Author Topic: [FF7PC-98/Steam] gjoerulv's "Hardcore" mod (v1.0.7.2)  (Read 1091672 times)

NxK

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Re: [Release] gjoerulv's "Hardcore" mod. v1.0.4
« Reply #1025 on: 2011-07-23 00:50:42 »
The only thing that I felt was really lacking this hack was an interesting Ultimate Weapon battle (was any form of Ultimate Weapon altered at all?). So, I made my own one:

http://www.youtube.com/watch?v=qqABK5bessM

I am afraid it is much harder than Omega, unbeatable rather, I think.

jeffdamann

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Re: [Release] gjoerulv's "Hardcore" mod. v1.0.4
« Reply #1026 on: 2011-07-23 02:11:13 »
If you mean Dolph Lundgren, apparently there is more than 1 Blonde muscly Dolph.

gjoerulv

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Re: [Release] gjoerulv's "Hardcore" mod. v1.0.4
« Reply #1027 on: 2011-07-23 09:08:11 »
UW is changed. It could be harder though. I'llprobably make it a bit harder in the next release.

Nightmarish

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Re: [Release] gjoerulv's "Hardcore" mod. v1.0.4
« Reply #1028 on: 2011-07-23 15:00:23 »
I guess that double ultima weapon will get easier with 9999 limit break, so it's ok.

jeffdamann

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Re: [Release] gjoerulv's "Hardcore" mod. v1.0.4
« Reply #1029 on: 2011-07-23 22:12:17 »
Can you make the first ultima fight last longer than 3 rounds?(Mideel)

Also increase his power ridiculously, so that this point in the game is a vert hard fight that HIGHLY threatens to kill you.

DLPB_

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Re: [Release] gjoerulv's "Hardcore" mod. v1.0.4
« Reply #1030 on: 2011-07-24 00:14:22 »
Jeff it is called hardcore mod :P

Blinding_Solo

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Re: [Release] gjoerulv's "Hardcore" mod. v1.0.4
« Reply #1031 on: 2011-07-25 16:38:35 »
Do you know how I can uninstall or get rid of it? It has cause problems for me. In the beginning the first thing you fight is a goblin that does 1300 damage and of course that's an automatic KO lol.

Vgr

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Re: [Release] gjoerulv's "Hardcore" mod. v1.0.4
« Reply #1032 on: 2011-07-25 16:52:48 »
Open the scene.bin w/ Proud Clod and click "Create KERNEL.BIN". Then click yes an yes.

Blinding_Solo

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Re: [Release] gjoerulv's "Hardcore" mod. v1.0.4
« Reply #1033 on: 2011-07-25 18:32:31 »
I don't see a Create Kernel.bin on proud clod.   :-\

Vgr

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Re: [Release] gjoerulv's "Hardcore" mod. v1.0.4
« Reply #1034 on: 2011-07-25 18:33:45 »
Sorry, it was SCENE.BIN (under file)

Blinding_Solo

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Re: [Release] gjoerulv's "Hardcore" mod. v1.0.4
« Reply #1035 on: 2011-07-25 19:18:11 »
Thank you VGR! It was so frustrating starting the game and the first thing you fight is something you'll never win against at entry level. :D

Vgr

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Re: [Release] gjoerulv's "Hardcore" mod. v1.0.4
« Reply #1036 on: 2011-07-25 19:30:34 »
Haha :D You're Welcome

gjoerulv

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Re: [Release] gjoerulv's "Hardcore" mod. v1.0.4
« Reply #1037 on: 2011-07-27 14:33:06 »
Hmmm, are there problems with the kernel not updating? The patch should update it automatically. Of course, if one use another kernel after the the patch is done, there will be problems.

Blinding_Solo

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Re: [Release] gjoerulv's "Hardcore" mod. v1.0.4
« Reply #1038 on: 2011-07-30 00:46:58 »
I don't know but that might have been the issue gjoerulv. The patch was perfect until I restarted the game and encountered that issue.

PitBrat

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Re: [Release] gjoerulv's "Hardcore" mod. v1.0.4
« Reply #1039 on: 2011-08-02 02:06:19 »
When I try to install the Hardcore Mod 1.04 on a 32bit Windows XP machine, I get the error "The application failed to initialize properly (0xc0000135). Click on OK to terminate the application."
I've had no trouble installing any other mod on the XP box.
Is this normal?

gjoerulv

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Re: [Release] gjoerulv's "Hardcore" mod. v1.0.4
« Reply #1040 on: 2011-08-02 08:47:15 »
That shouldn't happen. I'll look into it. You could try to re-download. Make sure to run it with admin privileges. It's required to avoid UAC issues.

PitBrat

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Re: [Release] gjoerulv's "Hardcore" mod. v1.0.4
« Reply #1041 on: 2011-08-02 11:43:58 »
The problem was with my setup.  I was running inside a Virtual XP Machine.  There was something about the environment that didn't gel well with the Hardcore installer.  Your installer works perfectly when I boot into full XP.
Thanks,
-PitBrat

dkma841

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Re: [Release] gjoerulv's "Hardcore" mod. v1.0.4
« Reply #1042 on: 2011-08-03 16:07:01 »
Is there a way i can just get the new summon bosses but not make the whole game harder?

gjoerulv

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Re: [Release] gjoerulv's "Hardcore" mod. v1.0.4
« Reply #1043 on: 2011-08-04 09:23:21 »
Not if you're not willing to do some work. Me and Vgr have been talking 'bout making a "normal mod" with all the new enemies. It's possible to do it yourself without too much trouble, but it takes time. Use Proud Clod.

Vgr

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Re: [Release] gjoerulv's "Hardcore" mod. v1.0.4
« Reply #1044 on: 2011-08-05 03:46:18 »
Hmm? So I might take back the work now? Well, I don't mind, actually. Would you like me to so it, E1SUNZ?

dkma841

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Re: [Release] gjoerulv's "Hardcore" mod. v1.0.4
« Reply #1045 on: 2011-08-05 13:22:25 »
Hmm? So I might take back the work now? Well, I don't mind, actually. Would you like me to so it, E1SUNZ?

Yes please  :)

Vgr

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Re: [Release] gjoerulv's "Hardcore" mod. v1.0.4
« Reply #1046 on: 2011-08-05 14:31:51 »
Good, I'm doing it when I get time (= not now, probably this weekend) and I'll send it to Gjoerulv. He'll put it in the installer, so you just have to change the scene.bin

gjoerulv

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Re: [Release] gjoerulv's "Hardcore" mod. v1.0.4
« Reply #1047 on: 2011-08-08 19:17:35 »
Don't rush it Vgr. I still work (very slowly) on v5.

Elentor

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Re: [REL/FF7] gjoerulv's "Hardcore" mod. v1.0.4
« Reply #1048 on: 2011-08-17 08:19:39 »
Just thought I'd post this here for fun. Here's a Level 14/13/13 quick kill of Locke, Venus & Theo that I did as a bonus video for a LP thread:

http://www.youtube.com/watch?v=rFpwJrZG72c

There's also another video in the account with items being stolen from all three soldiers.

dkma841

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Re: [REL/FF7] gjoerulv's "Hardcore" mod. v1.0.4
« Reply #1049 on: 2011-08-17 21:15:55 »
Nice im on the exact spot playing it right now liked the dialogues  ;)