Author Topic: [FF7PC-98/Steam] gjoerulv's "Hardcore" mod (v1.0.7.2)  (Read 1091651 times)

ManuBBXX

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Re: [REL/FF7] gjoerulv's "Hardcore" mod. v1.0.6 FF7 PC
« Reply #1450 on: 2012-09-22 02:14:35 »
No, I mean : not at the 4th summon( Ramuh ), but I'm at the 4th, and I never had any new boss since the beggining at the 4th( Ramuh ). Choco/mog, Shiva, Ifrit, etc ... no boss for me  ???

Tenko Kuugen

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Re: [REL/FF7] gjoerulv's "Hardcore" mod. v1.0.6 FF7 PC
« Reply #1451 on: 2012-09-22 04:34:24 »
shiva and ifrit have no boss because there is right one before them
choco/mog has the silver chocobo and thats a boss
ramuh has no boss
titan has one
odin doesnt have one
leviathan doesn't have one
bahamut doesnt have one
kujata has one
neobahamut has one I THINK, not sure

ManuBBXX

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Re: [REL/FF7] gjoerulv's "Hardcore" mod. v1.0.6 FF7 PC
« Reply #1452 on: 2012-09-22 12:03:59 »
Thanks Kuugen. So I missed the choco/mog boss

Vgr

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Re: [REL/FF7] gjoerulv's "Hardcore" mod. v1.0.6 FF7 PC
« Reply #1453 on: 2012-09-22 22:28:07 »
It could be something to do with the French version of the game you're (probably) using. Try applying the patch on solely flevel. The patch should detect your fflevel automagically. It *may* be the issue.

ManuBBXX

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Re: [REL/FF7] gjoerulv's "Hardcore" mod. v1.0.6 FF7 PC
« Reply #1454 on: 2012-09-22 22:32:09 »
Hm thanks for you response, but I don't think so, cause I'm using a fresh new install of re-release 2012, installed in English language voluntarily, converted to 1998, ( but used re-translation patch in fr in bootleg settings ), and then hardcore mod 1.6 applied. So you think the re-translation( so new re-encoding of flevel.lgp ) at the end of bootleg installs causes this ?



Uploaded with ImageShack.us

So I don't care about fflevel.lgp, but just the normal flevel.lgp
PS : I would mention too that when I ran bootleg, I didn't install the hardcore patch with it( cancelled the install cause it installs the 1.5 version ). After running bootleg, I installed manually this 1.6 version. Maybe it's something to see with that ?
Edit : Tested again now with Titan, I take the materia, nothing ennemy or boss happens..

EDIT : You were right, I re-installed all the game and bootleg but without retraduction checked in bootleg and.. of course a boss appeared that time at Titan's materia !! Grrrr.
So, it's impossible to have it working with my fr traduction checked ?
« Last Edit: 2012-09-23 03:18:49 by ManuBBXX »

ajthedj747

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Re: [REL/FF7] gjoerulv's "Hardcore" mod. v1.0.6 FF7 PC
« Reply #1455 on: 2012-09-23 07:48:33 »
I have tested the "FF7 Load Saved Games" by @Kranmer and it worked flawlessly with the 2012 version of Final Fantasy VII. I will test other applications like @gjoerulv's Harcore mod version 1.0.6. The "FF7 Load Saved Games" is important due to the fact that one will have to reload from their last save constantly if one is using the hardcore mod.

Tenko Kuugen

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Re: [REL/FF7] gjoerulv's "Hardcore" mod. v1.0.6 FF7 PC
« Reply #1456 on: 2012-09-23 08:05:45 »
loading saved games works with any mod, it's pointless to test it
however, no matter which mod, it fucks up the internal clock. it adds another clock every time you load. load once, double time. load twice? triple time
this makes the bombing mission and the shinra mansion safe impossible

ManuBBXX

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Re: [REL/FF7] gjoerulv's "Hardcore" mod. v1.0.6 FF7 PC
« Reply #1457 on: 2012-09-23 11:51:26 »
Well, my problem is solved, I have now the new bosses with the fr retranslation.  :)

EDIT : The ramuh's boss has 10.000HP and hits me at 800+. At this point of the game, I have only 900 - 1050hp max. Does I have to 'farm' a little ? Or am I supposed to get it now ?
« Last Edit: 2012-09-24 01:44:23 by ManuBBXX »

NxK

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Re: [REL/FF7] gjoerulv's "Hardcore" mod. v1.0.6 FF7 PC
« Reply #1458 on: 2012-09-24 16:37:29 »
EDIT : The ramuh's boss has 10.000HP and hits me at 800+. At this point of the game, I have only 900 - 1050hp max. Does I have to 'farm' a little ? Or am I supposed to get it now ?

