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Higher Resolution in FF8

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Reznor007:
To be honest, using a higher resolution in FF7 or 8 isn't necessary. Just run 640x480 with the best level of FSAA your card supports.

M0T:
Yes but the problem with that is the FSAA slows the game down, also the charecters get very blurry.

Goku7:
Well the 3dfx Voodoo5 class cards should not present a blurring problem with FSAA (they did, after all, do a better job than nVidia in not making menu screens "melt") and the newer Geforce2 and 3 cards that process 600 Gazillion triangles per second should not have a problem in the speed area.

Well, if your still interested in the possibility of getting directx to do it, then perhaps this place is a good place to learn about the inner workings of DirectX:
http://msdn.microsoft.com/library/default.asp?url=/nhp/default.asp?contentid=28000410

There's a lot of technical articles, but they also have examples of (I think its C++) code to tell DirectX how to do stuff.

Would that help, or answer your questions?

chowderhead:
I think the biggest problem most people have with 8 is with the backgrounds and not the 3d battle mode (although the world map needs serious help, too)-so would changing the resolution have any effect on that at all?  Or are backgrounds rendered in some funky way that it might be possible to alter?

ficedula:
Actually, the backgrounds would be the hardest part to do.

In full 3d mode, you just set up a camera position, and draw objects in some other 3d position ... you aren't really dealing with the exact resolution of the screen at any time, not much, anyway.

With the 2d backgrounds, you're drawing 2d tiles to exact pixel positions on the screen - so then, you ARE worried about the resolution. What'd probably happen if you forced the resolution up to (say) 800x600, is that the game would just draw on the first 640x480 of the screen, since it's sending a 640x480 image straight to the video card...

*Could* be worked around perhaps, but that'd be the biggest problem ... how to deal with parts of the game that draw to an exact pixel position on the screen...

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