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[FF8PC-Steam] Rebirth Flame v1.3 - Character Texture Replacement

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FatedCourage:
Rebirth Flame v1.3
Character Texture Replacement (Steam Only)

(Updated: 5/2/17)

Downloads:

(v1.0) https://www.dropbox.com/s/rgw60jvsld4amhc/Rebirth%20Flame%20v1.0%20%28Beta%29.zip?dl=0

(v1.1) https://www.dropbox.com/s/quisefenyfrqpo3/Rebirth%20Flame%20v1.1%20%28Beta%29.zip?dl=0

(v1.2) https://drive.google.com/file/d/0BxTDk8nuGukdR1gxYjFnckQ1ck0/view?usp=sharing&resourcekey=0-_5bdGINKU7lnpbi7ec2xxw

(v1.3) Mago: https://drive.google.com/file/d/0BxTDk8nuGukdLUpza3BQelk5ckk/view?usp=sharing&resourcekey=0-mDf09ZbfjRBgPEpmbTRHcQ
           Devina: https://drive.google.com/file/d/0BxTDk8nuGukdNWEyUFdjVWtnTHM/view?usp=sharing&resourcekey=0-8ZsPRG4xg6j0TNgshKAfZQ
           Upscaled: https://drive.google.com/file/d/0BxTDk8nuGukdWE8yVVVMZnlKVE0/view?usp=sharing&resourcekey=0-ZdnsMMStVzg3P6cK78XfGQ

This mod was originally on Shunsq's BerryMapper topic and also part of Mortael's Project Lionheart. All credit should really go to those projects since they were the starting points. I've simply helped expand upon them. Now due to the increasing size, the mod has been moved to this thread. This will make it much easier for people to help contribute, point out errors, and just make things simpler overall for everyone. And please remember that this mod is still in beta, so bugs are going to occur.

Now, as stated, the goal of this mod is to replace the main character's textures. And perhaps NPCs and lesser characters if we get that far. :D As it stands, the character's replaced so far are Squall, Rinoa, Zell, Selphie, Quistis, Irvine, and Seifer. Though, some of the uniforms and Rinoa's party dress aren't completed yet. Laguna, Fujin, and Ultimecia are only partially done. All the various character textures you'll see are originally made by Magochocobo. So all credit to him for that!

Ex: Squall's Texture (Old & New)


Original Mago Textures:


Devina Edits:


Upscaled:


Video Example: https://www.youtube.com/watch?v=nW4uvwsKlOo

______________
Directions:

1.   Download Tonberry v1.61 or later http://forums.qhimm.com/index.php?topic=15945.0
2.   Install Tonberry and all of it's components
3.   Pick your preferred pack, unzip the folder provided, and place "ch" into the "textures" folder.
4.   Place "RebirthFlame_hm" into the "hashmap" folder.

You should be good to go after this.

Note: There are a few versions of Squall(low poly and high poly) within the texture folder. You can pick and choose which ones you like by renaming them.

Make sure to disable the Steam Overlay to prevent any crashes.

Known Bugs: Possible disappearing NPCs, party members, objects and reverting textures. If any are found, please let me know so I can fix it.

Special thanks:

Omzy - For creating Tonberry.
JeMaCheHi and maverick - For helping/currently improving Tonberry.
Shunsq - For the BerryMapper tool and getting this project going.
Mortael - For Project Lionheart which inspired me to start helping out.
Magochocobo - The awesome character textures, off course.
Devina, Crestian, and Yagami Light - For helping with the textures.
Mcindus - For being a big help to me and improving my sqbandage texture.
Mirrorman95 - For applying Devina's eye textures to Mago's and sending it to me for the pack.
Jacey - Without you, I probably would've never started helping with this. Thank you for everything, buddy.

Mcindus:
Finally! A release thread!  Great job! I love the dedication!  If you need any help testing, texturing, porting mago's textures, hashing, or anything else - just let me know!

genesis063:
Nicely done and congrats, also nice picture what system do you play on?

FatedCourage:

--- Quote from: Mcindus on 2015-03-25 08:41:47 ---Finally! A release thread!  Great job! I love the dedication!  If you need any help testing, texturing, porting mago's textures, hashing, or anything else - just let me know!

--- End quote ---
Thanks! I kept putting it off because I got too obsessed with hashing. :P Thanks for the offer! Though, I'm sure you're busy with your own projects. As it stands, I really want to obtain all the hashcodes for the current characters we have. Which will probably be the longest process of all this. I'll work on other characters codes if any artists make textures for them.


--- Quote from: genesis063 on 2015-03-25 17:19:47 ---Nicely done and congrats, also nice picture what system do you play on?

--- End quote ---
Thank you. System...?

Mcindus:
About the hashing.... are you sure you need all of those hash codes?   Can you pm me the original bit maps? Im going to test through all of the objmap codes and on any collision,  I'll try to find the colliding texture and fix the issue.  (Maybe even just upscale it) i think we might both be able to dump our hashmaps for this mod and lunar cry.  (Do you have the matching "eyes closed" bitmaps?)

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