You mean the Titan boss? Try buying HP+ materia at Cosmo Canyon. Also, you should have your characters in the back row and under Sadness about all the time during the first disc. You could also give the Cover materia to a character and have that character use Defend to reduce damage.

ManuBBXX

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Re: [REL/FF7] gjoerulv's "Hardcore" mod. v1.0.6 FF7 PC
« Reply #1459 on: 2012-09-24 17:25:03 »
Yes, Titan's boss I mean, sorry for the mistake. I have all in the back row yes, but not sadness.
Cosmo Canyon ? I'm not here yet, it's at gongaga

NxK

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Re: [REL/FF7] gjoerulv's "Hardcore" mod. v1.0.6 FF7 PC
« Reply #1460 on: 2012-09-24 19:24:06 »
Yes, Titan's boss I mean, sorry for the mistake. I have all in the back row yes, but not sadness.
Cosmo Canyon ? I'm not here yet, it's at gongaga

Yes, but you have probably done all the story events at Gongaga? In that case, you could go to Cosmo Canyon. If you do so, remember to leave your buggy FAR AWAY from Cosmo Canyon for it will break otherwise and prevent you from returning to Gongaga and other places until after the Cavern of the Gi.

gjoerulv

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Re: [REL/FF7] gjoerulv's "Hardcore" mod. v1.0.6 FF7 PC
« Reply #1461 on: 2012-10-04 09:28:23 »
I just realized something... The PC version of ff7 was released in 98, not in 97. oh well, people understand I guess, but it's kinda embarrassing.  :P

The Titan boss could be a pain at low levels. Have you tried Defend + cover + backrow + sadness?

ManuBBXX

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Re: [REL/FF7] gjoerulv's "Hardcore" mod. v1.0.6 FF7 PC
« Reply #1462 on: 2012-10-04 10:01:50 »
I succedded, I just farmed at level 23/24, and with spacesuit ennemy skill, all was very easy( 1000hp + damage / attack )

EDIT : But the boss for having Vincent, Lost number, is a pain for me, cause I'm level 28, I have 1600hp, and each it of him hurts me et 2000...
So, it's one shot.
« Last Edit: 2012-10-05 17:00:02 by ManuBBXX »

sil3ntsnak3

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Re: [REL/FF7] gjoerulv's "Hardcore" mod. v1.0.6 FF7 PC
« Reply #1463 on: 2012-10-10 01:23:37 »
Hi gjoerulv

big fan of ur work real big fan but for some time now all i can do is watch xc ive modded my FFVII with only the remix 2.5.1 version and the harcore mode doesnt work on it and i have downloaded ur hardcore mod because it looks like a great challenge but everytime i extract the patch it shows this skull like face then disappears b4 i can do anything and if i do happen to click on it it ends up disappearing regardless HALP plz?

omega res novae

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Re: [REL/FF7] gjoerulv's "Hardcore" mod. v1.0.6 FF7 PC
« Reply #1464 on: 2012-10-10 01:39:06 »
the remix is outdated and broken. if youd like to get your pretty models and install different game modes like the one here then use bootleg. remix already has a version of the hardcore mod in it.

gjoerulv

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Re: [REL/FF7] gjoerulv's "Hardcore" mod. v1.0.6 FF7 PC
« Reply #1465 on: 2012-10-10 07:10:10 »
Hi gjoerulv

big fan of ur work real big fan but for some time now all i can do is watch xc ive modded my FFVII with only the remix 2.5.1 version and the harcore mode doesnt work on it and i have downloaded ur hardcore mod because it looks like a great challenge but everytime i extract the patch it shows this skull like face then disappears b4 i can do anything and if i do happen to click on it it ends up disappearing regardless HALP plz?

