Author Topic: Aali's driver [v 0.7.10b] Help/Bugs/Suggestions  (Read 152077 times)

yarLson

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Re: Aali's driver [v 0.7.10b] Help/Bugs/Suggestions
« Reply #125 on: 2011-03-27 06:41:41 »
your not supposed to use the opengl(broken) in the config. Its been broken ever since the b line or releases. Use the very last option that says "custom driver" or something like that

HoistedbyPetard

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Re: Aali's driver [v 0.7.10b] Help/Bugs/Suggestions
« Reply #126 on: 2011-03-27 17:41:26 »
Has it? It was working fine for the first few weeks I used it. I tried the custom driver, but the rendering is awful. And it still has the 'TEXTURE' labels everywhere.

yarLson

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Re: Aali's driver [v 0.7.10b] Help/Bugs/Suggestions
« Reply #127 on: 2011-03-27 17:48:36 »
well if your using 0.710b you have to use the custom driver. The rendering on it should not be horrible, if it is then you may need to update your graphics card drivers, or there could be something else wrong. Post your app log up if you get a chance. Also post up your config file so I can see what settings your using.

master.puppet

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Re: Aali's driver [v 0.7.10b] Help/Bugs/Suggestions
« Reply #128 on: 2011-03-28 00:04:42 »
Hello,  I have a weird problem. I tried to look up for this error, but no success.

basically, my problem is that I got this screen:

http://dl.dropbox.com/u/1125083/ff7error.png


when actually I wanted to have this:

http://dl.dropbox.com/u/1125083/ff7nonerror.png


This changes when I put the files from ff7_opengl-0.7.10b.zip in the folder and configure the patch.

Note: I have the 10 saves and the ff7input.cfg. My graphic board is ATI Radeon X1200
« Last Edit: 2011-03-28 00:12:40 by master.puppet »

Terid__K

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Re: Aali's driver [v 0.7.10b] Help/Bugs/Suggestions
« Reply #129 on: 2011-03-28 10:02:25 »
Try turning off texture compression.


master.puppet

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Re: Aali's driver [v 0.7.10b] Help/Bugs/Suggestions
« Reply #130 on: 2011-03-28 10:44:34 »
Thx for the tip. I tried yesterday turning all the congifs from the opengl on, but no results. I also tried turning everything off too, but I got no results either.

I'll try turning only this module you told later, and then I tell what happened, but I think it will not fix the problem.

master.puppet

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Re: Aali's driver [v 0.7.10b] Help/Bugs/Suggestions
« Reply #131 on: 2011-03-30 14:19:19 »
no use guys, any suggestions?

yarLson

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Re: Aali's driver [v 0.7.10b] Help/Bugs/Suggestions
« Reply #132 on: 2011-03-30 19:33:41 »
what mods are you using? have you set up the custom driver in ff7 config exe file? Are you getting a crash dump file or just stuck at that screen? Where is your app log *hint* *hint*, and where is my steak ?  :-P

master.puppet

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Re: Aali's driver [v 0.7.10b] Help/Bugs/Suggestions
« Reply #133 on: 2011-03-31 01:52:20 »
what mods are you using? have you set up the custom driver in ff7 config exe file? Are you getting a crash dump file or just stuck at that screen? Where is your app log *hint* *hint*, and where is my steak ?  :-P

Hahah.

In the error screen I was not using any mods yet, cus I wanna make the full screen mode before applying any other thing.

First things first then: I'm don't have a app log, cus the game "thinks" it's working properly.
I have set the Aali's driver as the tuto says: copied the files to the folder and then opened the ff7config to set "Custom driver" to get the message telling me that the driver is working, and so I can change the settings in the ff7_opengl.cfg.

