gameplay
- unlimited respawns sucks, you'd think in rapture it would at lease cost money.
LOL, good point.
Although you don't
have to use the Vita-Chambers. I don't really like the idea either, and I just loaded a save, should I die. I don't remember for sure about System Shock 2, but the first System Shock had a counterpart for the chambers, I just don't remember the name anymore - actually that's probably where the idea came from. I didn't use it back then either, for that matter.
- all rpgs elements from ss2 were dumbed down to appeal to the action gamer (im a thief fan, not a action gamer)
Yes, but to hope otherwise would have been self deception of the worst kind. Same thing happened with DX: Invisible War. Actually, that was even worse, with the unified ammo and stuff. And it will happen for every game that gets consoled for the mainstream. While I'd prefer SS2 kind of approach, immersion is the most important thing for me and the dumbing down - at least this amount of dumbing down - didn't really affect that for me.
- to many enemies, too many enemies respawning
- to much ammo
- no weapon health system (gun jams/breaking & so on..)
Actually I think that these balance each other out. If you remember, both SS1 and SS2 had respawning enemies, which while possibly unrealistic (then again, this game has lots of unrealistic things) does work pretty well to keep you on your toes. You can't just stroll around in places you think you have cleared once already.
I don't know if it had too much ammo in regard with the amount of enemies, I certainly did manage to run pretty low on couple of occasions.
And while I like the abnormally fragile guns of System Shock 2, one couldn't certainly implement as is into Bioshock, without reducing the amount of enemies. It would get bit too difficult otherwise.
Yeah, I wouldn't mind if
all those things were changed, but they are tied to each other and I find the current balance quite acceptable. It is clearly aimed more at a twitch gamer than SS2, but that's once again something you probably have to do, if you plan to actually sell the game these days. And again, it didn't really bother my immersion.
If you want something that is really questionable from the point of view of game balance, it's the Super Wrench
(tm) from System Shock 2.
With appropriate plasmids... why would you need anything else?
- hack game waste to much time considering just how many things there is to hack, old ss2 hacking system was better, simple & quick
No particular complaints, I can live with either of the hacking systems. Or the one from SS1. NOt a big deal to me.
plot
- too predictable
I dunno. It certainly drops hints and the things are not so unpredictable that they'd be impossible to guess - especially since the general structure of the plot bears
some resemblance to SS2, but while I for example suspected the twist in the game, I wasn't sure of it until moments before it was spelled out. It's in a league of its own, if you compare it to traditional FPS plot (...what plot?), however.
Maybe I'm just too dumb to figure these out.
- too similar to ss2 (replace shodan & execzis with ryan & fontain)
Bah.
Like I said, there are similarities in the general structure, but a) they are hardly identical b) SS2 is 8 years old by now, and it was never a major hit - most people who get Bioshock have never played it.
- totally uninteresting characters, ( except for the artist, that section was good. )
Are not! Especially Ryan is an interesting take on a person who totally subscribes to Objectivism. In a way he goes even further when he starts to break his own rules of libertarianism to take care of Fontaine. After all, one of the principles of Objectivism is that your own self-interest should rule supreme... and what's closer to that than destroying the paradise - or "paradise" - you have built just for your own benefit?
Rest are more standard stuff, but hardly bad or uninteresting.
I hope somebody makes a ss2 mod for it.
Yes please! They could start with SS1 mod, though.
EDIT: No edits to the post, just something to add.
Something from a forum.
Something very, very wrong.
And yet so funny.
Oh man, just saw this one gamefaqs.com and nearly died.... too bad the topic is gone:
Topic name:
So when the big daddy is banging a little sisters hole...
Post:
do the little sisters always come? Because one time I was watching a big daddy (the one with the huge drill) bang a little sister's hole and she didn't come and he just walked away.
What, you perverts? That
is an accurate description of totally innocent events in the game, get your mind out of the gutter!