Glad you like it.
But, sadly, I can't help you with this problem. I've never used the remix patch or bootleg. My patch should install nicely on it's own.

sil3ntsnak3

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Re: [REL/FF7] gjoerulv's "Hardcore" mod. v1.0.6 FF7 PC
« Reply #1466 on: 2012-10-11 23:36:32 »
oh nvm got it to work its cuz i deleted winrar cuz it was interfering with my iso files and when i reinstalled it then it extracted just fine and patched up nicely thanks for replying tho :D started a new file and currently going towards shinra building and already grinded to Lv 32 :p

Vgr

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Re: [REL/FF7] gjoerulv's "Hardcore" mod. v1.0.6 FF7 PC
« Reply #1467 on: 2012-10-13 23:30:58 »
oh nvm got it to work its cuz i deleted winrar cuz it was interfering with my iso files

When such things happen, double-click on the file in question, Open with > Select default program (or something like this) and select your desired program.

suavethekid

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Re: [REL/FF7] gjoerulv's "Hardcore" mod. v1.0.6 FF7 PC
« Reply #1468 on: 2012-10-21 03:28:33 »
Hey guys boss question here. I am fairly far at Jenova Death in the crater right before you lose cloud for a bit. It took me a lot of grueling leveling but I finally beat the boss to get the neo bahamut materia but Jenova is ridiculous.

Has anyone beat this boss? If so please some insight..I have done over 100k damage and it wont die!

gjoerulv

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Re: [REL/FF7] gjoerulv's "Hardcore" mod. v1.0.6 FF7 PC
« Reply #1469 on: 2012-10-23 16:32:27 »
Jenova DEATH:

Use death force to avoid death and death-sentence, or use safety bit accessory. Also, guard against fire or wind (or both, but not necessary). She also silence and confuse you so you may consider ribbons.
Front row. Use physical attacks to damage her. Get your str as high as possible and use weapons with high attack power.

You can paralyse her (Dazers or Cross Slash).
Always have one on standby to heal. White wind is very useful. Spam it. If you drain fire/wind, Tropical Wind will heal your MP.

Oh, and remember Luck Plus materia!
« Last Edit: 2012-10-23 16:34:01 by gjoerulv »

ManuBBXX

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Re: [REL/FF7] gjoerulv's "Hardcore" mod. v1.0.6 FF7 PC
« Reply #1470 on: 2012-10-24 20:07:22 »
I try to beat the 4 ennemies in the dojo tower in Wutai, the Yuffie's solo quest. I'm around level 38, I trained her a little, approximatively 2500 hp, limit level2.
I fail at the second ennemy, his 'rage bomber' attack hurts me at 3k +, so instant die. And his basic attacks hits at 1300+, so one attach, and heal required immediately cause the second would make me die.
At what level am I supposed to do that quest ? Cause now, no way personnaly..

gjoerulv

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Re: [REL/FF7] gjoerulv's "Hardcore" mod. v1.0.6 FF7 PC
« Reply #1471 on: 2012-10-25 22:32:45 »
From the top of my head...
Barriers, regen + counters.
They should be doable at lvl 38 I think.

Croyles

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Re: [REL/FF7] gjoerulv's "Hardcore" mod. v1.0.6 FF7 PC
« Reply #1472 on: 2012-10-25 22:54:36 »
Hey gjoerulv, first of all, amazing work on this mod! FF7 is probably my favorite FF game but always wished it was a little harder.
I've just started using the bootleg and finally got everything to work. But because i have to run FF7 through the FF7Music application (otherwise the music mods from finalfantim don't seem to work) i am unsure if my game is actually currently in hardcore mode.
Is there any definite way to tell in the early stages of the game if it is indeed the hardcore mode? any specific enemies that do something completely different? I know you said you didn't up the difficulty very much at the beginning, but would love for a way to tell if it's actually working.

Thanks in advance! :)

ManuBBXX

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Re: [REL/FF7] gjoerulv's "Hardcore" mod. v1.0.6 FF7 PC
« Reply #1473 on: 2012-10-25 22:58:07 »
Ah, yes, I haven't regen yet, thanks gjoerulv

wussupwussup

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Re: [REL/FF7] gjoerulv's "Hardcore" mod. v1.0.6 FF7 PC
« Reply #1474 on: 2012-10-26 20:38:02 »
I must say, I really really hate not being able to sense all monsters. It makes fine-tuning strategy difficult.