Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - olearyf2525

Pages: 1 2 3 4 5 6 [7] 8 9 10 11 12
151
Noice!

Let's just hope they throw away the obsolete battle system with a more action oriented approach. Giving Zidane a Kamehameha would be cewl to see. Also, I hope they change the script.  8)

Nah, really I'm glad to see 9 get some attention finally. Looks all good to me.

Lots of grunting, something we can probably expect? We'll call it the Final Flash Final Fantasy, kids love catchy names.
https://www.youtube.com/watch?v=nwrzYrpCHz0

152
7th Heaven / Re: Spell Textures - Minor Issue
« on: 2016-01-10 15:19:14 »
I'm pretty sure it's because he upscaled the limit break textures with Waifu as well.

153
7th Heaven / Re: Sephiroth Story Mod doesnt' work
« on: 2016-01-10 15:17:43 »
why is this mod so broken

Patience is a virtue.

154
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.35)
« on: 2016-01-09 23:33:11 »
:3

Hey Chief, I've been wondering for awhile not sure if it's new threat or menu overhaul or some interaction between them but in battle there is spaces between my magic. Like for example if I equip cloud with Fire and Ice magic there is three spaces between each. So I have to hit down three times through empty spaces, if that makes sense? Kinda hard to describe.

155
Completely Unrelated / Re: Random Links
« on: 2016-01-09 19:34:05 »
http://www.bbc.co.uk/news/world-europe-35239503

That's what happens.  And Obama wants to import it to America too.  Demented leftist that he is.

A little girl in France was raped by them a few months back, same with a girl in a park in Germany, they've also been raping the few women in their own camps. Of course Sweeden now is the rape capital of the world, having more rapes than even any African countries. Of course they only make it to the local news, you can only find this stuff out via the internet.The press tries to cover up this stuff along with the government. Then there was a massive amount of them who went to a park and started fondling the passerby's. I try to stop following the news, it just makes you angry and depressed that the world is comprised of idiots and the people who support them, but sometimes when I find this stuff out, there's only one conclusion you can come to.
https://www.youtube.com/watch?v=idsxgLjGXGI

156
I actually never finished this game. Last I remember was being defeated in rainy Burmecia and ending disc 1. This ought to be a fun one to pick up :)

The first two discs are fantastic, like REALLY good. Unfortunately from the third disc onward you have good sidequests but almost no new main towns are introduced to break up the grinding, you travel to a new continent but it's deserted and you grind, then there's a puzzle area where you grind, then some more grinding. Basically the third and fourth discs are "find all these new depopulated areas where you can grind at", or do our fun sidequests. Oh then a random final boss comes out of nowhere and the two guys who should be the final boss, Kuja mostly, or maybe Garland is way too easy mainly because you spent the last disc and a half grinding.

157
Catalogs / Re: [FF7] Update Reports and Mod Requests
« on: 2016-01-09 19:03:37 »
Any chance of one of the various XBox controller prompt mods becoming available? (or If anyone happens to know how to side load one to let me know :P) Thank you again for your phenomenal work!

Says on the first post she tried but wasn't compatible.

158
Hey satsuki is this an upgraded/improved version of waifu world gfx pack from here?
http://forums.qhimm.com/index.php?topic=16444.0
if not is it better/worse than it?

Edit: tried dl it to compare them but d link gives me an 404 error, can you update the link or give another one? Thx.

Edit 2: Aha if i understood correctly from another similar post (http://forums.qhimm.com/index.php?topic=16268.msg230592#msg230592) the first combined thread has them all?

Edit 3: and this one:  http://forums.qhimm.com/index.php?topic=15335.msg230915#msg230915

is the combined thread  superseeding all the separate ones or there are better packs after it?

The combined thread is better, these seperate threads are 1.0, the combined is 1.7.

159
Catalogs / Re: [FF7] Update Reports and Mod Requests
« on: 2016-01-05 16:30:17 »
Yeah there were others as well witcher 3 fallout 4, pillars... But too much buck for the bang atm even with the discounts. No hurry. That sephiroth is waiting behind the doooooooooor.... Number 2.0! ^o^

Lol thats a good yuffie vid! :-)

Witcher 3 was really good, I didn't finish it because my comp broke plus I got burned out cause too many sidequests and I'm a completionist but the story was fantastic and the main sidequests were too I got pretty close to the end and did nearly everything. I'd say if you wind up liking Witcher 2 then get Witcher 3 when it's cheaper. Usually gog is their main site, they sell it DRM free, I think if you buy a steam copy you can get a DRM free copy from their site too though. I did for Witcher 2 a few years ago, not sure if they still do that but I think they do. I think you just have to put in your Steam Key. It's gog.com they are the ones who make Witcher series, Cd Project Red, fantastic Polish company. So you can probably still get DRM free copy of Witcher 2 from them too since you bought it off Steam.
Also look up Final Fantasy A+ I posted it in random links, it's way funnier.