Actually I am not stuck, cus the game answer to the keyboard comands. My problem is that my view is distorted as I showed (the first image is wat I got, and the second is wat I was supposed to have).

thx for the help =)

yarLson

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Re: Aali's driver [v 0.7.10b] Help/Bugs/Suggestions
« Reply #134 on: 2011-03-31 01:59:18 »
doesn't matter if the game works perfectly or you have a million errors, there is always an app.log in the main folder. the crash.dump is only generated for a crash however. So post your app.log whenever you get a chance  :mrgreen:

master.puppet

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Re: Aali's driver [v 0.7.10b] Help/Bugs/Suggestions
« Reply #135 on: 2011-03-31 10:56:51 »
doesn't matter if the game works perfectly or you have a million errors, there is always an app.log in the main folder. the crash.dump is only generated for a crash however. So post your app.log whenever you get a chance  :mrgreen:

You're right, my mistake sry.

http://dl.dropbox.com/u/1125083/APP.LOG

that's my app.log :3

I guess this is the log for opening the game until the main screen and close.
Aw! the intro "movie" of the game appears with the same problem (except for the eidos and square intro movie).

thx =)
« Last Edit: 2011-03-31 11:01:36 by master.puppet »

yarLson

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Re: Aali's driver [v 0.7.10b] Help/Bugs/Suggestions
« Reply #136 on: 2011-03-31 19:19:29 »
hmm I know that the driver sometimes has problems with ati cards. You will need to turn off texture compression that's almost for certain. Also you might want to check and see if Ati has a new driver for your card, an outdated graphics driver can cause all kinds of mess. I think right now the latest is Catalyst 11.2 or something close to that. You could try turning off shaders and see what happens there. Also you did say you were using 0.7.10b right?

slibline

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Re: Aali's driver [v 0.7.10b] Help/Bugs/Suggestions
« Reply #137 on: 2011-03-31 20:23:58 »
I'm using a similar card (Ati Xpress 1250) as you master puppet, and have the same problem. While I certainly suggest you try everything yarlson said (sometimes the smallest differences will cause something to work or not work after all), I can say none of that worked for me.

Also, while 11.2 is the latest driver, your card is a legacy card, and the last update ati released for legacy cards such as ours is 10.2. 11.2 is useable with the mobility modder, but in any case, neither driver got Aali's driver working on my system.

So, if nothing else works, I'd recommend you use 0.7.8 or 0.7.9, depending on your needs. If you want to use battle graphics mods, you'll have to use 7.9, but texture compression was disabled for certain things in that release, which may cause any area of the game using field or battle enhancement mods to load slowly. 7.8 still allows texture compression, which allows field areas to load much faster after the first time they've been loaded, but custom battle textures won't load due to the way that version was programed (not sure if it was a glitch or just something that wasn't a priority for implementing at the time). At least, this holds true for the mods using pngs, battle mods that use the lpg files work fine in 7.8 as far as I know.

Also, on 7.8, texture compression works fine, and on 7.8 and 7.9 the normal shaders work fine (as long as you use the nolight shaders for 7.9). So I'm pretty sure it's a different issue in 7.10, and I think I read Aali commenting that he broke support for some Ati cards in 7.10 awhile back, but don't quote me on that. I've been flipping between 7.9 and 7.8, depending on what I want, but I mostly use 7.8 since I really like faster loading times.

Probably not what you wanted to hear, but hope it helps. Good luck.

Also, my specs in case it might help with fixing the problem:
AMD Athlon 64 x2 1.9 GHz
ATI Xpress 1250
3 GB RAM

yarLson

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Re: Aali's driver [v 0.7.10b] Help/Bugs/Suggestions
« Reply #138 on: 2011-03-31 20:51:01 »
oh if you guys are forced to use outdated graphics drivers then you'll definitely want to downgrade as suggested above for now
0.7.10b has some problems with ati cards
try 0.7.9b or 0.7.8b, don't think anything else will fix your problem right now

master.puppet

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Re: Aali's driver [v 0.7.10b] Help/Bugs/Suggestions
« Reply #139 on: 2011-04-01 01:00:55 »
Ok guys, thx

