Author Topic: [FF7PC-98/Steam] Multiple mods and Modding Framework-The Reunion [R06f]  (Read 3071689 times)

AuthenticM

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Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03e)
« Reply #2200 on: 2015-12-25 02:13:49 »
What do you mean by "R03 is no longer supported"? I don't understand. Isn't R04 the follow-up version of R03?

DLPB_

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Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03e)
« Reply #2201 on: 2015-12-25 02:59:28 »
It is, but it's fundamentally different.  Read the main download post.

DLPB_

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Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03e)
« Reply #2202 on: 2015-12-25 05:49:50 »
So... what's new.

Well, I fixed a bug that the steam version created (it's there in the steam version by default)
I fixed a bug with my code
I updated more of the dialogue, some of it with the help of Merkabah
I worked around issue caused by Steam game overwriting bytes it didnt need to
I abolished memory patches.  Cheats and other tweaks can be added with Ochu, and three of the tweaks I've left can be added to executable directly as part of install

Release day really isn't far away now.  I will be drunk later today so prob finishing touches on Saturday.

My notes in "to-do" are:

quit menu battle (seems it shares some values and looks a bit crap since I never saw this menu until recently).
Diving or Aqualung or alternative (see luksy) : Underwater materia new name
Possible minigame fix for steam version - but we'll see.

That's all there is left.

Salk

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Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03e)
« Reply #2203 on: 2015-12-25 17:29:33 »
I take the opportunity to wish you a Merry Xmas and a great 2016, DLPB!

We are all looking forward to R04 - Ultimate Reunion edition!

lionheart82

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Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03e)
« Reply #2204 on: 2015-12-25 17:33:35 »
I take the opportunity to wish you a Merry Xmas and a great 2016, DLPB!

We are all looking forward to R04 - Ultimate Reunion edition!
And thanking you for all the effort and hard work on beacause and r03 which we are enjoying now! If you had / accepted donation for your work i woul certainly participate!
:-)

DLPB_

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Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03e)
« Reply #2205 on: 2015-12-26 22:14:10 »
My town is currently flooded and power is offline as soon as the emergency generator the council has sent runs out of fuel, which is soon.  So I may not be on for a day or two.

Haha

Sadly, I don't have Ramu materia

https://www.youtube.com/watch?v=gEMailbWN_k
« Last Edit: 2015-12-26 22:31:24 by DLPB »

Sega Chief

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Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03e)
« Reply #2206 on: 2015-12-26 22:50:21 »
At least you have an abundance of this https://youtu.be/3A3StwJgqt0

DLPB_

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Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03e)
« Reply #2207 on: 2015-12-26 22:56:31 »
That's true.  That's true.

ArtVandelay

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Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03e)
« Reply #2208 on: 2015-12-27 09:25:21 »
Good day everybody.

I got a question for you since I found the question asked but not resolved in this thread.

I recently installed The Reuinion to get the retranslation mod and 60 fps battles and I noticed there being a problem with the sound on my machine (I use Windows 7).
After and during certain cutscenes and other scenarios (The train at the beginning for example or the scene before meeting Aerith for the first time, after you blow up Mako 1) the sound simply cuts out.

Can I do anything to fix this problem?

DLPB_

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Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03e)
« Reply #2209 on: 2015-12-27 11:19:48 »
Do not post bug reports on R03.  It says that on the download page.  I doubt the reunion can do that though, anyway.  Are you sure that it's specific to reunion.

Actually, I am pretty sure that's a problem with the original game / Aali's driver and nothing to do with Reunion.
« Last Edit: 2015-12-27 12:43:48 by DLPB »

Zara9

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Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03e)
« Reply #2210 on: 2015-12-27 11:20:47 »
please help me

Ansem

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Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03e)
« Reply #2211 on: 2015-12-27 21:49:58 »
There should totally be a header in the thread stating in elephant-sized letters "Wait for that damn R04 before you ask questions that have already been answered 135912 times."

EQ2Alyza

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Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03e)
« Reply #2212 on: 2015-12-28 00:55:25 »
Even elephant-sized letters don't always work. I think people hear about these mods from other sites, download and try to use them, then when they can't get it to work they just immediately come here and post. That's my theory at least...that, or there are too many people on the internet who can't read :P

Vgr

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Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03e)
« Reply #2213 on: 2015-12-28 02:01:32 »
People usually go to the last post and go from there if they don't see their answer in the last 2-3 posts. It'd be useful to have a stickied "Last post" or similar, which shows in a different fashion after every message (and possibly end of every page :P). Just a thought in the air!

DLPB_

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Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03e)
« Reply #2214 on: 2015-12-28 14:05:55 »
People usually go to the last post and go from there if they don't see their answer in the last 2-3 posts. It'd be useful to have a stickied "Last post" or similar, which shows in a different fashion after every message (and possibly end of every page :P). Just a thought in the air!

That would definitely be good.