160
Completely Unrelated / Re: Random Links
« on: 2016-01-05 16:14:50 »

161
Catalogs / Re: [FF7] Update Reports and Mod Requests
« on: 2016-01-05 16:03:00 »
You forky minstrel you! Actually thanks to that i bought a bunch of other rpg on ny sale just these days. ^o^ kudos to you.

https://app.box.com/s/57m1his1f4w5ooixve0n51ghc4xdvhqy

Witcher 2 and Mass Effect 2, good choices. :D
Can't wait for ff9 remake myself, hopefully it comes soon. Still have my ps3 for persona 5 and to finish ni no kuni someday. So many good rpgs to keep me occupied!

Btw Yuffie I feel like you should end every post with "and steal your materia" :D
https://www.youtube.com/watch?v=WpV5lUtmHlc&index=3&list=PLF00A6BDC91C26928

162
Catalogs / Re: [FF7] Update Reports and Mod Requests
« on: 2016-01-05 13:00:09 »
A new release like this will require a fresh install so there are as few errors as possible and do a registry cleaner for good measure. You need to remember that a new release has a new interface so alway a fresh start is the always the best way to go.

I'm sorry I'm  a newb at modding but I think this might be wrong. 7th heaven injects mods while you play, that is why it creates that folder in the steam directory with all the temporary files of the mods you downloaded. So yes maybe you have a point if he already manually installed a bunch of mods, but I think when Alyza releases the new catalogue all I have to do is delete Satsuki's textures I manually installed and then just use 7th heavens Satsuki textures which they inject at runtime. If we were using bootleg then yes you would have to start over, but I think that is the perk of 7th heaven, everything it does is temporary so it doesn't screw up your game files!

Edit:So yes it might be the case that he has to start over because he manually installed Reunion, and I'm not sure where that installs to or what files it affects, but if it created a reunion folder in your mods folder you probably just have to delete that(Which I think is what happens!). But it was also worrying two other people it seemed so I wanted to try to clarify that they probably don't have to start over. I'd just wait to see what Alyza says before you cause yourself more work.

TLDR: We probably just have to re-download the mod files from 7th heaven when the catalogue is patched, not completely uninstall re-install, key clean ff7. That is the point of 7th heaven as opposed to bootleg from what I can gather. Just wait to see what Alyza says when she is ready to save yourself work/time.

163
Catalogs / Re: [FF7] Update Reports and Mod Requests
« on: 2016-01-05 12:56:20 »
Hahaha you dawg you! That very tiny thought occured to me and vanished as fast as it came but yiu just said it. :-) so the only thing I got from r03 is different menu!? Strawberry strawberry and double strawberry! Marshmallows and lollipops! :O
Ok olearyf you really are an eyeopener. I believe i bought steam version bc of you in the first place as well. ;-) thx. Then there are no qs on that anymore. I gues even that great mo in r03 is not possible to get separately to combine with nt? Since the iros version of mo is not working i guess ill just play nt and be done with it, wait up for 2.0. Troubles is over. I was just about to reinstall the whole setup, just save me the trouble.
Lol for a second I thought you were going to call me a spoony bard.

164
Catalogs / Re: [FF7] Update Reports and Mod Requests
« on: 2016-01-05 03:45:51 »
Ok so ive tried new game with 7h+nt(iro game story) + r03 exe installer, just to see what goes. It appears that nt part is working perfectly, in the beginners hall nt stuff is shown correctly(loaded previously saved game played wo nt mod), as in the YouTube video "new threat mod 1.3 (anti-anima) ep 1- a threatening start" around 34th minute, the tutorial in my game is the same as in video tutorial. The game is nt faithfull u till i beat scorpion 2nd time, didnt go further.
On the other hand ive seen many dialogues ingame so far (started great glacier in disc 2) and there is definitely a lot of changes in dialogue, presumably from r03. Few glitches such as game crashing when i enter sleeping man in the cave north of fort condor (with this install set but wo active nt mod), or not being able to get a second beta from zolom (when he hits yuffie with his tail she freezes and any action i take w other characters freezes commands and game just hangs - this also wo active nt mod), but overall its mostly smooth sailing. :-/
Maybe this will work as is...? Will reinstall to see if those glitches dissappear if yes it will be great. Maybe it would work even better w 2.0 who knows...
Edit: well sleeping man cave still crashes. Cant confirm zolom bug bc he flushes me out of battle, suppose it would also stay the same with present setup.
Maybe try full clean and reinstall all to see if it sorts those bugs.
Edit 2: It could be that it works so well bc r03 is installed and then nt is loaded via 7h on top of it? Just thinking aloud. It may serve some purpose to someone here.

