Author Topic: [FF9 PC] Moguri Mod update 8.2 (LIVE ON OFFICIAL SITE)  (Read 358070 times)

vomitrocious00

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Re: [FF9 PC] Moguri Mod update 8.2 (LIVE ON OFFICIAL SITE)
« Reply #650 on: 2020-08-30 19:41:47 »
Sorry, forgot to attach the image. Here it is:


I just installed today and it's happening to me too. I'm also not getting any dialogue bubbles. Gonna try reinstalling everything like someone else suggested :/

adnanj91

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Re: [FF9 PC] Moguri Mod update 8.2 (LIVE ON OFFICIAL SITE)
« Reply #651 on: 2020-08-30 20:38:44 »
Reinstalling doesn't fix it for me :(..

vomitrocious00

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Re: [FF9 PC] Moguri Mod update 8.2 (LIVE ON OFFICIAL SITE)
« Reply #652 on: 2020-08-30 20:45:16 »
Yep. Just finished reinstalling and I have the same issue still. RIP
Guess I'll just wait for it to be fixed

orichalcon

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Re: [FF9 PC] Moguri Mod update 8.2 (LIVE ON OFFICIAL SITE)
« Reply #653 on: 2020-08-30 21:54:08 »
when you reinstall you have to delete from steam library, then actually go delete the FINAL FANTASY IX folder, before you redownload it

you guys do that?

adnanj91

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Re: [FF9 PC] Moguri Mod update 8.2 (LIVE ON OFFICIAL SITE)
« Reply #654 on: 2020-08-31 01:16:13 »
when you reinstall you have to delete from steam library, then actually go delete the FINAL FANTASY IX folder, before you redownload it

you guys do that?

Yup, didn't fix the issue for me..

faospark

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Re: [FF9 PC] Moguri Mod update 8.2 (LIVE ON OFFICIAL SITE)
« Reply #655 on: 2020-08-31 02:44:39 »
I told ya'll the issue is not only present on 32bit but also 64bit.

that being said the possible workarounds. If you have a back-up vanilla assembly-csharp.dll. swap that file with the file made by either memoria or moguri.
use ZePilot's hot file assmebly-csharp.dll file or the ones found in the latest version of moguri. also Believe it or not you can use for the 32bit folder/ version too. odly enough it works regardless of the architecture.
and lastly as already mentioned delete the mbg116 file


This is my first playthrough so I'm not sure if this is the last FMV, but I know I'm pretty sure I'm getting close to the end and the game is suddenly crashing at the end of this FMV



Haven't had any issues up until now. I've done a full clean re install of the game and mod.

Here is the log file

29.08.2020 04:15:08 |M| [SteamSdkWrapper] Initialized: True
29.08.2020 04:15:08 |M| Loading configuration Memoria.ini
29.08.2020 04:15:08 |M| [FontInterceptor] Dynamic font initialization.
29.08.2020 04:15:08 |M| [FontInterceptor] Pass through {Configuration.Font.Enabled = 0}.
29.08.2020 04:15:09 |M| [FontInterceptor] Loading font [Original: TBUDGoStd-Bold (UnityEngine.Font)]
29.08.2020 04:15:09 |M| [GameLoopManager] RaiseStartEvent
29.08.2020 04:15:09 |M| InitializeItemText
29.08.2020 04:15:09 |M| InitializeImportantItemText
29.08.2020 04:15:09 |M| InitializeAbilityText
29.08.2020 04:15:09 |M| InitializeCommandText
29.08.2020 04:15:09 |M| InitializeBattleText
29.08.2020 04:15:09 |M| InitializeLocationText
29.08.2020 04:15:09 |M| InitializeEtcText
29.08.2020 04:15:09 |M| InitializeEtcText
29.08.2020 04:15:09 |M| [ResourceExporter] Pass through {Configuration.Export.Enabled = 0}.
29.08.2020 04:15:09 |M| [ResourceImporter] Pass through {Configuration.Import.Enabled = 0}.
29.08.2020 04:15:09 |M| InitializeItemText
29.08.2020 04:15:09 |M| InitializeImportantItemText
29.08.2020 04:15:09 |M| InitializeAbilityText
29.08.2020 04:15:09 |M| InitializeCommandText
29.08.2020 04:15:09 |M| InitializeBattleText
29.08.2020 04:15:09 |M| InitializeLocationText
29.08.2020 04:15:09 |M| InitializeEtcText
29.08.2020 04:15:09 |M| InitializeEtcText
29.08.2020 04:15:09 |M| [AudioResourceExporter] Pass through {Configuration.Export.Audio = 0}.
29.08.2020 04:15:10 |M| [SteamSdkWrapper] Request stats: True
29.08.2020 04:15:19 |M| [AssetManager] Asset not found: FieldMaps/FBG_N45_CYSW_MAPX29_CW_MBG_1/spt.tcb

