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Messages - shadowfox

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1
After playing through 6 times. ( So much fun ) My buddy and I have come to the conclusion it's not "perfect" but the -normal- user using this for the first time will be fine.

/tiphat /salute awesome work and I'm glad I got to be part of the testing feedback for the compilation making of it :)

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This is excellent! This must have taken ages to make.

yeah I was checking out the forum thread, i can't believe I never saw that thread. I need to go out and shoot myself, afk a bit....

3
Shadowfox,
This forum topic offers a nice listing of FF7 files: FF7 File Reconstruction Project
Here is a direct link to the spreadsheet: Excel Spreadsheet

I've updated the Bootleg with switches to change the install path (/D) and to add search paths for mods (/F).
I hope someone tries it and lets me know the results.

-PitBrat

OMG how did I not find this post :( My google fu sucks apparently. Thanks much appreciated yay!

Installer worked fine off the default will try a few different long named directories to try and screw it up

4
I'm currently implementing the ability to pass the FF7 installation directory as a command line argument.
That should allow support for non standard installations.


ya know.... one of the things I hated most when I came to these forums first off was "your install HAS to be in the default...." I never asked why, I didn't care to know why, i still don't want to know why. I just hated it. I thought to myself wow this community is awesome, but we can't get out of the default install directory rofl.

5
Shadowfox,
I think the cause of the model glitches you're experiencing is most likely that you've added files that belong in high-us.lgp, world_us.lgp or flevel.lgp into char.lgp.

Thanks,
-PitBrat

I am thinking the same thing, I have been going over my install one step at a time and hadn't been checking back *chuckle*. I'm going to dump the install and start over with everything new from your new BAT. Unlike everyone else here though I have all of the original files now /wink  :)

Oh by the way I meant to ask; The install process has taught me ALOT about modifying the files in FF7, do you know of a complete list of file names for each character in battle and field files? This would help in identifying what needs to be fixed and pming/posting fixed files to be passed around to get it done faster.

6
Given the fact that Apz has not released his new cloud I can only assume that the one you are linking is his old one which is not allowed to be distrubuted here. I am removing it from your list.

Is there an updated cloud besides his?

Edit: In my previous post stated the leviathan fix did not work, that is false, it was an error on my end, it works fine.
Edit: it looks like the 150 change seems to have caused some parts of models to be swapped on certain characters and oversized on others given the order of installation. Example: overwriting x file will cause a corrupted file to be inserted that has a pointer to the wrong texture on the skeleton, or the 150 change causes certain characters to have a chunk of x piece oversized 150% off the character. The combonation of both due to the installation order causes some pretty weird crap.
Edit: Question - Is it possible to keep the remix videos ( the edited ones with the cool intro, sephirtoth, etc. Without causing a video issue on playback?
Edit: sound file 24 seems to work fine for me but 254 will not.
Updated - Bugged Models found so far:

Guy who works for shinra when they are done with the first mission on the train has a chest piece for his head.
Guy with the shop that has the tank in sector 5? has Red XIII's legs for his left arm.
Cloud in the Silk Dress
The general for shinra
the dog in the sector 7 area in the building around tifa's 7th heaven
Sephiroth - flashback where he thinks he is Zack a chucnk of sephirtohs gear is 150% bigger and in most of the story covers the screen. ( what is the Sephiroth ID? I can fix it and upload it. )

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Hopefully someone will repair all those broken models in Stickysock's Rebuilded pack.
I added path details for the models in the '0.MY REBUILDED MODELS.rar' archive.
Models such as 'Suit man(TEMP)' have duplicates in the archive, but only one version works in the game.

I noticed the dog slobber glitch.  That is a feature of the Remix patch that is possibly inherited from the Phoenix Rejuvination Project.  Does anyone know this model's file name?  I'll look for a replacement.

I also documented 2 broken sound files that I found in ArmorVil's 'new sfx.rar' archive: '24-bite attack.WAV' is silent, '254-change clothes.wav' fails on replace.

Batch files can automate half of this edit.  The tricky part is gathering all the archives into the appropriate the folder tree.
Due to intellectual property issues, the binary patch that performs a complete Bootleg Edit on a fresh install of FF7 is only for my personal use.

The 1_Tifa_Battle.zip is no longer available on Qhimm due to copyright issues.  I don't use it in my install because her arms and feet are constantly popping off.  The feet and arms are repairable, but the copyright issue remains.

Thanks again, Shadowfox.  Your advice is extremely helpful.