Well you also have to keep in mind, if you've never played the Pc version before like me that the PC game script is different than the Ps1, when I first installed New Threat I thought I had reunion somehow because I didn't realize they changed the script for PC a bit, like I said Segachief also altered the script a bit it seems too. So if you are remembering the ps1 script it will be quite different just with PC version and New Threat, even without Reunion.

http://thelifestream.net/ffvii-the-original/ffvii-version-guide/ps-english-versus-pc-english/

Scroll a bit down to see what I mean.

165
Completely Unrelated / Re: Random Links
« on: 2016-01-05 03:43:25 »
I agree.  I do think there are a LOT of naive fools in government - and the voters... well, they're useless.  But there are also some higher ups who are either doing it on purpose, or simply don't care because none of their insanity will impact on them. Merkel, for example, is either completely insane, exceptionally stupid, or an extremely evil woman. Or a combination.

She's a childless "former" communist hag. You are right.

166
Catalogs / Re: [FF7] Update Reports and Mod Requests
« on: 2016-01-04 22:59:20 »
Really, that sucks I genuinely thought it was released. Sorry about that :-[ should of researched a bit better.

Looks kind of interesting, I remember they had an AH in ff9 too, it'd be cool if they added something like that in the remake. As long as it's in game items and not real life micro transactions or dlc for items...knowing Square and other gaming companies today...

What I would really like to see in a mod is the  ff7 GFS retextured I saw some video where the guy ripped the models from ff10, Shiva looked gorgeous.

167
Completely Unrelated / Re: Random Links
« on: 2016-01-04 15:54:31 »
Unlike the liberal West, they're not as dumb as a bunch of rocks.

It's not that they are dumb, they know exactly what they are doing. Some people are just clueless followers sure, but others are deliberately or subconciously malicious.

168
Catalogs / Re: [FF7] Update Reports and Mod Requests
« on: 2016-01-04 15:35:36 »
But wait how is it then that nt is playable in present gameplay mod? Is it bc r03 is not part of it? Id rather sacrifice scene redux for nt+r03. Which i CAN play in present setup 7h+nt+separate r03 install.
Ps thx for sephiroth link. :-)

I can tell you that New Threat made it's own dialog changes in some parts, though mostly minor, which really add to the clarity of certain sentences. Or which are tutorials for new aspects of the game added in new threat. For example if you've seen the tutorial area in the sectory 7 slums he completely re-did it, so it makes sense that it wouldn't work with Beacause. If you are getting the two to work in 7th heaven right now one is over-writing the other's dialog probably, depending on your load order.

169
Completely Unrelated / Re: Random Links
« on: 2016-01-04 01:39:22 »
Found this in a comment in the reddit /final fantasy.

http://i2.kym-cdn.com/photos/images/newsfeed/000/915/882/a38.png

170
Catalogs / Re: [FF7] Update Reports and Mod Requests
« on: 2016-01-04 01:13:49 »
Like I said before this is highly unlikely.  I hope everyone read it clearly because what she said is what I basically already plus just wanted to bring it up for those that try to pull that stunt so people are better prepared.  Anyway enough said on the subject.

If I had the money to spare I'd definitely donate a few bucks.

171
I guess you're talking either of Neogaf's topic :
http://www.neogaf.com/forum/showthread.php?t=551612
Or Kusanagi's gallery :
http://www.kusanagi.co.jp/#!-----/c21w2

Yup I saw the Neogaf one awhile back, they are beautiful, half way down the post.

172
True. Z-fighting issues have finally been eliminated with "modern" GPU plugins (hacks of existing plugins, rather), and 4k+ internal resolutions are also available. Other than the high quality FMVs and the new UI assets, this is nothing we haven't seen in emulation for the past 2 years or so.

I think the stretched and smudged 320x240 backgrounds look like complete garbage in the trailer. At the very least, I hope 4:3 is an option, as well as unfiltered backgrounds. Regardless, I'll buy it. If this somehow isn't emulation, I hope we can finally get combat that's not locked at 15 fps with 10 second loading screens at the start and end of battle.

There is a thread of screenshots of the backgrounds on the reddit Final fantasy board, they are way less smudgy/pixelated than the ff7 or ff8 backgrounds with no mods, they look as good or even better than the modded ones we have like with Project Eden and Satsuki's/Alyza's  Waifu/upscaled textures I think the ff9 ones, at least in those screenshots look even better, that being said there is another thread with the original 3d prerendered backgrounds which are extremely beautiful and high quality but were compressed for ps1, people are speculating that they probably lost some of them like they did with ff7's I think, there was a website that had posted some of them online that I found awhile ago if I remember right, like many years ago.

