Author Topic: [WIP] Team Avalanche's Graphical Overhaul  (Read 599216 times)

sl1982

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Re: [REL] sl1982's & Satoh's GUI Mod
« Reply #525 on: 2009-08-19 19:03:32 »
Anything is possible. But i dont think it would be an easy feat

sl1982

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Re: [REL] sl1982's & Satoh's GUI Mod
« Reply #526 on: 2009-08-19 20:39:23 »
Haha, that was awesome timing for the first two posts of this page.

Awesome work.  Could using this method be used for say, redoing the backgrounds?
I imagine it could, but it would be very difficult and VERY time consuming.  Not to mention it would require breaking some new grounds in coding.

Also, the the avatar was included in the textures folder but I don't know how to apply it.  XD

Well if you want to add the avatar you can do some hex editing to the cloud.tex file.

There's no tool that can do this yet, but you have to put a special marker at the beginning of the pixel data in the .tex file.

Specifically, the first 3 bytes of the pixel data must be "EXT" followed by a name. This name will be used to find a png file in the textures/ directory, based on the following template: <name>_<palette index>.png

If you can figure out how to do that then great. If not then you will have to wait for the next release

Timu Sumisu

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Re: [REL] sl1982's & Satoh's GUI Mod
« Reply #527 on: 2009-08-20 00:33:24 »
Heres my last version, couldnt find anything else i wanted to do to it.


sl1982

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Re: [REL] sl1982's & Satoh's GUI Mod
« Reply #528 on: 2009-08-20 00:35:36 »
Simply amazing!

Timu Sumisu

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Re: [REL] sl1982's & Satoh's GUI Mod
« Reply #529 on: 2009-08-20 00:39:37 »
its a bit small there, click to view the image for it to be 512 pixels tall

sl1982

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Re: [REL] sl1982's & Satoh's GUI Mod
« Reply #530 on: 2009-08-20 00:42:57 »
non clickable

willis936

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Re: [REL] sl1982's & Satoh's GUI Mod
« Reply #531 on: 2009-08-20 00:45:01 »
right click..

sl1982

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Re: [REL] sl1982's & Satoh's GUI Mod
« Reply #532 on: 2009-08-20 00:49:34 »
lol im an idiot

LeeHiOoO

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Re: [REL] sl1982's & Satoh's GUI Mod
« Reply #533 on: 2009-08-20 02:02:12 »
Amazing! Timu, will you make all chars avatars?

Hellbringer616

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Re: [REL] sl1982's & Satoh's GUI Mod
« Reply #534 on: 2009-08-20 02:34:50 »
Ehhhhhhhhh. How's the progress? Also nice avatar Timu

willis936

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Re: [REL] sl1982's & Satoh's GUI Mod
« Reply #535 on: 2009-08-20 02:35:37 »
Actually, only make Yuffie's and Vincent's now since they're the only ones I keep in my party.  XD

sl1982

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Re: [REL] sl1982's & Satoh's GUI Mod
« Reply #536 on: 2009-08-20 02:38:47 »
Had to work today so progress slowed down. Will try to get choco/mog in the game when i get home

LeeHiOoO

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Re: [REL] sl1982's & Satoh's GUI Mod
« Reply #537 on: 2009-08-20 02:39:49 »
@ Willis: lol ... so convenient for you ...  :-P

sl1982

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Re: [REL] sl1982's & Satoh's GUI Mod
« Reply #538 on: 2009-08-20 02:39:59 »
Interesting... I never use those 2 characters

Harruzame

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Re: [REL] sl1982's & Satoh's GUI Mod
« Reply #539 on: 2009-08-20 04:02:24 »
@sl1982 and Satoh

Great Work you guys!!....

By the way I notice that when the new menu loads it slows down a bit when entering the menu...Is  there a problem with my PC or is just how this MOD behaves?..Because After that I exit the menu back to the world map..Everyhing moves as it should. And also when entering a battle It also slows down when The name of a summon comes up or any magic conjured before the Action is made...