I'll try using the ff7_opengl-0.7.9b

but, huum, I know this is no place to do so, but the link for the older versions of the driver isn't working, wat can I do? D=

thx again :3

yarLson

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Re: Aali's driver [v 0.7.10b] Help/Bugs/Suggestions
« Reply #140 on: 2011-04-01 01:06:39 »
Google. I have found it before :D

Vgr

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master.puppet

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Re: Aali's driver [v 0.7.10b] Help/Bugs/Suggestions
« Reply #142 on: 2011-04-01 01:39:30 »
THX  everyone! everything's fine now, I used this older version. Got the shader load error, turned off and that's it, I can live without shaders :3


I'll do the rest with the char mods o//

Good work guys, these stuff for the pc game is wonderful, can't believe I can play the game with so much things remaked x)

Timber

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Re: Aali's driver [v 0.7.10b] Help/Bugs/Suggestions
« Reply #143 on: 2011-04-01 01:40:07 »
Just an FYI, the latest 270.51 beta drivers from NVIDIA cause problems for your driver.
(I know they are beta, but thought it may be worth mentioning)

Screenshot:
http://justincoutts.com/files/ss/Final_Fantasy_VII-2011-04-01_12.25.46.png

APP.LOG:
http://justincoutts.com/files/ss/SS-2011-04-01_12.32.33.png

Gamecollector

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Re: Aali's driver [v 0.7.10b] Help/Bugs/Suggestions
« Reply #144 on: 2011-04-02 11:02:13 »
THX  everyone! everything's fine now, I used this older version. Got the shader load error, turned off and that's it, I can live without shaders :3
Edit the vert_source and frag_source strings in 0.7.9 ff7_opengl.cfg:
vert_source = shaders/nolight/main.vert
frag_source = shaders/nolight/main.frag

Vgr

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Re: Aali's driver [v 0.7.10b] Help/Bugs/Suggestions
« Reply #145 on: 2011-04-02 11:25:58 »
And don't forget to download the nolight shaders to make this work.

http://85.24.185.102/share/ff7_opengl-0.7.9b-nolight_shaders.zip

FeliX Leonhart

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Re: Aali's driver [v 0.7.10b] Help/Bugs/Suggestions
« Reply #146 on: 2011-04-03 09:24:38 »
Just an FYI, the latest 270.51 beta drivers from NVIDIA cause problems for your driver.
(I know they are beta, but thought it may be worth mentioning)

Screenshot:
http://justincoutts.com/files/ss/Final_Fantasy_VII-2011-04-01_12.25.46.png

APP.LOG:
http://justincoutts.com/files/ss/SS-2011-04-01_12.32.33.png

Curently have the same problem Т_Т

yarLson

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Re: Aali's driver [v 0.7.10b] Help/Bugs/Suggestions
« Reply #147 on: 2011-04-04 06:10:27 »
hey Aali, just thought this was relevant. I am not sure if this is your driver causing this or if its just the way it's always been, but the lighting effects in background blin62_3 don't work. Well, more specifically, they show up, but they don't have the additive blending effects that they should. I just noticed this after coming to this background during my upscale project. It doesn't work whether its my upscaled version or the normal version it still shows without additive blending. This is the only background I have seen that has this problem so far. Just thought I should let you know :D

Aali

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Re: Aali's driver [v 0.7.10b] Help/Bugs/Suggestions
« Reply #148 on: 2011-04-04 11:39:17 »
hey Aali, just thought this was relevant. I am not sure if this is your driver causing this or if its just the way it's always been, but the lighting effects in background blin62_3 don't work. Well, more specifically, they show up, but they don't have the additive blending effects that they should. I just noticed this after coming to this background during my upscale project. It doesn't work whether its my upscaled version or the normal version it still shows without additive blending. This is the only background I have seen that has this problem so far. Just thought I should let you know :D

Thats a problem with the source data, I may be able to fix it with the driver though.

yarLson

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Re: Aali's driver [v 0.7.10b] Help/Bugs/Suggestions
« Reply #149 on: 2011-04-04 12:19:48 »
Well for now I just use a post processed additive blend and it looks fine so no rush