Author Topic: [FF8 R - Steam] Project Ruby HD Battlefields  (Read 9790 times)

Yagami Light

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[FF8 R - Steam] Project Ruby HD Battlefields
« on: 2021-06-15 15:14:48 »
Hi everyone I've been slowly learning Photoshop and wanted to try improve the old muddy battlefields of the game. So I've decided to post them here to see what everyone thinks.
Keep in mind it's not finished, all textures are WIP and subject to change. Some of the textures look bad as I've improved over time and not happy with them. (Dollets towns floor as an example will be replaced).
I've had issues with the game changing the brightness of the textures once they are in game, with no skip button for cutscenes slowing down progress.
It would be nice if the UV's could be fixed, as the textures glitch out or they don't align correctly.
The main goal of this project is to improve the look of the game while keeping the original game design intact.
All textures will be in 4k - Thanks to Makis tool I'm currently working on 10 battlefields so consider these just a taster.





« Last Edit: 2022-02-13 15:46:00 by Yagami Light »

Aavock

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Re: [FF8 R - Steam] Project Ruby HD Battlefields
« Reply #1 on: 2021-06-15 16:46:08 »
For a learner this looks very good, I can nothing but encourage you. I really like how you're not using way too vibrant, highly contrast with over the top detailed textures, keep up the great work!

AuthenticM

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Re: [FF8 R - Steam] Project Ruby HD Battlefields
« Reply #2 on: 2021-06-17 18:25:31 »
Looks very good to me! Keep up the great work.

Could I ask for some comparison pics? Pics of the vanilla game side-by-side with your work. It'd make things even more impressive.

Yagami Light

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Re: [FF8 R - Steam] Project Ruby HD Battlefields
« Reply #3 on: 2021-08-24 13:33:25 »
Updated the textures for Dollet towns floor and tower textures, I will add comparison once its fully complete. Dollet tower should be done soon

Mcindus

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Re: [FF8 R - Steam] Project Ruby HD Battlefields
« Reply #4 on: 2021-09-04 01:26:53 »
These are great!
One day maybe we should combine forces, as I've been slowly working on replacing each bg slowly as I release different iterations of my mod. Doing a big release tonight with fixed sky seams, fixed trims, etc. - but I notice a lot of what you've overhauled is stuff I haven't really done much with. Really nice stuff :)

Yagami Light

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Re: [FF8 R - Steam] Project Ruby HD Battlefields
« Reply #5 on: 2021-11-20 11:48:23 »
Balamb beach is complete, shame the sea cant be animated yet

Holgar

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Re: [FF8 R - Steam] Project Ruby HD Battlefields
« Reply #6 on: 2021-11-21 13:02:42 »
Looks good keep it up!

PremiumR98

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Re: [FF8 R - Steam] Project Ruby HD Battlefields
« Reply #7 on: 2023-05-22 18:29:14 »
looks nice alright :  -  )

hobbitdur

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Re: [FF8 R - Steam] Project Ruby HD Battlefields
« Reply #8 on: 2025-02-14 12:53:39 »
I guess all data have been lost ?
Maybe with all new tools around it's a good moment to come back to this Yagami Light ? :D

Yagami Light

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Re: [FF8 R - Steam] Project Ruby HD Battlefields
« Reply #9 on: 2025-02-14 17:28:09 »
I guess all data have been lost ?
Maybe with all new tools around it's a good moment to come back to this Yagami Light ? :D

No nothing has been lost I still have all the files, in fact the only way to get all the battlefield textures was to extract all of them manually from the files itself as any other auto extraction method had errors in the texture, which I have now done.
Looking back I should have done 1k floor textures and just upscaled instead. But no at the moment I'm doing field and menu textures heres the battlefield and menu screenshots you can find field textures on steam.







hobbitdur

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Re: [FF8 R - Steam] Project Ruby HD Battlefields
« Reply #10 on: 2025-02-14 21:36:18 »
We are also working on menu texture and we have some nice result, if you wanna join the teamwork :)
For field, I am not sure I understood what you meant. You did only some right ?

Yagami Light

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Re: [FF8 R - Steam] Project Ruby HD Battlefields
« Reply #11 on: 2025-02-14 22:47:52 »
For the fields I have over 40 done, though they still need final checks and bug fixes. I could do them quicker but quality would drop, my goal is crisp clear textures. The current system that changes ff8 textures is too buggy and imo needs to be replaced.

hobbitdur

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Re: [FF8 R - Steam] Project Ruby HD Battlefields
« Reply #12 on: 2025-02-15 09:54:38 »
Which system do you speak about ?
Because we are making new field texture that are superbe without any problem with FFNx. Check AxlRose WIP work on JunctionVIII

Yagami Light

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Re: [FF8 R - Steam] Project Ruby HD Battlefields
« Reply #13 on: 2025-02-15 10:36:12 »
FFNX is for the original ff8, I'm only doing stuff for the remastered version. If I recall the original ff8 had banding issues, ff8 remastered is just the better version overall.

hobbitdur

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Re: [FF8 R - Steam] Project Ruby HD Battlefields
« Reply #14 on: 2025-02-15 22:54:08 »
I am not sure it is the best version anymore, specially with recent work done, we do amazing job.
For example you can have real joystick movement, which is quite an upgrade haha.
And for field, we have no limit on what is possible.
Maybe you can try to put one of your battlefield in the original game with FFNx to see the result ?