I'm gonnna give the p0data2 file snouz posted for testing a try just for the heck of it and see if that fixes it.

Edit: That didn't change anything, but following this step from the known issues list did fix it.

"Still some rare crashes at the end. You can delete this file without consequence and it should work fine: \SteamLibrary\steamapps\common\FINAL FANTASY IX\MoguriFiles\StreamingAssets\ma\mbg116.bytes"

After deleting that file the game got past that FMV just fine.


orichalcon

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Re: [FF9 PC] Moguri Mod update 8.2 (LIVE ON OFFICIAL SITE)
« Reply #656 on: 2020-09-01 04:15:57 »
Now I need your help to point out where things could be improved, or if there are bugs I didn't catch!

when fighting black mages in gizamaluke's grotto, most of the battle effects were skewed or offset in some way

https://cdn.discordapp.com/attachments/285894248988016640/750204114629165106/FINAL_FANTASY_IX_2020-08-31_22-54-29.mp4

in this video what i'm talking about is most visible toward the end, where the enemy black mage attacks quina, but you can also see it when zidane uses a potion and when the enemy black mage uses fire

edit: i subbed the original p0data2.bin back in and the offsets still happened, so idk what the cause is
« Last Edit: 2020-09-01 04:38:51 by -Ori »

ThorgarIV

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Re: [FF9 PC] Moguri Mod update 8.2 (LIVE ON OFFICIAL SITE)
« Reply #657 on: 2020-09-02 13:10:39 »
Hi everyone, I just updated to 8.2.1.2 after using 8.0 for some time and the Steam controller isn't working anymore. Is there something to setup to make it work properly?

shiaifin

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Re: [FF9 PC] Moguri Mod update 8.2 (LIVE ON OFFICIAL SITE)
« Reply #658 on: 2020-09-02 15:10:56 »
Sorry, forgot to attach the image. Here it is:


This don´t work to me, the only method that work is this:

1. install game and make back up of sharedassets2.assets

2. install moguri mod.

3. download this http://forums.qhimm.com/index.php?topic=19832.0  (is a post of SNOUZ)

4. overwrite the sharedassets2.assets of moguri mod with this (or the original)

5. the blue mark don´t appear now and you can use the menu.


If you have problems now with the battles (like me), the BTC are stop, then dissapear and you can do nothing in combat.

This is a problem of Assembly-CSharp, With this archive I have problems, I used the 8.0.1 version, but the backgrounds are broke, if I put original archive, the character is crazy, walk only, is impossible to play.

Please Snouz, fix these errors!!

If somebody have the solution to the battle error, please, help me.


papill6n6

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Re: [FF9 PC] Moguri Mod update 8.2 (LIVE ON OFFICIAL SITE)
« Reply #659 on: 2020-09-04 04:16:10 »
Question:
someone know if this bug is vanilla and/or was fixed by Moguri? thank youuu



vomitrocious00

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Re: [FF9 PC] Moguri Mod update 8.2 (LIVE ON OFFICIAL SITE)
« Reply #660 on: 2020-09-04 19:40:35 »
Reinstalling doesn't fix it for me :(..