Covarr

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Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03e)
« Reply #2215 on: 2015-12-28 14:30:05 »
Really, any and all pertinent info should be in the first post. If R03e is no longer supported, the post containing info about R03e where people keep getting it should say so.

DLPB_

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Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03e)
« Reply #2216 on: 2015-12-28 14:33:31 »
It says it on the download page.  To download it you have to see it.  And even when I had something on the first post, it was ignored.  I've re-added something there, though.
« Last Edit: 2015-12-28 14:35:19 by DLPB »

Bryan244

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Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03e)
« Reply #2217 on: 2015-12-28 22:44:40 »
I saw a lot of people recommending this patch and it looks amazing! Thank you for everyone's hard work and dedication to the project. Hopefully I get the next update soon for my steam version lol. Anyways I have no idea if nobody asked this question yet, but hopefully I receive no hostility for asking it lol.

I have noticed in some mods that change cloud in his arms are almost like it is stuck in a T pose especially the world models. I was wondering if this mod is different? Are his arms kind of close to his side when the player is not moving him? Does it look more natural? I am sorry for the question, but that is just my biggest peeve lol.

EQ2Alyza

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Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03e)
« Reply #2218 on: 2015-12-29 02:49:38 »
If Cloud is stuck in the T-pose, then he's missing his animation files. This doesn't have anything to do with Reunion. If it's another mod, then the author either didn't include the animations (which is non-existent for mods here at Qhimm) or you installed it incorrectly.

Bryan244

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Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03e)
« Reply #2219 on: 2015-12-29 03:09:47 »
If Cloud is stuck in the T-pose, then he's missing his animation files. This doesn't have anything to do with Reunion. If it's another mod, then the author either didn't include the animations (which is non-existent for mods here at Qhimm) or you installed it incorrectly.

Oh I see thank you for answering my question. I was just curious since this mod has models from chaOs. It is not exactly a T-pose per say, but it looks quite unnatural when the player isn't moving the character in the field or town. They kind of look like a penguin haha. 

DLPB_

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Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03e)
« Reply #2220 on: 2015-12-29 04:01:54 »
Heidegger is worse... he walks like he's pissed his pants.

Bryan244

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Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03e)
« Reply #2221 on: 2015-12-29 04:13:19 »
Haha maybe that is what he intended. I did swing by chaOs post and it seems like it is not a problem with his models. I was relieved to see that and I hope to get your mod soon. Thank you for your hard work and dedication. I'll definitely donate money to you for your hard work.

ArtVandelay

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Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03e)
« Reply #2222 on: 2015-12-29 20:38:17 »
I didn't post here with any ill intend.
I'm aware of this project for a long time and just couldn't find any answer to my specific problem, not even people that seem to have the same trouble I have with the game lately.
It's just so weird that I'd thought I'd ask you guys who are obviously very knowledgeable about the various FF7 PC releases and their interactions with Reunion/New to Old Converter.

The sound bugging out the way it does at various cutscenes, some sounds only coming from the speakers while the music is playing through the headphones, etc. is something that renders the game not being all that enjoyable and thus I asked for help.

Sorry if this was the wrong place to do so and thanks to everyone involved in the retranslation and menu overhaul project, for reviving my interest and enjoyment in this game.
« Last Edit: 2015-12-29 20:40:47 by ArtVandelay »

DLPB_

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Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03e)
« Reply #2223 on: 2015-12-30 02:35:25 »
The problem is that that has nothing to do with the Reunion.   Or, at least, nothing you've said indicates it.  And nothing I do should touch sound.  You'll need to take this problem to its own thread.  This is for Reunion bug reports only. 

DLPB_

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Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03e)
« Reply #2224 on: 2015-12-30 02:41:38 »
Latest news:

Because I've bypassed the global timing function in order to deliver true frame based fps, certain things need a rewrite:

Countdown timer (seen in battle and field only) : fixed
World map texture animation (yup... it's handled by the main global timer): fixed
Main game timer: Pending.

Each module in the game needs an update to keep track of the game time and to pause when game is paused (from what I can see, the original global timer will keep counting regardless of pause, which is sucky).  These are:

Field, World map, battle, menu:  All fixed and all come with a new limiter and ability to increase frame rate with Select + up/down
Submarine minigame: fixed and comes with new limiter and ability to increase frame rate with Select + up/down
FMV: Fixed and comes with ability to skip using Select + Start

To do:

Fort Condor, Coaster minigame, Snowboard minigame, G-Bike

Fort Condor already has a faster speed option, but coaster snowboard and Gbike are all handled by Aali's driver in both 1998 and Steam.  As such they will not get any frame speed up but any timers have been made frame based and the main game timer will be incremented properly.

Steam is still going to be a small nut to crack with regards to delivering correct frame rate in Coaster and Snowboard.  But I'm on the case.  :-o
« Last Edit: 2015-12-30 02:44:30 by DLPB »