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Messages - eXistenZe

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101
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« on: 2016-03-30 10:19:24 »
How does aerith behave after the revival? Is she a silent npc all the way or had some scripts added in the scenes where other chars comment something or dialog?

102
7th Heaven / Re: NT 1.4 flevel patched
« on: 2016-03-29 10:24:23 »
Say... Is "next week" this week? :)

103
Where is ff7 installed?

104
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« on: 2016-03-28 18:28:19 »
Is there an updated IRO?

105
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« on: 2016-03-25 15:17:54 »
Wait for 7th heaven to be updated and try it. It has sound effects mods. And dozens of other compatible mods. For now it's nt 1.35, but he will update it.

And NT script that keeps field music instead of battle music is a major change to the whole music experience.

106
7th Heaven / Re: NT 1.4 flevel patched
« on: 2016-03-21 06:53:23 »
Can we use the IRO he released instead of the gameplay mod?

107
General Discussion / Re: Final Fantasy IX Unleashed
« on: 2016-03-20 13:32:24 »
In it's topic?

108
7th Heaven / NT 1.4 flevel patched
« on: 2016-03-20 09:01:43 »
Hey there.
Is the catalog updated to te latest version and today's patch?

Best regards,
João

109
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« on: 2016-03-19 10:45:22 »
There were some doubts about the MO exe changing some in-game values (limits and stats). Has anyone confirmed that?

110
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.35)
« on: 2016-03-18 17:32:39 »
That's not very ff lore friendly... Only ff12 had it. And even in that one they were respawn by moving areas. Random battles have always been a major part of FF games. Both good and bad.

111
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.35)
« on: 2016-03-18 08:28:01 »
Hey...
No news for such a long time.
Is the multi-team thing I saw in a psx demo somewhere in this thread implemented in NT? And day/night stuff?

112
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.35)
« on: 2016-03-03 10:00:54 »
Is full 7th heaven compatibility a sure thing or will it take some time to make it work?

113
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.35)
« on: 2016-03-02 17:22:13 »
True ff7 fans must have mint ff7 disks, multiple isos to keep the disks mint, the square and the steam versions, just to be sure if one shuts down.

Edit
BTW, if you need an ER nurse I can always take a flight there just to be sure 1.4 sees the light... Don't want hundreds of fans to start having heart attacks and flood my hospital.

114
Also using SCP Driver and server with DS3 with no issues at all in all games. No need for complicated setups.

115
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.35)
« on: 2016-02-20 12:58:49 »
Hey. Don't forget the mega read me / faq with the changes from vanilla game. It's not like I don't enjoy a good search and find on a new game, but on a game you already know upside down it's tough.

116
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.35)
« on: 2016-02-07 07:59:48 »
So... Cofcofetacofcof....

117
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.35)
« on: 2016-02-02 08:56:23 »
Say, can you choose 3 members and stick with them for the hole game, or will NT force me to switch between options? Is the characters guide in the 1.35 read me still valid to 1.4?

118
7th Heaven / Re: 7th Heaven Reunion´s Menu overhaul crash
« on: 2016-02-01 20:58:06 »
Yes... it's in the tutorial...
http://forums.qhimm.com/index.php?topic=15520.0

119
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.35)
« on: 2016-02-01 20:48:39 »
I don't get it... You're / you've implementing / ed an aerith revival option, but she does not interact with the story in the remaining game?

120
7th Heaven / Re: Original exe for MO and NT
« on: 2016-01-28 14:30:13 »
No such exe in my install. Is that from game converter also?

121
7th Heaven / Original exe for MO and NT
« on: 2016-01-28 13:20:07 »
Hey there.

 Can you make an exe for those who want to use the original exe and MO without BC for NT (without the NT exe as suggested by the author)?

122
7th Heaven / Save mod settings
« on: 2016-01-28 10:45:55 »
Hey there.

Is it possible to save mod settings so that when we disable / enable it keeps the same settings it had before? The models selection, for example.

Best regards,
João

123
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.35)
« on: 2016-01-26 20:08:10 »
99% of awesomeness seems pretty good.
Can't wait for 1.4...

124
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.35)
« on: 2016-01-26 19:32:34 »
So in original mode and without the exe, you still play 99% of the intended mod...

125
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.35)
« on: 2016-01-26 08:10:57 »
I thought arrange mode was actually the big part of the mod, the new stuff and all. Am I wrong?

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