rand() % 3 == 0) { target(200) domoveid(1) return } } if (self.status == SILENCE) { if (rand() % 3 == 0) { target(200) domoveid(1) return } } target(200) domoveid(1) } } else if (rand() % 3 == 0) { if (rand() % 3 == 0) { targetadv(0, 200, 0, 229) domoveid(3) } else { target(201) domoveid(0) } } else if (rand() % 2 == 0) { if (rand() % 3 != 0) { target(200) domoveid(1) } else { if (self.status == POISON) { if (rand() % 2 == 0) { target(200) domoveid(1) return } } if (self.status == BLIND) { if (rand() % 3 == 0) { target(200) domoveid(1) return } } if (self.status == SILENCE) { if (rand() % 3 == 0) { target(200) domoveid(1) return } } target(200) domoveid(1) } } else { target(201) domoveid(5) } } else if (self.hp < 6) { if (rand() % 2 == 0) { if (self.status == POISON) { if (rand() % 2 == 0) { target(200) domoveid(1) return } } if (self.status == BLIND) { if (rand() % 3 == 0) { target(200) domoveid(1) return } } if (self.status == SILENCE) { if (rand() % 3 == 0) { target(200) domoveid(1) return } } } if (self.varDD == 0) { if (character.alive == SQUALL) { self.varDD = 1 target(200) domoveid(9) target(0) domoveid(5) return } } if (rand() % 3 != 0) { target(201) domoveid(0) } else if (rand() % 3 == 0) { target(201) domoveid(5) } else { targetadv(0, 200, 0, 229) domoveid(3) } } else { if (self.varDF <= 3) { self.varDF += 1 if (self.varDF == 3) { self.varDF += 2 target(200) domoveid(6) } } if (rand() % 2 == 0) { if (self.status == POISON) { if (rand() % 2 == 0) { target(200) domoveid(1) return } } if (self.status == BLIND) { if (rand() % 3 == 0) { target(200) domoveid(1) return } } if (self.status == SILENCE) { if (rand() % 3 == 0) { target(200) domoveid(1) return } } } target(201) choose(0, 0, 3) }
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Can someone tell me where I can put the
target(200) and
domoveid(1)?