173
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.35)
« on: 2016-01-02 13:11:39 »
I think a "reasonable but fast-paced level of difficulty" might be a bit of an understatement.

The battle after setting the charge for the No.5 reactor, has wiped me over a dozen times, and I haven't even killed over half of the enemies in the battle. The bio-troopers (2) and the special combatants (3) are level 26 to my team's level 11. Their hits are averaging about 90 damage on my 350-400 life. There isn't a way to really farm at this point in the game - there isn't an area with enemies and a store to refill the potions accessible at the same time.

Any tips? I'd imagine I'm going to have to restart the game to progress past this point anyways.

Yea that's the first place I died, you just have to focus fire one right away, maybe have one person just heal every turn until you get two of them down from what I remember. It's not that they're strong it's just that there's 5 of them and they outgun/outturn you until you kill a few. If you have a save before, maybe try to go into the fight with your limits already full, use grenades if you need more dmg, have barret use Cover from the backrow and serve as somewhat of a tank because when he's in the backrow he gets those defensive stacks. Also try to go into the fight as close to full health as possible.

174
SO first things first, figuring out how to remove card mod from the game, if I can find the correct line of code via hex edit... And perhaps adding an item with a MUCH MUCH later boss that allows for card mod (or give it to Cactuar, that would perhaps make a lot more sense), possibly a boss in disc 3. I have already started modifying the attack patterns of bosses, Ifrit now uses Beserk instead of fire, he has more hitpoints, but his weakness to ice is increased. This is to encourage more magic-based tactics, as attacking him with physical attacks will not be enough. During the battle, I found it pretty tense, because if he beserks both of your characters, you're pretty much done for, as I've raised his strength so he inflicts around 250 damage with his special attack, so don't think you can beat him with limit breaks too easily ;) I've removed cure as a drawable spell, by this point you wouldn't be stupid enough to go in without cures, but I have however added Esuna. Unfortunately for the player, it will be unlikely that you'll be able to draw 100 of them without getting beserked and then killed, so you can perhaps draw a couple in moderation.

On an additional note, I am intending to have Diablos be insanely difficult to make it much more of a challenge to get Lionheart on Disc 1 Even to the point he'll always be level 100. (He's the devil) I am thinking of replacing gravija with Maelstrom, having Ultima instead of that stupid random Curaga he casts and instead of Demi, he would use meteor. (Or maybe some of other spell that isn't too OP, as this would make for one hell of a fight) Also... He'll be immune to blind ;)

Also... Changed the Fastitocalon-F AP to 1

I will be making certain changes to monsters with high AP drops, but to balance this out, I will be giving bosses much more AP gain, defeating Ifrit now yields 50AP, to help prevent hours of grinding, whilst keeping the game challenging, I'll try and play the game through the perspective of the average player, whilst making optional bosses (like Diablos) near impossible early game.

This sounds pretty good so far, great work, I agree with everything Kefka and Sega Chief said as well. I wish there was some way to setup Junctioning kinda like how Sega Chief set up his upgrades, maybe make junctioning 100 cures be a 1 time cost, it costs 100 cures and gives you +5 to a specific stat, maybe it has a high affinity with spirit and gives you +10 there, so it consumes those cures but then you don't have to feel bad about drawing from your supply. To compensate for this massive drawing and changing card mod to lategame maybe make the draw points give more like 20-25 of each spell, encourages you to explore the world and learn move-find.Then since you've used your cure junction you can no longer use it, unless your using cura or curaga instead to give a bigger bonus. Obviously more rare magic like Aura should maybe provide a bigger one time stat boost, because junction a spell and then wanting to use it and lowering your stats just feels bad, like your stats and the spells are competing.


The goalwould be you only need to get 100 of a spell once for junctioning purposes, anything after that is for personal use in battle. Then you could up the difficulty of the mobs on the islands of heaven and hell and maybe somehow bar enc-none and enc-half from working there, really making them a utopia for drawing spells late game but at the cost of difficult battles, or maybe even a boss battle or something? I honestly have no idea what's possible just some ideas I thought up.

I feel like you could keep S-Atk and S-DEF and E-Attack and E-Defense under the old junctioning system, I didn't mind the drawback of using spells there so much, it made more sense I think? But junctioning cure and gaining 50 strength and then needing to use that in combat and losing strength just feels clunky and like bad gameplay design, it's too overpowered and it's so weird that it makes you hate using the magic it took you an hour to draw for everyone.

175
7th Heaven / Re: Game crashing instantly on startup
« on: 2016-01-02 02:53:41 »
oops yea i meant 1.35 not 1.4

Pages: 1 2 3 4 5 6 [7] 8 9 10 11 12