Hey so I just got it working today. My game was not up to date with the latest version. I believed it was patched earlier this year around August.

franciscojlg909

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Re: [FF9 PC] Moguri Mod update 8.2 (LIVE ON OFFICIAL SITE)
« Reply #661 on: 2020-09-05 17:27:16 »
Hello good, I have a version of the game ff9 that is not steam, I install the moguri mod and when I start the screen goes black Can someone give me a hand?

DarkinD

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Re: [FF9 PC] Moguri Mod update 8.2 (LIVE ON OFFICIAL SITE)
« Reply #662 on: 2020-09-20 09:36:08 »
This don´t work to me, the only method that work is this:

1. install game and make back up of sharedassets2.assets

2. install moguri mod.

3. download this http://forums.qhimm.com/index.php?topic=19832.0  (is a post of SNOUZ)

4. overwrite the sharedassets2.assets of moguri mod with this (or the original)

5. the blue mark don´t appear now and you can use the menu.


If you have problems now with the battles (like me), the BTC are stop, then dissapear and you can do nothing in combat.

This is a problem of Assembly-CSharp, With this archive I have problems, I used the 8.0.1 version, but the backgrounds are broke, if I put original archive, the character is crazy, walk only, is impossible to play.

Please Snouz, fix these errors!!

If somebody have the solution to the battle error, please, help me.

Thanks for the method to remove the blue mark, it worked for me.

I have the same battle error as you, where the BTC are stop, then dissapear and you can do nothing in combat. Did you get any solution to fix this in version 8.2.1.2?


orichalcon

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Re: [FF9 PC] Moguri Mod update 8.2 (LIVE ON OFFICIAL SITE)
« Reply #663 on: 2020-09-23 00:52:34 »
got around to checking the official site, and see the offset issue was already fixed when i posted it... sorry about that, thought i had the newest version

but anyway, i installed 8.2.1.2 on top of 8.2.0.0. without uninstalling either the game or mod and to my surprise it worked, put the p0data2 that you posted back in and the offset is gone

made it through cleyra and i remember in the last moguri i played cleyra was just rife with bugs and glitches in the scrolling sky, with widescreen, and also some of the upscaled textures (bound to happen with all the flora)

and almost every bit of it has been fixed! went from being the least improved scenes to being the most improved, i felt the tears that undoubtedly fell during this overhaul, incredible work!


out of 100 gamers playing, 100 are impressed

orichalcon is quite impressed

adonljne

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Re: [FF9 PC] Moguri Mod update 8.2 (LIVE ON OFFICIAL SITE)
« Reply #664 on: 2020-09-23 17:25:31 »
Do you guys have the same error ? The cutscenes and the battle scenes were fine but this happen  :(
https://imgur.com/BWv5a8U

orichalcon

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Re: [FF9 PC] Moguri Mod update 8.2 (LIVE ON OFFICIAL SITE)
« Reply #665 on: 2020-09-24 03:31:06 »
https://cdn.discordapp.com/attachments/749506432130351114/758527460374609980/FINAL_FANTASY_IX_-_Map__955_Loc__359_Name__Gargan_Roo_Last_Stop_2020-09-23_21-41-02.mp4

the gargant trolley scrolling is a bit off, idk if the fog can be extended across the whole x-axis or not

edit: and the fog keeps the scrolling effect even after the party gets off the trolley and the background stops scrolling

https://cdn.discordapp.com/attachments/749506432130351114/758532273628381194/FINAL_FANTASY_IX_-_Map__955_Loc__359_Name__Gargan_Roo_Last_Stop_2020-09-23_22-35-04.mp4

i thought it was just a widescreen issue, but seems to persist even without widescreen when i hit alt+space
« Last Edit: 2020-09-24 03:51:25 by -Ori »