Is there a solution for this?..Or is this MOD demands more from your PC?.. I really want to solve this coz it kinda disrupts the fun...  PLz. Help!!

sl1982

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Re: [REL] sl1982's & Satoh's GUI Mod
« Reply #540 on: 2009-08-20 04:10:05 »
Loading the large amount of textures bogs the computer down a bit. Nothing i can do about it. Faster pc might help but might not. Most times i only notice a half a second delay. I guess every benifit must have its downside

obesebear

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Re: [REL] sl1982's & Satoh's GUI Mod
« Reply #541 on: 2009-08-20 04:13:10 »
My computer is supposed to be able to play Crysis 60 fps on normal-high settings, but I get the same slowdown too.  I think it's just the time the driver takes to realize what needs to be loaded, fetch the new .pngs, and put them in the game.
I've been wrong before though

Hellbringer616

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Re: [REL] sl1982's & Satoh's GUI Mod
« Reply #542 on: 2009-08-20 04:29:50 »
my menu doesn't have a delay. Just the limit break when i get it the first time in battle.

My PC is suppose to be able to play Crisis. At maybe medium XD

Harruzame

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Re: [REL] sl1982's & Satoh's GUI Mod
« Reply #543 on: 2009-08-20 04:32:34 »
Ah shucks! :-P

So it can't be helped huh?...Guess I'll be watching this thread for future developments. Hopefully someone can come up with something...*bummer*..

But anyway..Continue what you're doin man...This is AWESOME To The Core!!!!..Hopefully someone makes a decent background MOD and you could see my grave holding my FFVII game in the Left hand and the laptop I play with it on the Right hand....

 :-D :mrgreen: :-o :?

Harruzame

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Re: [REL] sl1982's & Satoh's GUI Mod
« Reply #544 on: 2009-08-20 04:35:30 »
What the?!?!? ..Curse You Helbringer!!!...HOw could you do this to me???..AArgghh!!! *Joke*
 :-D

Right now I'm really feeling envious..of your PC that is.....
 :oops:


 :cry:


..Sorry for the lack of dignity there..my bad... :lol:

sl1982

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Re: [REL] sl1982's & Satoh's GUI Mod
« Reply #545 on: 2009-08-20 04:38:04 »
the only solution is to downgrade the size of the textures..... something im loathe to do

limit break is the worst. has to load like 7 textures. only does it first time though
« Last Edit: 2009-08-20 04:39:38 by sl1982 »

obesebear

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Re: [REL] sl1982's & Satoh's GUI Mod
« Reply #546 on: 2009-08-20 04:39:43 »
I'm sure Aali could figure out a way to have the textures pre-loaded into memory, but it's a matter of him wanting to do so, or even being able to.
And of course, I could still be completely wrong

Hellbringer616

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Re: [REL] sl1982's & Satoh's GUI Mod
« Reply #547 on: 2009-08-20 04:40:14 »
Haha, My PC isn't very good. It destroys the requirements for FF7 haha. But thats no shock

On newer games. i can play them on high detail with 1080p usually. But no AA or AF (or only x2 of each)

My new PC i am getting in December on the other hand haha. Is another story XD

But enough of this (as i feel all of the above makes me sound like a conceded prick) and back on topic

So other then upgrading to a SSD. no way of removing the lag? Maybe i should mention it to Aali. he might beable to help

I'm sure Aali could figure out a way to have the textures pre-loaded into memory, but it's a matter of him wanting to do so, or even being able to.
And of course, I could still be completely wrong

Since the RAM requirement of FF7 is so small (32mb) i think that it wouldn't have to music of an impact (even on machines with 512mb i'd think)

I'll bring it up in his thread.
« Last Edit: 2009-08-20 04:46:24 by hellbringer616 »

sl1982

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Re: [REL] sl1982's & Satoh's GUI Mod
« Reply #548 on: 2009-08-20 04:40:36 »
i dont find it all that distracting. but maybe thats because i accept the trade off

sl1982

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Re: [REL] sl1982's & Satoh's GUI Mod
« Reply #549 on: 2009-08-20 04:41:42 »
Haha, My PC isn't very good. It destroys the requirements for FF7 haha. But thats no shock

On newer games. i can play them on high detail with 1080p usually. But no AA or AF (or only x2 of each)

My new PC i am getting in December on the other hand haha. Is another story XD

But enough of this (as i feel all of the above makes me sound like a conceded prick) and back on topic

So other then upgrading to a SSD. no way of removing the lag? Maybe i should mention it to Aali. he might beable to help


ask him about semi transparent pixels in the png's too then. the driver seems to ignore them