-PitBrat

Yeah I saw the dog to. lol looks like a huge water bag or something on him. I'll load up some saves and get you some screenshots, there are some interesting bugs I've found. Some models have half a leg missing and the texture is off the character about 500 ft ( estimate ) so when you swing them around thier texture covers everything up. lol.

Edit:

Bugged Models found so far:

Cloud in the Silk Dress
The general for shinra
the dog in the sector 7 area in the building around tifa's 7th heaven

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There are many extraneous files included in 0.MY REBUILDED MODELS.rar.
In the tutorial, I list the most harmful culprits.
The game should ignore any unused files.

The entire archive needs a good cleaning.

-PitBrat

Ahh cool. I've gone back with the batch files I was talking about, I have automated about 85% of the install and grouped files etc in order of install based on your tutorial and have found only 2 glitches. One of the guys riding on the train has a wrong texture. One of the dogs has a weird texture glitch where when he barks it looks like a string shoots out his mouth across the screen rofl.

So far so good though.


edit: one of the sound files will not properly replace on the install will get the number for you.


edit2 : with the batch files from a clean install of FF7 ( hitting the install button ) until finishing off the last save of the open gl cfg, it took 48 minutes of total install time *flex*

9
In the rebuild models section with 0.MY REBUILDED MODELS.rar when copying over there is a bitmap named cosa.bmp i take it that is not copied as well?

10
General Discussion / Re: [REQUEST, I guess] A few things
« on: 2011-07-09 18:49:25 »
2. Could the four levels of limit breaks be combined in one menu (in battle), so when the meter is full your character gets up to seven choices how to use it?

Doesn't the game mechanic lock you into a choice of level before battle? 1 2 3 4? Also doesn't that choice clear your limit bar every time you change? That would be awkward in battle to change levels lose your limit break then have to wait again to use it.

11
Completely Unrelated / Re: I found S|1982's new avatar
« on: 2011-07-09 18:32:15 »
I fail to understand this topic.

    Qhimm.com Forums »
    Off-topic forums »
    Completely unrelated »

12
Ok next brain fart comes in the section of the pheonix update:

Quote
    Magic: Add files into \data\battle\magic.lgp
        Alter 'old Phoenix' with the 'pheonix original.bmp' texture
        Run image2text.exe
            Open 'pheonix original.bmp'
            Save as a .tex file named 'pheonixd.t00'
        Copy and overwrite 'pheonixd.t00' into the 'old Phoenix' folder
        Copy and overwrite the files from 'old Phoenix' into C:\temp\magic\

If I follow it to the letter, my question would be ..... how do I add the files to the .lgp file? I'm assuming the actual instruction starts with "Alter 'old Phoenix' with the 'pheonix original.bmp' texture" by using "Run image2text.exe". So is this the correct way or or is the first it's own instruction. In that case how? Is "Magic: Add files into \data\battle\magic.lgp" just a description of the following lines?

Ok this section can cause some confusion so I would recommend taking out the line "Magic: Add files into \data\battle\magic.lgp" and leave the rest with the second line as the section description to avoid confusion. So it would look something like:

Alter 'old Phoenix' with the 'pheonix original.bmp' texture
        Run image2text.exe
            Open 'pheonix original.bmp'
            Save as a .tex file named 'pheonixd.t00'
        Copy and overwrite 'pheonixd.t00' into the 'old Phoenix' folder
        Copy and overwrite the files from 'old Phoenix' into C:\temp\magic\


Awesome tutorial so far, found a few more file changes but nothing major or serious going very well.


edit: on a personal note, you suck, you have caused me to want to tweak my install so much now that unless its perfect i start over from scratch. I hate you for this in a loving way :)

Everything went well, had a few compression errors now and then and the leviathan fix did not work, in addition tifa's battle texture error was very prominent also had a Alexander summon texture error as well. However I am going to redo the entire tutorial after your update to make sure I did it 100% right.

Edit2: Figured out everything except the tifa error. Then I found the tifa file \o/ online :)

The biggest error section for me was the 0.MY REBUILDED MODELS section. For that particular section I would recommend trying very hard to get permission to do a repack specific to your guide..

Umm... that's about it man :p

SUMMARY

Well done guide. 0 point notice is the only warning/bug ( still testing, currently on disc 2 ) no glitches reported so far. I am impressed by your work probably the best guide ever. Thank you man.


