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Messages - Yagami Light

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126
Releases / Re: [FF8PC-Steam] HD PS1 Font Replacement
« on: 2017-01-15 21:36:03 »
Updated the font to version 2. Of course I will leave version 1 link there for those who prefer it. Enjoy!

127
Yes there are bugs/missing areas because Omzy used an automation tool to do all the fields and it didn't do everything 100%. It would be a waste of time to fix it up now since waifu upscale is superior and you would be better off using/making a new version.

128
WIP / Re: Ragnarok
« on: 2016-11-19 10:33:20 »
This looks fantastic, the best work you have done so far well done

129
Releases / Re: [FF8PC-Steam] HD FMV Replacement
« on: 2016-11-19 10:28:44 »
These are a great improvement over the steam modified ones i had, lots of detail and the image is clean for the most part, Great job!

130
Interesting to see the differences from the early trial demo version on the textures, I guess the Dollet buildings textures were made from photographs shot in Italy, makes sense considering Dollet is supposed to have similar architecture to Rome.

131
General Discussion / Re: FFVIII-Dialog Background Color
« on: 2016-01-26 11:07:19 »
You will have to edit the files manually in photoshop to change the colours etc, there is no option in the menu, but yes it's possible see below


132
Yes Maki your auto-patcher didn't work for me on english steam windows 10, though I remember the first version you uploaded worked fine for me. No big deal since you can use the manual patching process.

133
Hmm not sure, you could try

1. Uninstalling and reinstalling outside of program file folder
2. Cleaning up any registry issues
3. Run in 7/8 compatibility mode

If shaders not loading is the issue, maybe it's not playing well with the intergrated gpu, why doesn't the 840m work? you have latest nvidia updates installed? tried reverting to an older nvidia update? isn't the non-geforce 1.2 patch meant for amd cards?

If nothing works you can just buy ff8 off steam during winter sale for dirt cheap

134
Great progress Halfer, has anyone delved into the world map chara.one file ? I think it contains geometry for ragnarok/garden/lunatic pandora/etc I also reversed these bytes and found possible beach animation data? Not sure, if anyone wants to have a look




135
Releases / Re: [FF8PC-Steam] HD PS1 Font Replacement
« on: 2015-09-20 17:17:49 »
Yes this works fine with Seed Reborn, it uses the same hashmap codes so if you already have that installed then you don't need the excel sheet, just replace the sy folder.

136
Releases / [FF8PC-Steam] HD PS1 Font Replacement
« on: 2015-09-19 11:36:41 »
Hey there this is my mod for replacing the ugly font in the steam version with a font that is similar to the ps1 version, Enjoy

Version 3



Version 3  https://www.dropbox.com/s/lr9ew1xz72zefo8/FF8_Font_Version_3.rar?dl=0





Version 2




Version 2  https://www.dropbox.com/s/isk3xd1roerm3vj/FF8%20HD%20PS1%20Font%20version%202.rar?dl=0



Version 1




Version 1  https://www.dropbox.com/s/z9zf9jeaq3iz64r/FF8%20HD%20PS1%20Font.rar?dl=0




Please note this mod requires tonberry

1) Place Sy folder inside textures folder

2) Place excel sheet inside Hashmap folder

3) Disable Steam overlay

4) Enjoy








137
I like this tool shard but some sounds wasn't loading so I dl'ed all the sounds off youtube. I actually started adding to the description list ages ago but never got around to posting it, so here is the updated sound list I made.

https://www.dropbox.com/s/ws7943pp1r3vwnk/Descriptions.txt?dl=0

138
Regarding the two world maps in the ps1 version, maybe one of them is for disc 4 during the time compression world map period? Can you actually see what the differences are? I'm curious

139
Thank you Maki, this is amazing, never thought UVs would ever be fixed to be honest.


@5way turn off linear filtering to fix the black markings on the footpath

140
That moon is from Rinoas limit break called Invincible moon

141
That mesh is for the ground brick texture I think, use this texture and see what happens.


142
Good job, glad that source helped you, so uv fully works now? or is there still some issues.

143
I loaded that battle scene into psx v ram and the textures are 8 bit I think? see bottom left of picture



Also this person made ff9 battle scene exporter/viewer with source code included if that helps you

http://forums.qhimm.com/index.php?topic=12476.msg173501#msg173501

144
That wireframe picture is from the ps1 version, I used 3D ripper dx to capture it, can't get it to work with the pc version though, the pc version is just an earlier development build of the ps1 version which was the final build. Thats why there is only small differences, I noticed a lot of small areas on the world map with texture flickering above balamb towns door, parts of ragnarok, parts of mountains etc, which to me seems like mesh overlap, and then there are other areas like the grey path or the traintracks which has misaligned mesh/missing mesh altogether, need to see what the pc versions wireframe is like to be completely sure though.

145
Okay, I liked to jump a bit for wmx.obj and what i found out is that this file is containing the sea quads of the world:

There seems to be a header starting with 20 19 01 00 , and nullifying every corresponding variables it gave the following results.


Here you can see how to sea is formed from big quads.
EDIT: Also worth to mention that I wasn't able to pass those empty blocks with ragnarok meaning that there is some sort of collision when land (or sea) is removed

That's interesting yagami light. I reversed a big chunk of bytes from that offset and it did very odd stuff following hard lock. Although the ff8.exe seemed to eat my CPU while it was freezed so I don't know what I did wrong :D

Also I would appreciate if MakiPL could say how you managed to hack that camera like that! Would really help a lot! :D

Those big quads are actually smaller quads combined see here



the engine seems to run slow if you modify even a small bit of the wmx file, I've had times when the vertex got moved high up in the sky and moving near it caused ragnarok to fly high up going crazy till you moved away, and reverse byting too much leads to ff8 not responding when you fly near the affected area, just something you have to be careful of.

146
here is the bytes I reversed I will keep trying till I affect the towns


147
Nice progress being made, Vehek posted some great info for wmset.obj and wmsetus.obj
in here for the world map if you haven't read it.
http://forums.qhimm.com/index.php?topic=13799.0

I think the majority of the world map geometry is all stored in the big file wmx.obj

Reverse bytes made this happen



Problem is the file is pretty big, and you have to ride the ragnarok around whole map the spot differences.



148
http://gamedev.stackexchange.com/questions/32254/missing-triangles-in-model

This person had the same issue, turns out the obj loader was the issue

149
Looks to me like the triangles overlap, miscalculation somewhere?


150
I will link you this thread

http://forums.qhimm.com/index.php?topic=8130.50

Satoh in there explains why half is missing on reply#60, this was a ps1 game after all something to do with storing data efficiently

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