BIGMOMMAPRODS

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Re: [FF9 PC] Moguri Mod update 8.2 (LIVE ON OFFICIAL SITE)
« Reply #666 on: 2020-09-24 11:36:54 »
Anyone know why the square button has become the back button all of a sudden instead of circle?

e2zippo

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Re: [FF9 PC] Moguri Mod update 8.2 (LIVE ON OFFICIAL SITE)
« Reply #667 on: 2020-09-25 09:54:29 »
Any status update on the scaled battle ui? Steam update broke it right?


orichalcon

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Re: [FF9 PC] Moguri Mod update 8.2 (LIVE ON OFFICIAL SITE)
« Reply #668 on: 2020-09-26 00:10:35 »
Any status update on the scaled battle ui? Steam update broke it right?

nah it works again, its built-in to moguri now

e2zippo

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Re: [FF9 PC] Moguri Mod update 8.2 (LIVE ON OFFICIAL SITE)
« Reply #669 on: 2020-09-26 08:42:54 »
nah it works again, its built-in to moguri now

Really? It says on the site that it's currently not working.

Scaled Battle UI: "SX-looking battle interface | Needs an update from TehMighty

Seems it doesn't work for some people here as well.

https://www.nexusmods.com/finalfantasy9/mods/11?tab=posts
« Last Edit: 2020-09-26 12:10:48 by e2zippo »

orichalcon

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Re: [FF9 PC] Moguri Mod update 8.2 (LIVE ON OFFICIAL SITE)
« Reply #670 on: 2020-09-26 14:14:48 »
Really? It says on the site that it's currently not working.

Scaled Battle UI: "SX-looking battle interface | Needs an update from TehMighty

Seems it doesn't work for some people here as well.

https://www.nexusmods.com/finalfantasy9/mods/11?tab=posts

i think that link is old, i've downloaded the newest version from here and scaled battle UI is 100% working, i can post some screens if you'd like

https://sites.google.com/view/moguri-mod/install

adnanj91

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Re: [FF9 PC] Moguri Mod update 8.2 (LIVE ON OFFICIAL SITE)
« Reply #671 on: 2020-09-26 16:20:28 »
i think that link is old, i've downloaded the newest version from here and scaled battle UI is 100% working, i can post some screens if you'd like

https://sites.google.com/view/moguri-mod/install

I'm not seeing the scaled UI either. Do I need to turn it on manually from somewhere?

EDIT: I have Alternate Fantasy installed, does that mess it up?
« Last Edit: 2020-09-26 16:24:59 by adnanj91 »

avfcjay

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Re: [FF9 PC] Moguri Mod update 8.2 (LIVE ON OFFICIAL SITE)
« Reply #672 on: 2020-09-28 00:18:32 »
So I've installed this alongside AF but I still get black bars on the side causing it to cut off dialog boxes etc. I have tried typing Widescreen=True in the settings.ini to no avail. I can onlt run 4:3 on 1920x1080. Cannot get widescreen to work. Any ideas? I am using 8.2.1.2 btw.

snouz

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Re: [FF9 PC] Moguri Mod update 8.2 (LIVE ON OFFICIAL SITE)
« Reply #673 on: 2020-09-28 13:19:31 »
So I've installed this alongside AF but I still get black bars on the side causing it to cut off dialog boxes etc. I have tried typing Widescreen=True in the settings.ini to no avail. I can onlt run 4:3 on 1920x1080. Cannot get widescreen to work. Any ideas? I am using 8.2.1.2 btw.
What resolution did you choose in the launcher?

avfcjay

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Re: [FF9 PC] Moguri Mod update 8.2 (LIVE ON OFFICIAL SITE)
« Reply #674 on: 2020-09-29 21:41:22 »
What resolution did you choose in the launcher?

I selected 1920x1080 in the launcher. My monitor is also a 1080p screen. Thank you for replying btw. Hopefully I’m just being dumb and it’s an easy fix lol