Sidenote: I created a series of batch files for myself to still be able to update anything in the future as well as automate all the .lgp goodies. A lot easier now :p

13
Completely Unrelated / Re: I found S|1982's new avatar
« on: 2011-07-08 01:33:53 »
just fyi it is an L not a | in my name.

Ok beware of the power of the L

 :-D

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Completely Unrelated / Re: I found S|1982's new avatar
« on: 2011-07-08 01:09:33 »
I am a god!  All will respect my authority!

Every time I see bear post though it reminds me of my WoW days and this avatar:


15
Completely Unrelated / Re: I found S|1982's new avatar
« on: 2011-07-08 01:06:35 »
Uh... the posts you linked don't even feature Sl1982. Obesebear is there, though.

Also, mods can ban too.

And I'd call that a mallet more than a hammer...

/pedantic

Holy crap people. I answered this on the last page. If you want help with something make sure it hasnt been answered already.
Be careful, or you too will have to change your avatar.


Scroll down a few, it was a joke about changing avatar's from like a year ago.

I'm aware of who can ban but the raised backward ban caught my attention. IE: a big welt on someones forehead after getting smacked by it. Mods can ban but no one has the mighty power of the | its a status thing.

16
I'm confused about the prp addon pack, is it the current installer rar in the thread, or is it a different one entirely?

edit: 1# I love the walk through is going great so far: Suggestion - add that the compiling and so on via cmd is a can be a bit slow, looking like it's hanging and might take a bit :) I'm new to compiling/decompiling myself but have a bit more patience.

edit: 2#Installation going well so far. At this point Im on

Quote
Magochocobo Battle and World Enhancments [magochocobo png battle files.rar, magochocobo ff7 batt corel prison and bonus.rar, magochocobo ff7 battle pack 2.rar]
   Magochocobo Packs:
      png battle files (pack 1) [magochocobo png battle files.rar]
      ff7 batt corel prison and bonus (pack 1.5) [magochocobo ff7 batt corel prison and bonus.rar]
      ff7 battle pack 2 [magochocobo ff7 battle pack 2.rar]
   Extract and move all .PNG files out of the folders and into .\Mods\avalanche\battle\

Up to this point the file names have been spot on to the exact letter. I was astounded and amazed at how well everything was going and also how well your attention to detail was. Then this section threw me off for a second.

The file name you used was "magochocobo ff7 batt corel prison and bonus.rar" however the file name is "corel prison and bonus.rar" It seems nit picky and I hope you don't take it that way, up to this point you have set such a high standard on the tutorial it would be a crime to not provide the feedback :)




edit: Apologies on the second post, my intention was to separate the two issues so they could be found and read in two different posts, please smack me around if need be.

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Field Files Pack 2.rar link on the external site is bad


You have : XK4VX73
Correct Link is: XK4VX73X

Edit: removed entire URL to just show only what was broken since no permission was given for external links yet.

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Completely Unrelated / I found S|1982's new avatar
« on: 2011-07-07 22:19:12 »
http://forums.qhimm.com/index.php?topic=4194.525  per this post I saw when I was lurking I had been looking for the right avatar forever. Today I found it.




Edit: Whoops sorry got it moved cause I posted in the wrong forum  :| Sorry guys!

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I believe the new battle interface was implemented in a newer version of aali's driver then the remix has.

Ahh ok. Do you know if there is a way to add the viewport/transparent battle menu options without screwing up the remix install?

Also thank you for the fast reply that was awesome :)


Edit: since I'm here.... should I use the 7.11 or 7.9 or 7.3 version of Aali's package then since I'm on subject :p Nevermind on that, helps if I re-read the included mods....  ::) ( For those searching the remix as of this date has a big text document saying it includes 7.3 )

Ok, better question, if I update Aali's drivers after the remix install will this break the remix install? Meaning if I make sure all the variables are added to the new config from 7.11 in the config file will the new config file still run and not break the install? I mean I know how touchy all these mods get. It's like child birth sometimes when you start fooling around with stuff.  :wink:

That would be a no :p

Oh well will just have to wait :)

20
Either my google_fu sucks or I didn't enter the proper search terms or it doesn't exist. ( I hope it's the latter I don't want to be the target of you guys  :o )

I've been using everything for a while I'm quite impressed with all of it. Anyhow..

Remix, in the config file, does not have an option to use the new battle interface. Is there a way to add the new battle interface option with remix or was the option not made available? I really like the expanded viewport and transparent battle menu. :) Maybe I missed a post on it have been looking for a while. Any help is appreciated thank you ahead of time for the answer the direction or the clues :)




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